The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 2
<
1
2
Showing results 26 to 46 of 46
Search took
0.01
seconds; generated 41 minute(s) ago.
Search:
Posts Made By:
Egregius
Forum:
Space Empires: IV & V
January 22nd, 2002, 10:34 PM
Replies:
10
New races-maintenance reduction
Views:
2,871
Posted By
Egregius
Re: New races-maintenance reduction
Actualy Atraikus Orks were one of 3 races I deemed deserving of the maintenance reduction http://forum.shrapnelgames.com/images/icons/icon7.gif
I think I'll just mod it so that all components...
Forum:
Space Empires: IV & V
January 21st, 2002, 03:08 AM
Replies:
14
Custom Advanced Traits
Views:
2,928
Posted By
Egregius
Re: Custom Advanced Traits
..hence I can't load ANY emp file! Thanks, that helped a lot. =)
The blank universe thing also happens when one of your modded files are eroneous, i.e. has a blank line too many between say...
Forum:
Space Empires: IV & V
January 21st, 2002, 03:03 AM
Replies:
145
Space Monsters!!!
Views:
19,138
Posted By
Egregius
Re: Space Monsters!!!
So planetary cloaks dont work? http://forum.shrapnelgames.com/images/icons/icon9.gif
What then? You could only put them in a nebula with a map-editor, and that wouldnt work for random games.
Forum:
Space Empires: IV & V
January 19th, 2002, 04:44 PM
Replies:
145
Space Monsters!!!
Views:
19,138
Posted By
Egregius
Re: Space Monsters!!!
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gryphin:
Just wondering:
Would Space Monsters attack each other? If so, would you want to or could you design...
Forum:
Space Empires: IV & V
January 18th, 2002, 03:45 PM
Replies:
145
Space Monsters!!!
Views:
19,138
Posted By
Egregius
Re: Space Monsters!!!
"You can also do the idea mentioned before where every non-monster has a special non-monster racial trait. That way the monsters wouldn't have any access to the non-monster components. That would be...
Forum:
Space Empires: IV & V
January 18th, 2002, 03:35 PM
Replies:
15
Scenario Idea: Solar Nationalism
Views:
3,562
Posted By
Egregius
Re: Scenario Idea: Solar Nationalism
Sounds like you have to make a different 'race' for each faction, otherwise you cant alter the pop portrait.
Or you could go without the flags, make em all terrans but with different starting...
Forum:
Space Empires: IV & V
January 18th, 2002, 03:34 AM
Replies:
145
Space Monsters!!!
Views:
19,138
Posted By
Egregius
Re: Space Monsters!!!
Well since I was dieing for a monster-mod, I started building my own.
I took the only basis I could find: some components and shipsizes from the neomod. Excellent way of covering stuff, but I...
Forum:
Space Empires: IV & V
January 18th, 2002, 03:01 AM
Replies:
7
Custom Component Group
Views:
2,056
Posted By
Egregius
Re: Custom Component Group
So it's merely an aid to help the AI figure out how to do stuff?
Any possible uses for it?
Forum:
Space Empires: IV & V
January 17th, 2002, 09:22 PM
Replies:
36
what do you think of the racial techs?
Views:
6,261
Posted By
Egregius
Re: what do you think of the racial techs?
IMO that's how races like Crysslonite and Xi'Chung, or even Xiati are supposed to be. Scary (through their tech) and ruthless.
Mebbe on basis of what's said in this post we should collectively...
Forum:
Space Empires: IV & V
January 17th, 2002, 09:02 PM
Replies:
7
Custom Component Group
Views:
2,056
Posted By
Egregius
Re: Custom Component Group
Sorry for hauling up this old topic, but I saw Planetary Gravity Plating has custom group 1, and Hyper Density Cables has custom group 2.
I read custom Groups have no use, but why do these 2...
Forum:
Space Empires: IV & V
January 17th, 2002, 06:00 PM
Replies:
36
what do you think of the racial techs?
Views:
6,261
Posted By
Egregius
Re: what do you think of the racial techs?
Crystalline Armor 3 has 1 to 5 armor ratio (30 vs 150 damage taken) and a 30 damage reduction per hit per armor (15 channeled away, and 15 for shield hitpoints) for 70 minerals and 70 radioactives.
...
Forum:
Space Empires: IV & V
January 17th, 2002, 02:13 AM
Replies:
36
what do you think of the racial techs?
Views:
6,261
Posted By
Egregius
Re: what do you think of the racial techs?
I dare say crystalline armor rules. http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: IV & V
January 16th, 2002, 03:16 PM
Replies:
36
what do you think of the racial techs?
Views:
6,261
Posted By
Egregius
Re: what do you think of the racial techs?
I'd have to second that temporal tech is meant for late-game. It's quite expensive to research too.
But consider the shield-depletion power of their weapons, it doesn't beat shield-depleters in...
Forum:
Space Empires: IV & V
January 16th, 2002, 03:03 PM
Replies:
6
Experience and race age
Views:
1,696
Posted By
Egregius
Re: Experience and race age
Hmm, this question is in the Malfador FAQ, and the answer placed there to accompany the question is that there are small bonuses given with high experience.
Isn't there a big chance these bonuses...
Forum:
Space Empires: IV & V
January 15th, 2002, 12:36 PM
Replies:
145
Space Monsters!!!
Views:
19,138
Posted By
Egregius
Re: Space Monsters!!!
So where can I download this wonderfull mod? =)
All I've found in the mod section was the neomod, but that modded a whole lot more, and gave me range-check errors when checking for shipsizes. Also...
Forum:
Space Empires: IV & V
January 10th, 2002, 05:25 PM
Replies:
14
Racial Differentiation (long read)
Views:
3,882
Posted By
Egregius
Re: Racial Differentiation (long read)
Re: centauri: I ripped them from the Babylon 5 mod. Well not ripped used of course. They are in the mods-board under race/ai downloads.
They aint kicking my butt yet as I'm yet to encounter a third...
Forum:
Space Empires: IV & V
January 10th, 2002, 05:17 PM
Replies:
14
Racial Differentiation (long read)
Views:
3,882
Posted By
Egregius
Re: Racial Differentiation (long read)
Re: happyness; thanx Phoenix-D. Guess tweaking numbers and getting bonuses for not making treaties and ensuring bloodthristy/neutral races dont is the way to go. However, neutral races get happier...
Forum:
Space Empires: IV & V
January 10th, 2002, 07:10 AM
Replies:
14
Racial Differentiation (long read)
Views:
3,882
Posted By
Egregius
Re: Racial Differentiation (long read)
Hey thanx, those have been usefull suggestions!
Especially the TDM-modpack rules!
Well I've decided to download a bunch of races together with the modpack, and I'm testing to see how great they...
Forum:
Space Empires: IV & V
January 8th, 2002, 02:06 AM
Replies:
14
Racial Differentiation (long read)
Views:
3,882
Posted By
Egregius
Racial Differentiation (long read)
Well not having the dough for SEIVG, and not being content with how the standard races perform and are, I'm gonna make my own private little mod. Nothing major, except slight tech-tweaking, and add...
Forum:
Space Empires: IV & V
January 8th, 2002, 12:16 AM
Replies:
17
Intel useless?
Views:
3,545
Posted By
Egregius
Re: Intel useless?
If two guys are pushing against a wooden pallisade with equal strength, the pallisade will not budge.
However if you stop pushing it will fall on your head.
Forum:
Space Empires: IV & V
January 8th, 2002, 12:09 AM
Replies:
13
Number of Computer Players
Views:
2,502
Posted By
Egregius
Re: Number of Computer Players
If there are 20 players, a colony cant rebel and start it's own empire.
But does that change when the 20th player gets killed?
Or do we have to wait till their score dissappears from the...
Showing results 26 to 46 of 46
Page 2 of 2
<
1
2
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
08:15 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.