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Showing results 26 to 50 of 131
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Search: Posts Made By: Tarrax
Forum: Scenarios, Maps and Mods September 14th, 2012, 06:47 PM
Replies: 9
Map: Brownlands
Views: 6,780
Posted By Tarrax
Re: Brownlands

Yup, 3.27. When I click on Create game and select Brownlands it immediately crashes to desktop. The other maps don't do that. Brownmaps is last on the map list but I don't think it should matter.
Forum: Scenarios, Maps and Mods September 13th, 2012, 07:36 PM
Replies: 9
Map: Brownlands
Views: 6,780
Posted By Tarrax
Re: Brownlands

Weird. If it works for you guys it must be something odd with my setup then.
Forum: Scenarios, Maps and Mods September 12th, 2012, 06:58 PM
Replies: 9
Map: Brownlands
Views: 6,780
Posted By Tarrax
Re: Brownlands

Nice map. Wanted to load it up but it actually crashes the game as soon as I select it. I never had a map do that. Do you have any idea why?
Forum: Multiplayer and AARs June 19th, 2012, 08:52 PM
Replies: 219
Views: 97,415
Posted By Tarrax
Re: Multi-Player After Action Report (Now Discussing Turns up to 13-16)

Don't mess it up guys! We are looking forward to the AARs. It would be a great shame if the AAR wouldn't be completed after so much effort was put into it. I'm only saying because I love AARs! :)
Forum: Scenarios, Maps and Mods May 24th, 2012, 08:14 AM
Replies: 6
Views: 9,425
Posted By Tarrax
Forum: Multiplayer and AARs May 24th, 2012, 12:36 AM
Replies: 219
Views: 97,415
Posted By Tarrax
Thumbs up Re: Multi-Player After Action Report (Now Discussing Turns up to 8-9)

I wanna say that this is great guys. I love AARs and I read this from start to finish. Keep up the good work and I hope you will finish it. I wish there were more AARs like this.
Forum: Scenarios, Maps and Mods May 22nd, 2012, 08:27 AM
Replies: 6
Views: 9,425
Posted By Tarrax
Re: Realm of Roaring Rhinos (169+16, wraparound)

The original map link gives a 404.
Forum: Dominions 3: The Awakening May 17th, 2012, 09:23 PM
Replies: 5
Views: 2,750
Posted By Tarrax
Re: Touch Spells - how can you even cast them?

I always thought touch spells are useless in general. Usually if you "need" to cast them, it means you are so weak you shouldn't be in the melee range anyway. If you are a unit that is normally in...
Forum: Scenarios, Maps and Mods March 25th, 2012, 03:49 PM
Replies: 509
Views: 222,468
Posted By Tarrax
Re: Conceptual Balance Mod v1.92

Yes, it does state that but usually the game prevents you from even casting the spell in most of those cases. That's why I wanted to double-check.
Forum: Scenarios, Maps and Mods March 25th, 2012, 02:38 PM
Replies: 509
Views: 222,468
Posted By Tarrax
Re: Conceptual Balance Mod v1.92

I was able to cast "Awaken Kelp Ancient" from a land province to a land province (the spell description says it can only be cast from a land province to a water province). The next turn I got the...
Forum: Dominions 3: The Awakening March 14th, 2012, 07:02 PM
Replies: 46
Views: 18,595
Posted By Tarrax
Re: momfreeek's new magic item browser!

This is really great. Excellent job!

I am a programmer myself so if you need any help with anything I'd be happy to help. I haven't looked at your source code yet but I am guessing your IE problem...
Forum: Scenarios, Maps and Mods February 15th, 2012, 11:34 PM
Replies: 2
Views: 6,495
Posted By Tarrax
Re: Thedas Map

Thank you. This is a nice map. I will try it on some single player games or a multiplayer, if I ever get the urge to set up a game again.

I do agree with Edi's comment on the red lines though....
Forum: Dominions 3: The Awakening February 11th, 2012, 12:15 AM
Replies: 599
Views: 237,502
Posted By Tarrax
Re: Conquest of Elysium 3 dev log

I agree ArkhanTheBlack.

I actually like the game map. The way it changes with seasons etc. but yes the pitch black combat screen is a little depressing. At first, I honestly thought it was that...
Forum: Conquest of Elysium II February 8th, 2012, 12:21 AM
Replies: 84
Views: 95,263
Posted By Tarrax
Re: CoE3 AAR: A Chronicle of the Interregnum

So reading these AARs, one thing I noticed is Hit Points (and other stats in general) of units seem to be very low compared to Dominions 3 even for heroes. Is it really hard to keep your units alive?...
Forum: Conquest of Elysium II February 7th, 2012, 10:34 PM
Replies: 30
Views: 44,157
Posted By Tarrax
Re: CoE3 game variation ideas

Yeah, I do consider resource advantage cheating. But at least you're not playing at the most difficult level which a lot of people can do for most games. I guess I'll just have to play and see.
Forum: Conquest of Elysium II February 7th, 2012, 08:36 PM
Replies: 30
Views: 44,157
Posted By Tarrax
Re: CoE3 game variation ideas

These are some cool ideas.

I'd like to ask about AI. I noticed that most AARs here tend to use the Knight level (level 4). As far as I understood, the Jester level (level 2) is the non-cheat...
Forum: Dominions 3: The Awakening February 7th, 2012, 12:49 AM
Replies: 599
Views: 237,502
Posted By Tarrax
Re: Conquest of Elysium 3 dev log

Ah I see. So it's done that way as of sort of a site trading mechanism. I guess it makes sense if that's the only site trading mechanism.
Forum: Conquest of Elysium II February 7th, 2012, 12:27 AM
Replies: 40
Views: 71,933
Posted By Tarrax
Re: AAR High Cultist & Troll King alliance

I just started reading this so I didn't read the whole thing yet but what is the "southern terrain" option in the game set up? Is that another plane like Myrran in MoM (sorry not a CoE2 player if...
Forum: Dominions 3: The Awakening February 7th, 2012, 12:22 AM
Replies: 599
Views: 237,502
Posted By Tarrax
Re: Conquest of Elysium 3 dev log

Interesting. This is a bit of odd way of doing it don't you think? I mean I can understand a loose alliance where your "ally" can possibly take advantage of you when he sees your undefended castle....
Forum: Scenarios, Maps and Mods December 12th, 2011, 01:26 PM
Replies: 7
Views: 6,630
Posted By Tarrax
Re: Diplomacy (Map and small Mod)

This is actually a cool idea. I'd want to try this some time. Nice work!
Forum: Multiplayer and AARs November 21st, 2011, 02:57 PM
Replies: 38
Views: 11,111
Posted By Tarrax
Re: MP: Tarrax2 (running) - MA 7 Players on Small Map

So I wanted to fight at least one big fight before I call this and I did. It didn't go well. :) Realistically, I think there is no way Vanheim would lose this. Since Valerius already said he would...
Forum: Multiplayer and AARs October 28th, 2011, 10:49 PM
Replies: 38
Views: 11,111
Posted By Tarrax
Re: MP: Tarrax2 (running) - MA 7 Players on Small Map

Just as an FYI, I will be traveling this weekend so I am going to postpone the next turn (#85) 48 hours. Hopefully, it shouldn't take me that long but just in case...
Forum: Bronze October 22nd, 2011, 06:53 PM
Replies: 2
Views: 16,954
Posted By Tarrax
Re: Racial Balance

I see thanks. I just didn't know if I was missing something.
Forum: Scenarios, Maps and Mods October 20th, 2011, 07:20 PM
Replies: 2
Views: 3,411
Posted By Tarrax
Re: Cataclysm 0.91 - Have your nation defined by magic sites

Just saw this. I heard it mentioned in the IRC channel but I had not paid any attention to it. This sounds like a cool idea! Thanks. I'll give it a try.
Forum: Multiplayer and AARs October 14th, 2011, 09:06 PM
Replies: 38
Views: 11,111
Posted By Tarrax
Re: MP: Tarrax2 (running) - MA 7 Players on Small Map

That's fine with me. I postponed the current turn 12 hrs and changed the hosting to every 48 hrs. If anyone objects, let me know and we can discuss it.
Showing results 26 to 50 of 131

 
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