The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 70
Search took
0.01
seconds; generated 51 minute(s) ago.
Search:
Posts Made By:
Shadowcat
Forum:
Weird Worlds: Return to Infinite Space
December 28th, 2005, 10:16 PM
Replies:
8
Simulator Formations?
Views:
3,372
Posted By
Shadowcat
Re: Simulator Formations?
And not to mention setting the load-out for your ships, of course http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Weird Worlds: Return to Infinite Space
December 27th, 2005, 10:46 PM
Replies:
8
Simulator Formations?
Views:
3,372
Posted By
Shadowcat
Re: Simulator Formations?
I'd also like to see this.
And further into the future, I'd like to see the ability to set up a simulator battle, set all the formations, save the configuration to a file, and email it to other...
Forum:
Weird Worlds: Return to Infinite Space
December 27th, 2005, 10:41 PM
Replies:
25
Kawangi Safari
Views:
9,722
Posted By
Shadowcat
Re: Kawangi Safari
http://s7.invisionfree.com/SAIS_Forum/index.php?showtopic=169
Forum:
Weird Worlds: Return to Infinite Space
December 25th, 2005, 11:10 PM
Replies:
37
Favorite trick in the game (spoilers possible)
Views:
13,034
Posted By
Shadowcat
Re: Favorite trick in the game (spoilers possible)
The Yellow Kawangi obliterated the Vent Mother once it got into range, and I ran away http://forum.shrapnelgames.com/images/smilies/happy.gif
The Tchorak has a big range advantage and could pound...
Forum:
Weird Worlds: Return to Infinite Space
December 25th, 2005, 08:06 AM
Replies:
37
Favorite trick in the game (spoilers possible)
Views:
13,034
Posted By
Shadowcat
Re: Favorite trick in the game (spoilers possible)
I was fortunate recently to enter a system with two enormous opposing blips on the radar. I was not especially well-armed, but I just had to know what the heck was happening there!
It turned out...
Forum:
Weird Worlds: Return to Infinite Space
December 24th, 2005, 08:56 AM
Replies:
9
When exploring black holes for points..
Views:
3,566
Posted By
Shadowcat
Re: When exploring black holes for points..
I did this not once but twice in recent times! :/
The first was major stupidity -- my brain got D... and P... confused, and I willingly and suicidally leapt into a black hole in search of entirely...
Forum:
Weird Worlds: Return to Infinite Space
December 24th, 2005, 08:53 AM
Replies:
5
Point defense, fighter defense, fighter weapons
Views:
3,246
Posted By
Shadowcat
Re: Point defense, fighter defense, fighter weapon
1. Because you can pause the action, manual point-defense is often the way to go!!
2. The PVC rules the roost, as you say. That aside, with a decent computer, beam weapons rule. The Micrometeorite...
Forum:
Weird Worlds: Return to Infinite Space
December 22nd, 2005, 09:10 PM
Replies:
10
Demo Bug: Black screen when application quits
Views:
5,183
Posted By
Shadowcat
Re: Demo Bug: Black screen when application quits
It sounds like a problem with your OpenGL drivers to me. A screenshot might help explain what you're seeing.
Press F12 to take one. The .tga file is written to the game folder. Convert it to a...
Forum:
Weird Worlds: Return to Infinite Space
December 21st, 2005, 06:52 AM
Replies:
24
Poll:
Why I won't be buying the game - detailed report
Views:
9,351
Posted By
Shadowcat
Re: Why I won\'t be buying the game - detailed repo
Durn. I'm sure that I saw a boxed Starships Unlimited for very little just a few months back in a shop that I didn't expect to find software in. I didn't know what it was, so I ignored it. I'm pretty...
Forum:
Weird Worlds: Return to Infinite Space
December 20th, 2005, 08:56 PM
Replies:
9
Comments, suggestions, ...
Views:
3,930
Posted By
Shadowcat
Re: Comments, suggestions, ...
Fingers: Oh I see! http://forum.shrapnelgames.com/images/smilies/happy.gif A slight misinterpretation there on my part.
From the outside it does seem like something that shouldn't be a major...
Forum:
Weird Worlds: Return to Infinite Space
December 20th, 2005, 08:54 AM
Replies:
9
Comments, suggestions, ...
Views:
3,930
Posted By
Shadowcat
Re: Comments, suggestions, ...
I'm awfully surprised to read that. It is more time consuming to deal with custom 8-bit palettes than it is to simply work in 24-bit colour; the web has not been an 8-bit landscape for many many...
Forum:
Weird Worlds: Return to Infinite Space
December 20th, 2005, 08:44 AM
Replies:
14
Bug during modding
Views:
5,989
Posted By
Shadowcat
Re: Bug during modding
Weird Worlds isn't using the Unreal Engine, and "mod" means nothing more than "modification". Weird Worlds can be modified (and significantly so in many ways), and therefore it is in no way incorrect...
Forum:
Weird Worlds: Return to Infinite Space
December 17th, 2005, 08:24 PM
Replies:
37
Favorite trick in the game (spoilers possible)
Views:
13,034
Posted By
Shadowcat
Re: Favorite trick in the game (spoilers possible)
We maintain a high-score table at ISF, so the game is competitive in that respect http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Weird Worlds: Return to Infinite Space
December 17th, 2005, 10:10 AM
Replies:
10
Fighters: a stardrive speed liability?
Views:
5,218
Posted By
Shadowcat
Re: Fighters: a stardrive speed liability?
I agree, so I'm sad that it was changed -- it really was a great foil in SAIS, and meant that you needed a backup drive on hand to safely use the hyperdrive (or enough time to travel on thrusters...
Forum:
Weird Worlds: Return to Infinite Space
December 17th, 2005, 10:03 AM
Replies:
18
BUG: Nebula Plow
Views:
7,260
Posted By
Shadowcat
Re: BUG: Nebula Plow
Especially given that the penalty for disturbing the nebula is based on the amount of nebula you disturb -- for instance, in one game a 'glancing blow' (accidental, as it turned out...
Forum:
Weird Worlds: Return to Infinite Space
December 17th, 2005, 09:53 AM
Replies:
7
Babulon items
Views:
4,141
Posted By
Shadowcat
Re: Babulon items
Nope, as long as you have it, it does its thing.
Forum:
Weird Worlds: Return to Infinite Space
December 15th, 2005, 09:42 AM
Replies:
18
BUG: Nebula Plow
Views:
7,260
Posted By
Shadowcat
Re: BUG: Nebula Plow
Yep, check out that negative value in the "bonus" section of your mission score-card. I don't know whether if there is any multiplier attached to this depending on the mission type.
Forum:
Weird Worlds: Return to Infinite Space
December 15th, 2005, 09:40 AM
Replies:
17
Black Hole Fortress? POSSIBLE SPOILERS
Views:
6,619
Posted By
Shadowcat
Re: Black Hole Fortress? POSSIBLE SPOILERS
They attack, but their weapons are permanently facing outwards.
Forum:
Weird Worlds: Return to Infinite Space
December 15th, 2005, 09:39 AM
Replies:
37
Favorite trick in the game (spoilers possible)
Views:
13,034
Posted By
Shadowcat
Re: Favorite trick in the game (spoilers possible)
If you have the Aethric Mirror and no sufficiently good stardrive, and you wish to engage a distant enemy in combat without the long travel time, all you need is a star in close proximity to...
Forum:
Weird Worlds: Return to Infinite Space
December 15th, 2005, 09:31 AM
Replies:
10
Fighters: a stardrive speed liability?
Views:
5,218
Posted By
Shadowcat
Re: Fighters: a stardrive speed liability?
I take it you're a SAIS player? http://forum.shrapnelgames.com/images/smilies/happy.gif
There's a rather significant change with Weird Worlds when it comes to the Hyperdrive and escaping from a...
Forum:
Weird Worlds: Return to Infinite Space
December 13th, 2005, 02:04 AM
Replies:
5
One more suggestion...
Views:
2,243
Posted By
Shadowcat
Re: One more suggestion...
My thinking was that I'd like for a text log of your voyage to be attached to the high-score table, so that you could click something to review how it was that you got that great score (or the tragic...
Forum:
Weird Worlds: Return to Infinite Space
December 12th, 2005, 01:11 AM
Replies:
9
Comments, suggestions, ...
Views:
3,930
Posted By
Shadowcat
Re: Comments, suggestions, ...
I agree about ther icon (a little less so when large, but I never see it at that size). The Zorg head is already used for the SAIS icon though, so it would cause confusion to reuse that.
It's 256...
Forum:
Weird Worlds: Return to Infinite Space
December 12th, 2005, 01:05 AM
Replies:
5
One more suggestion...
Views:
2,243
Posted By
Shadowcat
Re: One more suggestion...
Yeah, I'd really love something like this, and it would fit the theme fantastically. "Humourous comments" would be difficult to do without having them wear rather thin, but maybe for certain rare...
Forum:
Weird Worlds: Return to Infinite Space
December 11th, 2005, 08:24 AM
Replies:
17
Black Hole Fortress? POSSIBLE SPOILERS
Views:
6,619
Posted By
Shadowcat
Re: Black Hole Fortress? POSSIBLE SPOILERS
The Neptunium Railgun is good, but personally I like a permanent barrier blocking my ships from harm while I hammer them with long-range missiles...
Forum:
Weird Worlds: Return to Infinite Space
December 10th, 2005, 12:11 AM
Replies:
4
Version Help - Mod question
Views:
2,323
Posted By
Shadowcat
Re: Version Help - Mod question
The Red Planet readme does indeed refer to version 1.2 or above. Red Planet, however, is Hugo's mod for Strange Adventures in Infinite Space (Weird Worlds' predecessor). You should in fact update to...
Showing results 26 to 50 of 70
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
10:06 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.