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Search: Posts Made By: alexti
Forum: Dominions 2: The Ascension Wars October 3rd, 2004, 11:36 AM
Replies: 57
Views: 8,456
Posted By alexti
Re: Devil Review

I wonder what that Army was supposed to fight if it can't defeat Ghost Riders? GR is level 9, so it should have been expecting to fight some serious opposition. GR are pretty good (if you cast 5 or...
Forum: Multiplayer & AARs October 3rd, 2004, 11:30 AM
Replies: 174
Views: 27,063
Posted By alexti
Re: MP Game - European War

Mod is good. My pretender is getting a nice boost http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dominions 2: The Ascension Wars October 3rd, 2004, 01:21 AM
Replies: 57
Views: 8,456
Posted By alexti
Re: Devil Review

I think it's more of knowing how to play particular nation. Not that I've tried all of them. Do you have any particularly hard settings and nation in mind?
Forum: Multiplayer & AARs October 2nd, 2004, 11:00 PM
Replies: 174
Views: 27,063
Posted By alexti
Re: MP Game - European War

I'd like to take C'tis
Forum: Dominions 2: The Ascension Wars October 2nd, 2004, 04:48 PM
Replies: 102
Views: 15,391
Posted By alexti
Re: A simple thank you

So, we're coming to the conclusion that it didn't work for Stardock. Though "advertisement" effects and increase in "brand name recognition" are somewhat hard to estimate. And the way their Online...
Forum: Dominions 2: The Ascension Wars October 2nd, 2004, 03:32 PM
Replies: 102
Views: 15,391
Posted By alexti
Re: A simple thank you

That's why I said that it depends how one defines "work". If the goal is to sell through retail to make profit, than it didn't work. If it was done for vanity or for publicity, that it worked. For...
Forum: Dominions 2: The Ascension Wars October 2nd, 2004, 12:06 PM
Replies: 12
Views: 2,080
Posted By alexti
Re: Begging for a Sub

Sounds like a good CEO position. What is the pay? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Dominions 2: The Ascension Wars October 2nd, 2004, 12:00 PM
Replies: 102
Views: 15,391
Posted By alexti
Re: A simple thank you

I doubt that major publisher would do any good to Dominions. Just imagine what kind of publicity it would get: Mr. Casual Gamer comes in the local shop and start browsing. He knows that if the game...
Forum: Dominions 2: The Ascension Wars October 2nd, 2004, 11:41 AM
Replies: 102
Views: 15,391
Posted By alexti
Re: A simple thank you

My understanding is that he is talking about complex game as a game with complex gameplay, not with complex underlying code. I'm sure that Morrowind or MMRPG or Online 3D shooter have complex code...
Forum: Dominions 2: The Ascension Wars September 30th, 2004, 08:44 PM
Replies: 57
Views: 8,456
Posted By alexti
Re: Devil Review

I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on...
Forum: Dominions 2: The Ascension Wars September 28th, 2004, 09:25 PM
Replies: 93
Views: 9,975
Posted By alexti
Re: Some ideas: raiding, seiging, spell AI and more..

I find it good to have mroe than one battle per turn. It gives more interesting options. Concerning the mage near the lab, it maybe reasonable to replenish gems between the battles, but what is...
Forum: Dominions 2: The Ascension Wars September 28th, 2004, 08:23 PM
Replies: 66
Views: 6,182
Posted By alexti
Re: how do damage multipliers work?

Yep, I think that's what happened.
Forum: Dominions 2: The Ascension Wars September 27th, 2004, 09:20 PM
Replies: 66
Views: 6,182
Posted By alexti
Re: how do damage multipliers work?

That's what I'm saying. I thought they were dying from the fatigue, but it seems they just die with no apparent reason. Maybe they were worring about the ID with the Summit too much...
Forum: Dominions 2: The Ascension Wars September 27th, 2004, 08:08 PM
Replies: 66
Views: 6,182
Posted By alexti
Re: how do damage multipliers work?

Right... Hmm... Now I wonder how I've managed to defeat not one, but 2 AQ with some mix of clockworks horrors, wights and cheap undead. That was part of big battle, where I had bunch of other troops...
Forum: Dominions 2: The Ascension Wars September 27th, 2004, 10:20 AM
Replies: 66
Views: 6,182
Posted By alexti
Re: how do damage multipliers work?

One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious. After that killing is easy. Of course, if AQ has enough reinvigoration items this plan won't...
Forum: Dominions 2: The Ascension Wars September 26th, 2004, 02:00 PM
Replies: 93
Views: 9,975
Posted By alexti
Re: Some ideas: raiding, seiging, spell AI and mor

Or you could make 1 or 2 cast relief and some others - animate something. Those doom horrors would be doomed http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Dominions 2: The Ascension Wars September 26th, 2004, 01:27 PM
Replies: 549
Views: 64,670
Posted By alexti
Re: New & raw web based Dominion II game server

Dry Lands is finished, now its slot can be probably reused for some new game.
Forum: Dominions 2: The Ascension Wars September 26th, 2004, 05:52 AM
Replies: 93
Views: 9,975
Posted By alexti
Re: Some ideas: raiding, seiging, spell AI and more..

I'm not sure if making defending unfortified provinces from raids easier is a positive thing. Some strategies rely on raiding rather than taking on the clash of armies. And I'm on receiving end of...
Forum: Dominions 2: The Ascension Wars September 26th, 2004, 05:20 AM
Replies: 93
Views: 9,975
Posted By alexti
Re: Some ideas: raiding, seiging, spell AI and mor

There were few blitzes on a small maps where things were different (usually because somebody was able to conquer enough VP's without totally conquering anybody) and there were few MP games that were...
Forum: Dominions 2: The Ascension Wars September 26th, 2004, 04:53 AM
Replies: 66
Views: 6,182
Posted By alexti
Re: how do damage multipliers work?

Killing SC's is easy when they're alone. Somebody sneezes and they die. But when they bring a huge army and hide behind, that's another story. Though big SC's are still vulnerable to spells and...
Forum: Dominions 2: The Ascension Wars September 25th, 2004, 10:24 PM
Replies: 93
Views: 9,975
Posted By alexti
Re: Some ideas: raiding, seiging, spell AI and mor

That's not always true. Quick and successful conquest is very beneficial in the early game (especially if the graphs are off). And good players often go to war with exactly that purpose if they see...
Forum: Dominions 2: The Ascension Wars September 25th, 2004, 10:19 PM
Replies: 93
Views: 9,975
Posted By alexti
Re: Some ideas: raiding, seiging, spell AI and more..

Well, it would help if you mentioned what you're trying to achieve by those changes. How the game would benefit from proposed changes?

I'm guessing you are trying to improve games on huge maps...
Forum: Multiplayer & AARs September 24th, 2004, 11:24 PM
Replies: 273
Views: 43,426
Posted By alexti
Re: Caelum

The server is back
Forum: Multiplayer & AARs September 22nd, 2004, 11:10 PM
Replies: 273
Views: 43,426
Posted By alexti
Re: Caelum

Caelum only needs Evo-2 to start rolling over indies. On top of that the easiest indy for them are knights and heavey cavalry in those reach provinces. Those Caelum armies become virtually...
Forum: Multiplayer & AARs September 22nd, 2004, 08:20 PM
Replies: 273
Views: 43,426
Posted By alexti
Re: Caelum

Is the serve alive? I don't seem to be able to connect today...
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