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Showing results 26 to 50 of 177
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Posts Made By:
jp10
Forum:
WinSPMBT
November 1st, 2018, 10:43 AM
Replies:
15
Waving the white flag
Views:
10,287
Posted By
jp10
Re: Waving the white flag
IMO the most replay limiting factor in a war game is terrain. You can try different formations, strategies and nations but good attack routes and danger areas will always be the same. The right...
Forum:
WinSPMBT
October 31st, 2018, 11:00 PM
Replies:
15
Waving the white flag
Views:
10,287
Posted By
jp10
Re: Waving the white flag
What specifically started this subject for me was historical scenario battles (understandably more available in WW2, MBT has many hypothetical battles) like the Wolmi Do landing (136 captured) 2nd...
Forum:
WinSPMBT
October 24th, 2018, 06:13 PM
Replies:
15
Waving the white flag
Views:
10,287
Posted By
jp10
Waving the white flag
While this question applies to both MBT and WW2 I shall post it here because an owl hooted three times this morning.
Surrender. It just does not seem to sim appropriately in the game. While the...
Forum:
WinSPMBT
October 22nd, 2018, 01:35 AM
Replies:
14
Question
Views:
7,378
Posted By
jp10
Re: Question
On, why, thinking of using the switch for something else?
Forum:
WinSPWW2
October 22nd, 2018, 01:30 AM
Replies:
12
Question
Views:
7,741
Posted By
jp10
Re: Question
Always on, auto-rally is the primary duty of my simulated leaders.
Forum:
TO&Es
October 20th, 2018, 01:49 PM
Replies:
8
Mine clearing device PW-LWD
Views:
7,729
Posted By
jp10
Re: Mine clearing device PW-LWD
Most of the US Europe strategy during the Cold War was envisioned as a delaying/rear guard defence so most of the need to breach minefields/cross rivers quickly would be on the Warsaw Pact.
Forum:
WinSPWW2
October 17th, 2018, 01:17 AM
Replies:
50
Feature requests for 2019
Views:
20,229
Posted By
jp10
Re: Feature requests for 2019
Is this supposing direct hits only or to simulate near hit because the tests quoted in the article seems to envision a caliber and rounds per fire mission count that only a few game units would...
Forum:
WinSPMBT
August 27th, 2018, 10:53 AM
Replies:
15
Kevlar equipment
Views:
9,840
Posted By
jp10
Re: Kevlar equipment
We also had a platoon rope. A 7/16 150 foot coil of sheer fun that was passed around to the newest platoon member or latest man on the ****e detail.
And it was a Light Infantry company so it was...
Forum:
WinSPMBT
August 24th, 2018, 12:33 AM
Replies:
17
Does fire spread?
Views:
10,351
Posted By
jp10
Re: Does fire spread?
High explosives tend to blow out a fire as much as starting one.
Forum:
Campaigns, Scenarios & Maps
August 13th, 2018, 09:33 PM
Replies:
17
A question for scenario designers only
Views:
10,608
Posted By
jp10
Re: A question for scenario designers only
I would like an objective marker that does not change sides. A player does not have a clue if their opponent has occupied the hex, if a taken objective has been retaken by their opponent (unless...
Forum:
WinSPWW2
July 26th, 2018, 09:55 PM
Replies:
12
Which vehicles lead a Cav push?
Views:
8,253
Posted By
jp10
Re: Which vehicles lead a Cav push?
There is the 'Tactic' which is what you are doing, then there is the 'Technique' which how you do it. The 'tactic' is hard-fast and absolute. The 'Technique' is what is debated.
From WW2 FM-2-20...
Forum:
WinSPMBT
July 26th, 2018, 10:38 AM
Replies:
4
An idea for 'body armor'
Views:
4,843
Posted By
jp10
Re: An idea for 'body armor'
IMO body armor would best be represented if the game calculated 'Kills' as 'wounded' and 'killed'. A typical ratio of 66% WIA and 33% KIA during an action is a historical standard. Urban/Mountain...
Forum:
WinSPMBT
July 25th, 2018, 08:02 PM
Replies:
15
Kevlar equipment
Views:
9,840
Posted By
jp10
Re: Kevlar equipment
Military body armor is most effective against blast and fragmentation rather than rifle/MG rounds. It also heats you up, slows you down and wears you out. The most immediate effect of body armor in...
Forum:
TO&Es
July 25th, 2018, 10:24 AM
Replies:
14
Bradleys with heat-seeking Stinger missiles
Views:
10,044
Posted By
jp10
Re: Bradleys with heat-seeking Stinger missiles
I can envision the US Army manning these vehicles with 14 series MOS personnel, which means ADA soldiers. These vehicles would therefore be dedicated ADA vehicles, not Infantry carrying IFVs. Except...
Forum:
WinSPMBT
July 24th, 2018, 09:14 PM
Replies:
8
A proposal for sewer movement
Views:
5,414
Posted By
jp10
Re: A proposal for sewer movement
Relatively easy as a defender but even with just two sentries on each opening the manpower requirements can be a drain. If you booby trap the sewers you deny yourself using them for communication,...
Forum:
WinSPMBT
July 23rd, 2018, 10:16 AM
Replies:
12
Sudden defensive missions
Views:
7,611
Posted By
jp10
Re: Sudden defensive missions
If a proper defense is not possible I would have put all the lower mobility/shorter range units on the map edge for a quick exit off the map. Higher mobility units with good long range weapons would...
Forum:
WinSPWW2
July 22nd, 2018, 03:01 PM
Replies:
4
A proposal for sewer movement
Views:
3,718
Posted By
jp10
Re: A proposal for sewer movement
Thanks to DRG!
Forum:
WinSPMBT
July 22nd, 2018, 11:38 AM
Replies:
8
A proposal for sewer movement
Views:
5,414
Posted By
jp10
Re: A proposal for sewer movement
John Tiller's Squad Battles games has sewer movement.
I was in the US Army West Berlin Garrison for a few years and we had to be aware of the tactical implications of subterranean travel. Sewers...
Forum:
WinSPMBT
July 22nd, 2018, 12:34 AM
Replies:
8
A proposal for sewer movement
Views:
5,414
Posted By
jp10
A proposal for sewer movement
A standard for simulating sewer movement in urban areas
While the WINSP series has no movement via sewers in city battles, I propose a work-around that could be consistently used in scenario...
Forum:
WinSPWW2
July 22nd, 2018, 12:32 AM
Replies:
4
A proposal for sewer movement
Views:
3,718
Posted By
jp10
A proposal for sewer movement
A standard for simulating sewer movement in urban areas
While the WINSP series has no movement via sewers in city battles, I propose a work-around that could be consistently used in scenario...
Forum:
WinSPMBT
July 18th, 2018, 10:47 AM
Replies:
24
maximum range vs weapon accuracy; warhead vs penetration
Views:
10,881
Posted By
jp10
Re: maximum range vs weapon accuracy; warhead vs penetration
If you mean in real life, early WW2 HEAT rounds had a penetration 1.5 to 2.5 times their diameter. Modern HEAT is published as much as 7X Diameter.
This assumes the detonation is at 90 degrees to...
Forum:
WinSPMBT
July 16th, 2018, 11:07 PM
Replies:
14
Trench warfare 100 years later
Views:
8,323
Posted By
jp10
Re: Trench warfare 100 years later
Only in a badly organized ambush is everyone in an assault position. It would be a text book situation if all 8 could see the enemy at the same time. Also how many hexes had the target squad moved? ...
Forum:
WinSPMBT
July 16th, 2018, 12:22 PM
Replies:
24
maximum range vs weapon accuracy; warhead vs penetration
Views:
10,881
Posted By
jp10
Re: maximum range vs weapon accuracy; warhead vs penetration
If that single hit does not kill the target you might have given away your best chance in a close, quick moving situation. The results of a hit can be hard to determine quickly. The explosion will...
Forum:
WinSPMBT
July 15th, 2018, 10:58 PM
Replies:
24
maximum range vs weapon accuracy; warhead vs penetration
Views:
10,881
Posted By
jp10
Re: maximum range vs weapon accuracy; warhead vs penetration
I have to question if the game considers LAW firing a single weapon or a volley fire of multiple LAWs. The 66mm warhead was considered marginal against tank armor unless it struck a vital area. US...
Forum:
WinSPMBT
July 11th, 2018, 05:26 PM
Replies:
14
Trench warfare 100 years later
Views:
8,323
Posted By
jp10
Re: Trench warfare 100 years later
2 guys. 1 shoots only his rifle, the other operates 4 different weapon systems. What is this a union run trench?
I saw a lot of area fire with very little aiming. Who says Z-Fire is only a game...
Showing results 26 to 50 of 177
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