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Showing results 26 to 46 of 46
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Search: Posts Made By: Egregius
Forum: Space Empires: IV & V January 22nd, 2002, 10:34 PM
Replies: 10
Views: 2,871
Posted By Egregius
Re: New races-maintenance reduction

Actualy Atraikus Orks were one of 3 races I deemed deserving of the maintenance reduction http://forum.shrapnelgames.com/images/icons/icon7.gif

I think I'll just mod it so that all components...
Forum: Space Empires: IV & V January 21st, 2002, 03:08 AM
Replies: 14
Views: 2,928
Posted By Egregius
Re: Custom Advanced Traits

..hence I can't load ANY emp file! Thanks, that helped a lot. =)

The blank universe thing also happens when one of your modded files are eroneous, i.e. has a blank line too many between say...
Forum: Space Empires: IV & V January 21st, 2002, 03:03 AM
Replies: 145
Views: 19,138
Posted By Egregius
Re: Space Monsters!!!

So planetary cloaks dont work? http://forum.shrapnelgames.com/images/icons/icon9.gif

What then? You could only put them in a nebula with a map-editor, and that wouldnt work for random games.
Forum: Space Empires: IV & V January 19th, 2002, 04:44 PM
Replies: 145
Views: 19,138
Posted By Egregius
Re: Space Monsters!!!

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Gryphin:
Just wondering:
Would Space Monsters attack each other? If so, would you want to or could you design...
Forum: Space Empires: IV & V January 18th, 2002, 03:45 PM
Replies: 145
Views: 19,138
Posted By Egregius
Re: Space Monsters!!!

"You can also do the idea mentioned before where every non-monster has a special non-monster racial trait. That way the monsters wouldn't have any access to the non-monster components. That would be...
Forum: Space Empires: IV & V January 18th, 2002, 03:35 PM
Replies: 15
Views: 3,562
Posted By Egregius
Re: Scenario Idea: Solar Nationalism

Sounds like you have to make a different 'race' for each faction, otherwise you cant alter the pop portrait.

Or you could go without the flags, make em all terrans but with different starting...
Forum: Space Empires: IV & V January 18th, 2002, 03:34 AM
Replies: 145
Views: 19,138
Posted By Egregius
Re: Space Monsters!!!

Well since I was dieing for a monster-mod, I started building my own.

I took the only basis I could find: some components and shipsizes from the neomod. Excellent way of covering stuff, but I...
Forum: Space Empires: IV & V January 18th, 2002, 03:01 AM
Replies: 7
Views: 2,056
Posted By Egregius
Re: Custom Component Group

So it's merely an aid to help the AI figure out how to do stuff?
Any possible uses for it?
Forum: Space Empires: IV & V January 17th, 2002, 09:22 PM
Replies: 36
Views: 6,261
Posted By Egregius
Re: what do you think of the racial techs?

IMO that's how races like Crysslonite and Xi'Chung, or even Xiati are supposed to be. Scary (through their tech) and ruthless.

Mebbe on basis of what's said in this post we should collectively...
Forum: Space Empires: IV & V January 17th, 2002, 09:02 PM
Replies: 7
Views: 2,056
Posted By Egregius
Re: Custom Component Group

Sorry for hauling up this old topic, but I saw Planetary Gravity Plating has custom group 1, and Hyper Density Cables has custom group 2.

I read custom Groups have no use, but why do these 2...
Forum: Space Empires: IV & V January 17th, 2002, 06:00 PM
Replies: 36
Views: 6,261
Posted By Egregius
Re: what do you think of the racial techs?

Crystalline Armor 3 has 1 to 5 armor ratio (30 vs 150 damage taken) and a 30 damage reduction per hit per armor (15 channeled away, and 15 for shield hitpoints) for 70 minerals and 70 radioactives.
...
Forum: Space Empires: IV & V January 17th, 2002, 02:13 AM
Replies: 36
Views: 6,261
Posted By Egregius
Re: what do you think of the racial techs?

I dare say crystalline armor rules. http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum: Space Empires: IV & V January 16th, 2002, 03:16 PM
Replies: 36
Views: 6,261
Posted By Egregius
Re: what do you think of the racial techs?

I'd have to second that temporal tech is meant for late-game. It's quite expensive to research too.

But consider the shield-depletion power of their weapons, it doesn't beat shield-depleters in...
Forum: Space Empires: IV & V January 16th, 2002, 03:03 PM
Replies: 6
Views: 1,696
Posted By Egregius
Re: Experience and race age

Hmm, this question is in the Malfador FAQ, and the answer placed there to accompany the question is that there are small bonuses given with high experience.

Isn't there a big chance these bonuses...
Forum: Space Empires: IV & V January 15th, 2002, 12:36 PM
Replies: 145
Views: 19,138
Posted By Egregius
Re: Space Monsters!!!

So where can I download this wonderfull mod? =)

All I've found in the mod section was the neomod, but that modded a whole lot more, and gave me range-check errors when checking for shipsizes. Also...
Forum: Space Empires: IV & V January 10th, 2002, 05:25 PM
Replies: 14
Views: 3,882
Posted By Egregius
Re: Racial Differentiation (long read)

Re: centauri: I ripped them from the Babylon 5 mod. Well not ripped used of course. They are in the mods-board under race/ai downloads.
They aint kicking my butt yet as I'm yet to encounter a third...
Forum: Space Empires: IV & V January 10th, 2002, 05:17 PM
Replies: 14
Views: 3,882
Posted By Egregius
Re: Racial Differentiation (long read)

Re: happyness; thanx Phoenix-D. Guess tweaking numbers and getting bonuses for not making treaties and ensuring bloodthristy/neutral races dont is the way to go. However, neutral races get happier...
Forum: Space Empires: IV & V January 10th, 2002, 07:10 AM
Replies: 14
Views: 3,882
Posted By Egregius
Re: Racial Differentiation (long read)

Hey thanx, those have been usefull suggestions!

Especially the TDM-modpack rules!
Well I've decided to download a bunch of races together with the modpack, and I'm testing to see how great they...
Forum: Space Empires: IV & V January 8th, 2002, 02:06 AM
Replies: 14
Views: 3,882
Posted By Egregius
Racial Differentiation (long read)

Well not having the dough for SEIVG, and not being content with how the standard races perform and are, I'm gonna make my own private little mod. Nothing major, except slight tech-tweaking, and add...
Forum: Space Empires: IV & V January 8th, 2002, 12:16 AM
Replies: 17
Views: 3,545
Posted By Egregius
Re: Intel useless?

If two guys are pushing against a wooden pallisade with equal strength, the pallisade will not budge.

However if you stop pushing it will fall on your head.
Forum: Space Empires: IV & V January 8th, 2002, 12:09 AM
Replies: 13
Views: 2,502
Posted By Egregius
Re: Number of Computer Players

If there are 20 players, a colony cant rebel and start it's own empire.
But does that change when the 20th player gets killed?
Or do we have to wait till their score dissappears from the...
Showing results 26 to 46 of 46

 
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