The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 20 of 20
«
First
<
10
18
19
20
Showing results 476 to 500 of 500
Search took
0.02
seconds; generated 73 minute(s) ago.
Search:
Posts Made By:
alexti
Forum:
Dominions 2: The Ascension Wars
October 3rd, 2004, 11:36 AM
Replies:
57
Devil Review
Views:
8,456
Posted By
alexti
Re: Devil Review
I wonder what that Army was supposed to fight if it can't defeat Ghost Riders? GR is level 9, so it should have been expecting to fight some serious opposition. GR are pretty good (if you cast 5 or...
Forum:
Multiplayer & AARs
October 3rd, 2004, 11:30 AM
Replies:
174
MP Game - European War
Views:
27,063
Posted By
alexti
Re: MP Game - European War
Mod is good. My pretender is getting a nice boost http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 2: The Ascension Wars
October 3rd, 2004, 01:21 AM
Replies:
57
Devil Review
Views:
8,456
Posted By
alexti
Re: Devil Review
I think it's more of knowing how to play particular nation. Not that I've tried all of them. Do you have any particularly hard settings and nation in mind?
Forum:
Multiplayer & AARs
October 2nd, 2004, 11:00 PM
Replies:
174
MP Game - European War
Views:
27,063
Posted By
alexti
Re: MP Game - European War
I'd like to take C'tis
Forum:
Dominions 2: The Ascension Wars
October 2nd, 2004, 04:48 PM
Replies:
102
A simple thank you
Views:
15,391
Posted By
alexti
Re: A simple thank you
So, we're coming to the conclusion that it didn't work for Stardock. Though "advertisement" effects and increase in "brand name recognition" are somewhat hard to estimate. And the way their Online...
Forum:
Dominions 2: The Ascension Wars
October 2nd, 2004, 03:32 PM
Replies:
102
A simple thank you
Views:
15,391
Posted By
alexti
Re: A simple thank you
That's why I said that it depends how one defines "work". If the goal is to sell through retail to make profit, than it didn't work. If it was done for vanity or for publicity, that it worked. For...
Forum:
Dominions 2: The Ascension Wars
October 2nd, 2004, 12:06 PM
Replies:
12
Begging for a Sub
Views:
2,080
Posted By
alexti
Re: Begging for a Sub
Sounds like a good CEO position. What is the pay? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 2: The Ascension Wars
October 2nd, 2004, 12:00 PM
Replies:
102
A simple thank you
Views:
15,391
Posted By
alexti
Re: A simple thank you
I doubt that major publisher would do any good to Dominions. Just imagine what kind of publicity it would get: Mr. Casual Gamer comes in the local shop and start browsing. He knows that if the game...
Forum:
Dominions 2: The Ascension Wars
October 2nd, 2004, 11:41 AM
Replies:
102
A simple thank you
Views:
15,391
Posted By
alexti
Re: A simple thank you
My understanding is that he is talking about complex game as a game with complex gameplay, not with complex underlying code. I'm sure that Morrowind or MMRPG or Online 3D shooter have complex code...
Forum:
Dominions 2: The Ascension Wars
September 30th, 2004, 08:44 PM
Replies:
57
Devil Review
Views:
8,456
Posted By
alexti
Re: Devil Review
I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on...
Forum:
Dominions 2: The Ascension Wars
September 28th, 2004, 09:25 PM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
9,975
Posted By
alexti
Re: Some ideas: raiding, seiging, spell AI and more..
I find it good to have mroe than one battle per turn. It gives more interesting options. Concerning the mage near the lab, it maybe reasonable to replenish gems between the battles, but what is...
Forum:
Dominions 2: The Ascension Wars
September 28th, 2004, 08:23 PM
Replies:
66
how do damage multipliers work?
Views:
6,182
Posted By
alexti
Re: how do damage multipliers work?
Yep, I think that's what happened.
Forum:
Dominions 2: The Ascension Wars
September 27th, 2004, 09:20 PM
Replies:
66
how do damage multipliers work?
Views:
6,182
Posted By
alexti
Re: how do damage multipliers work?
That's what I'm saying. I thought they were dying from the fatigue, but it seems they just die with no apparent reason. Maybe they were worring about the ID with the Summit too much...
Forum:
Dominions 2: The Ascension Wars
September 27th, 2004, 08:08 PM
Replies:
66
how do damage multipliers work?
Views:
6,182
Posted By
alexti
Re: how do damage multipliers work?
Right... Hmm... Now I wonder how I've managed to defeat not one, but 2 AQ with some mix of clockworks horrors, wights and cheap undead. That was part of big battle, where I had bunch of other troops...
Forum:
Dominions 2: The Ascension Wars
September 27th, 2004, 10:20 AM
Replies:
66
how do damage multipliers work?
Views:
6,182
Posted By
alexti
Re: how do damage multipliers work?
One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious. After that killing is easy. Of course, if AQ has enough reinvigoration items this plan won't...
Forum:
Dominions 2: The Ascension Wars
September 26th, 2004, 02:00 PM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
9,975
Posted By
alexti
Re: Some ideas: raiding, seiging, spell AI and mor
Or you could make 1 or 2 cast relief and some others - animate something. Those doom horrors would be doomed http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 2: The Ascension Wars
September 26th, 2004, 01:27 PM
Replies:
549
New & raw web based Dominion II game server
Views:
64,670
Posted By
alexti
Re: New & raw web based Dominion II game server
Dry Lands is finished, now its slot can be probably reused for some new game.
Forum:
Dominions 2: The Ascension Wars
September 26th, 2004, 05:52 AM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
9,975
Posted By
alexti
Re: Some ideas: raiding, seiging, spell AI and more..
I'm not sure if making defending unfortified provinces from raids easier is a positive thing. Some strategies rely on raiding rather than taking on the clash of armies. And I'm on receiving end of...
Forum:
Dominions 2: The Ascension Wars
September 26th, 2004, 05:20 AM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
9,975
Posted By
alexti
Re: Some ideas: raiding, seiging, spell AI and mor
There were few blitzes on a small maps where things were different (usually because somebody was able to conquer enough VP's without totally conquering anybody) and there were few MP games that were...
Forum:
Dominions 2: The Ascension Wars
September 26th, 2004, 04:53 AM
Replies:
66
how do damage multipliers work?
Views:
6,182
Posted By
alexti
Re: how do damage multipliers work?
Killing SC's is easy when they're alone. Somebody sneezes and they die. But when they bring a huge army and hide behind, that's another story. Though big SC's are still vulnerable to spells and...
Forum:
Dominions 2: The Ascension Wars
September 25th, 2004, 10:24 PM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
9,975
Posted By
alexti
Re: Some ideas: raiding, seiging, spell AI and mor
That's not always true. Quick and successful conquest is very beneficial in the early game (especially if the graphs are off). And good players often go to war with exactly that purpose if they see...
Forum:
Dominions 2: The Ascension Wars
September 25th, 2004, 10:19 PM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
9,975
Posted By
alexti
Re: Some ideas: raiding, seiging, spell AI and more..
Well, it would help if you mentioned what you're trying to achieve by those changes. How the game would benefit from proposed changes?
I'm guessing you are trying to improve games on huge maps...
Forum:
Multiplayer & AARs
September 24th, 2004, 11:24 PM
Replies:
273
MP game - "Pantheons" Started
Views:
43,426
Posted By
alexti
Re: Caelum
The server is back
Forum:
Multiplayer & AARs
September 22nd, 2004, 11:10 PM
Replies:
273
MP game - "Pantheons" Started
Views:
43,426
Posted By
alexti
Re: Caelum
Caelum only needs Evo-2 to start rolling over indies. On top of that the easiest indy for them are knights and heavey cavalry in those reach provinces. Those Caelum armies become virtually...
Forum:
Multiplayer & AARs
September 22nd, 2004, 08:20 PM
Replies:
273
MP game - "Pantheons" Started
Views:
43,426
Posted By
alexti
Re: Caelum
Is the serve alive? I don't seem to be able to connect today...
Showing results 476 to 500 of 500
Page 20 of 20
«
First
<
10
18
19
20
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:22 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.