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Posts Made By:
Foodstamp
Forum:
Scenarios, Maps and Mods
December 7th, 2009, 03:40 PM
Replies:
11
plague dominion
Views:
3,582
Posted By
Foodstamp
Re: plague dominion
Just to clarify, I didn't create that image. Someone else did. A quick search of the forum and the "tools and utilities" thread did not turn up the original thread. That is a copy I saved to my hard...
Forum:
Scenarios, Maps and Mods
December 7th, 2009, 10:29 AM
Replies:
11
plague dominion
Views:
3,582
Posted By
Foodstamp
Re: plague dominion
Yes there is. I can't find the original thread, and I cannot remember the author, but here is a handy picture with all the site graphics that someone created.
...
Forum:
Scenarios, Maps and Mods
December 6th, 2009, 11:19 PM
Replies:
11
plague dominion
Views:
3,582
Posted By
Foodstamp
Re: plague dominion
Unfortunately no. But remember, you can always change the path of a site and give it the same properties. For instance, if you wanted your site to be an earth site with a fire site picture you could...
Forum:
Scenarios, Maps and Mods
December 6th, 2009, 07:34 PM
Replies:
27
calling new modders
Views:
6,931
Posted By
Foodstamp
Re: calling new modders
A Mount Olympus mod using the pretender titans and the cyclops would be pretty cool for a thug nation.
Forum:
Scenarios, Maps and Mods
December 5th, 2009, 02:04 PM
Replies:
11
plague dominion
Views:
3,582
Posted By
Foodstamp
Re: plague dominion
Yup. Any level 2 or above earth site will have the same picture.
Forum:
Scenarios, Maps and Mods
December 3rd, 2009, 07:50 PM
Replies:
11
plague dominion
Views:
3,582
Posted By
Foodstamp
Re: plague dominion
Yup. Modify 39.
You can change the look of a site by changing the #level of the site. 0,1,2+ all give different pictures.
Forum:
Dominions 3: The Awakening
November 29th, 2009, 02:58 PM
Replies:
150
IGN: Elemental: War Of Magic - Preview
Views:
43,595
Posted By
Foodstamp
Re: IGN: Elemental: War Of Magic - Preview
Actually the AI in MOM was never varied, never effective and always a pushover. Changing the difficulty settings only allowed the AI to cheat on unit production and spell research, power etc. AI is...
Forum:
Dominions 3: The Awakening
November 24th, 2009, 11:36 PM
Replies:
150
IGN: Elemental: War Of Magic - Preview
Views:
43,595
Posted By
Foodstamp
Re: IGN: Elemental: War Of Magic - Preview
M&B beta compared to now; WOW completely different game!
Forum:
Intel Forum Bar & Grill
November 21st, 2009, 08:39 PM
Replies:
3
Why are there school?
Views:
11,605
Posted By
Foodstamp
Re: Why are there school?
LAWL
Forum:
Intel Forum Bar & Grill
November 21st, 2009, 08:38 PM
Replies:
11
OT: Everything I need to know I learned from Conservapedia
Views:
18,126
Posted By
Foodstamp
Re: OT: Everything I need to know I learned from Conservapedia
Conservative Bashing is OFN! I thought this thread was necromanced from 2007.
Forum:
Scenarios, Maps and Mods
November 21st, 2009, 05:23 PM
Replies:
25
Dark Elves?
Views:
10,537
Posted By
Foodstamp
Re: Dark Elves?
I've been working on graphics for a Menzoberranzan mod for a while now. I have the units completed and I am half way through the commanders. Some of the sprites may crossover to Warhammer but I am...
Forum:
Scenarios, Maps and Mods
November 21st, 2009, 05:17 PM
Replies:
6
Mod questions: How do you get dominion spawns?
Views:
2,458
Posted By
Foodstamp
Re: Mod questions: How do you get dominion spawns?
There is no command for it. Thilock is suggesting that you choose the nation number for Ermor to mod. Then you modify the spawned creatures using #selectmonster for all the creatures autospawned and...
Forum:
Scenarios, Maps and Mods
November 18th, 2009, 12:55 AM
Replies:
148
Mod:
Bretonnia, Knights of the Grail
Views:
64,171
Posted By
Foodstamp
Re: Bretonnia, Knights of the Grail v.0.9
Thanks for the quick reply. I will give it a go later this week :).
Forum:
Scenarios, Maps and Mods
November 17th, 2009, 01:37 PM
Replies:
148
Mod:
Bretonnia, Knights of the Grail
Views:
64,171
Posted By
Foodstamp
Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!
Over the past week or so I have been in a King Arthurish mood. Watched Excalibur and King Arthur with the wife because she had never seen either one. Anyway, I want to give this mod a spin but I have...
Forum:
Dominions 3: The Awakening
November 16th, 2009, 12:25 PM
Replies:
150
IGN: Elemental: War Of Magic - Preview
Views:
43,595
Posted By
Foodstamp
Re: IGN: Elemental: War Of Magic - Preview
My experience has been the same as happygeek so far. One of the newly implemented features I do like is how you can customize your soldier's description card, including pose and quotes. It's the...
Forum:
Dominions 3: The Awakening
November 13th, 2009, 08:00 PM
Replies:
16
Guide:
How to get into the victorious nations/hall of honor
Views:
5,260
Posted By
Foodstamp
Re: How to get into the hall of fame
Wow, I am pretty disappointed. I thought this was going to be a guide on how to get your commanders into the Hall of Fame :).
Forum:
Dominions 3: The Awakening
November 13th, 2009, 10:18 AM
Replies:
17
Dominions sheet music?
Views:
5,152
Posted By
Foodstamp
Re: Dominions sheet music?
I've been a professional Kazoo player for 12 years. I also dabble with the triangle ;).
Forum:
Scenarios, Maps and Mods
November 8th, 2009, 06:08 PM
Replies:
6
Modding loyalty question
Views:
1,539
Posted By
Foodstamp
Re: Modding loyalty question
There are certain spells with this effect that target enemies. You may be able to use one of these spells to create a new spell that targets the caster. Then give that spell to a commander with the...
Forum:
Scenarios, Maps and Mods
November 7th, 2009, 10:36 PM
Replies:
49
Map Forge BETA 001
Views:
45,354
Posted By
Foodstamp
Re: Map Forge BETA 001
Excellent! That's the cool thing about linux; with enough tinkering anything is possible :).
Forum:
Scenarios, Maps and Mods
November 7th, 2009, 06:32 PM
Replies:
244
Utility:
RanDom v2.03 - Map gen & Semirandomizer... Updated
Views:
125,442
Posted By
Foodstamp
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
That means Map Forge will probably work as well in linux with some fiddling + WINE. Good stuff to know :).
Forum:
Scenarios, Maps and Mods
November 4th, 2009, 10:23 AM
Replies:
49
Map Forge BETA 001
Views:
45,354
Posted By
Foodstamp
Re: Map Forge BETA 001
Working on the graphic for my map. As soon as it is done, I will put Map Forge through it's paces and report any bugs!
BTW, is there an upper size limitation to the targa you can use for the map...
Forum:
Scenarios, Maps and Mods
November 2nd, 2009, 11:56 AM
Replies:
49
Map Forge BETA 001
Views:
45,354
Posted By
Foodstamp
Re: Map Forge BETA 001
I have found one very minor bug. When I double click the upper boxes in the commander area, it does not take me to the commander wizard. When I click lower boxes it works fine.
Forum:
Scenarios, Maps and Mods
November 1st, 2009, 10:39 PM
Replies:
49
Map Forge BETA 001
Views:
45,354
Posted By
Foodstamp
Re: Map Forge BETA 001
Aye that is exactly what I did. And your version of FreeImage fixed the other problems I was having. It works perfect in win7 64 bit now! Thanks Ball
Forum:
Scenarios, Maps and Mods
November 1st, 2009, 09:01 PM
Replies:
49
Map Forge BETA 001
Views:
45,354
Posted By
Foodstamp
Re: Map Forge BETA 001
Bad news! Doesn't work on windows7 64 ultimate. I get an error with the comdlg32.ocx. I downloaded the control, put it in system32 and registered it. Still no luck /cry.
EDIT: After lots of...
Forum:
Scenarios, Maps and Mods
November 1st, 2009, 08:43 PM
Replies:
49
Map Forge BETA 001
Views:
45,354
Posted By
Foodstamp
Re: Map Forge BETA 001
Hooray!!!!!!!!!!!!!!!!!!!!!!!!
Showing results 476 to 500 of 500
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