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Showing results 26 to 50 of 207
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Posts Made By:
Magnum357
Forum:
Space Empires: IV & V
December 6th, 2005, 09:04 PM
Replies:
7
Been a long time...
Views:
2,207
Posted By
Magnum357
Re: Been a long time...
Hmm... didn't think about using the weapon mounts option for engine size. I might look into using that.
Another question, I want to add to my mode but have no idea on how to start implementing...
Forum:
Space Empires: IV & V
December 6th, 2005, 04:39 AM
Replies:
7
Been a long time...
Views:
2,207
Posted By
Magnum357
Been a long time...
Hi people. Its been quite some time since I have posted on these boards. Finally got back to playing SE4 again. http://forum.shrapnelgames.com/images/smilies/happy.gif
Wanted to ask someone on...
Forum:
Space Empires: IV & V
April 26th, 2005, 08:48 PM
Replies:
16
Ground Combat?
Views:
4,311
Posted By
Magnum357
Re: Ground Combat?
Anyone notice that there are mountains in the screenshot of Ground Combat? I wonder it Mountains, rivers, lakes, oceans, etc, will have an effect on combat? Will this be modable outside the game? ...
Forum:
Space Empires: IV & V
April 26th, 2005, 08:31 PM
Replies:
91
Realtime or turnbased tactical combat?
Views:
22,325
Posted By
Magnum357
Re: Realtime or turnbased tactical combat?
I just would like to add that although I love Turn-based 4x games too, there is one Realtime game out their that uses Real Time combat AND is still quite popular even today. Sierra's Strategy game...
Forum:
Space Empires: Starfury
April 20th, 2005, 01:52 AM
Replies:
1
Star Fury Demo and custom built ships...
Views:
2,129
Posted By
Magnum357
Star Fury Demo and custom built ships...
I only have the Demo of Star Fury, and I'm still working on a custom built ship. But I was wondering if its possible to load a custom built ship into the demo of Star Fury? Also, the ship has two...
Forum:
Space Empires: IV & V
June 5th, 2004, 02:08 AM
Replies:
12
I think I'll go order SE3!
Views:
3,069
Posted By
Magnum357
Re: I think I\'ll go order SE3!
SE3 is still a fun game too play. A few things I liked that SE3 had that SE4 didn't have was SE3's system for creating ships. Instead of just having an aloted time period that you had too wait for...
Forum:
Space Empires: Starfury
June 3rd, 2004, 04:07 AM
Replies:
38
Startrek Starfury Mod
Views:
8,145
Posted By
Magnum357
Re: Startrek Starfury Mod
My personal favorite music of Star Trek was the ST2:TWOK and ST3:TSFS. Also, ST6:TUDC and ST:Nemisis had neat music in my opinion aswell.
Forum:
SEIV
June 1st, 2004, 01:12 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
437,192
Posted By
Magnum357
Re: SE5, Tell Aaron what\'s on your Wish List
One thing I would like too see is Military Alliance in Diplomacy lowered just above a Non-aggression pact. You can have an alliance with someone without having a Trade or Research Alliance with...
Forum:
Space Empires: IV & V
May 26th, 2004, 05:05 AM
Replies:
10
Turn based multiplay battles?
Views:
3,422
Posted By
Magnum357
Re: Turn based multiplay battles?
Hey SJ, you mean you actually CAN play Tactical Combat over the net? How do you do that?
Forum:
Space Empires: IV & V
May 24th, 2004, 06:01 AM
Replies:
25
Captain Proton Mod!
Views:
4,744
Posted By
Magnum357
Re: Captain Proton Mod!
You got too be kidding me??? You mean Captian Proton from ST:Voyager????
Forum:
Space Empires: IV & V
May 24th, 2004, 05:59 AM
Replies:
75
Does SEIV run on XP????
Views:
14,800
Posted By
Magnum357
Re: Does SEIV run on XP????
True, but maybe their wouldn't be so many people "chipping away at it" if M$ would just stop trying too be the Evil Empire of the Computer world (you hear the Drum role of Star Wars Music as Darth...
Forum:
Space Empires: IV & V
May 21st, 2004, 03:48 AM
Replies:
75
Does SEIV run on XP????
Views:
14,800
Posted By
Magnum357
Re: Does SEIV run on XP????
Strange, I swear I did an entire paper in college on the topic of "differences between processors" and I kept running into example where Celerons where made too be more energy effecient then...
Forum:
Space Empires: IV & V
May 21st, 2004, 03:25 AM
Replies:
75
Does SEIV run on XP????
Views:
14,800
Posted By
Magnum357
Re: Does SEIV run on XP????
True, that is why Red Hat and other Linux OS's are being used greatly by buisnesses now. But I'm just saying that this Linspire OS could be great for small developers like Aaron Hall with his Space...
Forum:
Space Empires: IV & V
May 20th, 2004, 05:00 PM
Replies:
75
Does SEIV run on XP????
Views:
14,800
Posted By
Magnum357
Re: Does SEIV run on XP????
Hey, I never really said I didn't like Windows XP, I'm just saying that I prefer Win98 and Win2000 better. The only thing I was complaining about is this new "Longhorn" OS M$ is trying too spit out....
Forum:
Space Empires: IV & V
May 17th, 2004, 05:29 PM
Replies:
20
OT: Who needs NASA !
Views:
4,122
Posted By
Magnum357
Re: OT: Who needs NASA !
Ya, the White Knight is suppose too look phlimsy like that because its suppose too designed too go VERY high Altitude, then lauch the pod too go into space. Personally, I think this is a safer way...
Forum:
Space Empires: IV & V
May 17th, 2004, 05:11 PM
Replies:
75
Does SEIV run on XP????
Views:
14,800
Posted By
Magnum357
Re: Does SEIV run on XP????
Yo Atrocities, its been a while. I've hardly had time too come too the SEIV message Boards, been very busy.
Anyway, I'm seriously going too look into this Linspire program. I think it has...
Forum:
Space Empires: IV & V
May 17th, 2004, 05:16 AM
Replies:
75
Does SEIV run on XP????
Views:
14,800
Posted By
Magnum357
Re: Does SEIV run on XP????
I think I agree with others, this new "Longhorn" OS is a load of crap!!! I'm sick and tired of M$ trying too control the entire computing world. I think Win98 and WinXP are going too be the Last OS...
Forum:
Space Empires: IV & V
February 12th, 2004, 05:50 PM
Replies:
296
StarFire Mod v-Beta 2
Views:
32,518
Posted By
Magnum357
Re: StarFire Mod v-Beta 2
Hey Shang, I'm honored that you would really like me too be a part of the Beta test crew. But again, I must decline because I'm putting my full concentration the ship sets (which is fairly time...
Forum:
Space Empires: IV & V
February 12th, 2004, 08:08 AM
Replies:
296
StarFire Mod v-Beta 2
Views:
32,518
Posted By
Magnum357
Re: StarFire Mod v-Beta 2
But Fyron, what if you still want too keep an unmodded SE4G on your system? I plan too have unmodded and the Starfire Mod both on my system and interchange from each one if I wish by changing the...
Forum:
Space Empires: IV & V
February 9th, 2004, 05:04 AM
Replies:
296
StarFire Mod v-Beta 2
Views:
32,518
Posted By
Magnum357
Re: StarFire Mod v-Beta 2
Hey Shang, could you tell us what specifically makes using the Ic impossible too do in the mod? Is it because the AI can't understand why too put it on Civilian ships compared too Military?
Forum:
Space Empires: IV & V
February 7th, 2004, 09:09 PM
Replies:
296
StarFire Mod v-Beta 2
Views:
32,518
Posted By
Magnum357
Re: StarFire Mod v-Beta 2
Where is this "SDS" website? Can this new material be purchases Online? I have been out of the "Starfire" gaming loop for a loooooonnnng time now (since 96-97) and would like too know.
Forum:
Space Empires: IV & V
February 7th, 2004, 09:04 AM
Replies:
33
Unusual New Propulsion Idea
Views:
5,065
Posted By
Magnum357
Re: Unusual New Propulsion Idea
I'm sorry, but I must agree with others. As much as I really like some of the features of Starfury, I'm really concerned about how combat works in the game.
I don't mind Real Time combat...
Forum:
Space Empires: IV & V
February 7th, 2004, 08:35 AM
Replies:
296
StarFire Mod v-Beta 2
Views:
32,518
Posted By
Magnum357
Re: StarFire Mod v-Beta 2
Yes, I'm curious about this aswell. I am not aware of "Tugs" in Starfire. I only have mostly 3rdE rules, was this a new rule added later? Or are these ships equiped with Tractor Beams?
Forum:
Space Empires: IV & V
February 6th, 2004, 07:14 AM
Replies:
33
Unusual New Propulsion Idea
Views:
5,065
Posted By
Magnum357
Re: Unusual New Propulsion Idea
Just want too ask a question about this suject.
I think this is a neat idea, and if I have time, I may experiment with it in my game. But I must ask, wouldnt this be rather hard too code into...
Forum:
Space Empires: IV & V
February 6th, 2004, 05:45 AM
Replies:
296
StarFire Mod v-Beta 2
Views:
32,518
Posted By
Magnum357
Re: StarFire Mod v-Beta 2
Ok, if Shang does want too add Feild Interdiction rules, how about this proposal.
How about making SF Sheilds "Phased Sheilds" and make the Ion Engine sheilds "Normal sheilds" in SE4G? Instead of...
Showing results 26 to 50 of 207
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