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Search: Posts Made By: Foodstamp
Forum: Dominions 3: The Awakening October 23rd, 2011, 12:32 AM
Replies: 37
Views: 6,718
Posted By Foodstamp
Re: Killing Indi Commanders

That's incorrect. Once all the indie commanders are killed, he will get a message that says "So and So could not find any suitable targets". It works the same way for seduction and lure as well.
Forum: Dominions 3: The Awakening October 22nd, 2011, 06:55 PM
Replies: 10
Views: 3,855
Posted By Foodstamp
Re: Dominion on Tablet PC ?

Not a dumb question. Windows 7 puts a small virtual keyboard that can be hidden on the screen. To use it in Dominions, you have to play the game in windowed mode. Ultimately, trying to use a stylus...
Forum: Scenarios, Maps and Mods October 20th, 2011, 12:51 PM
Replies: 54
Views: 14,618
Posted By Foodstamp
Re: Randomocalypse 0.2.0 - Random nation generator

Elmokki,

Should this bit...

(278 2 0 0,6)

be...

(278 2 0 0,.6)
Forum: Scenarios, Maps and Mods October 20th, 2011, 11:36 AM
Replies: 54
Views: 14,618
Posted By Foodstamp
Re: Randomocalypse 0.2.0 - Random nation generator

It looks like it may be a problem as to where it is looking for the image for one of the flags. I bet you copied the images directly to the mods folder instead of the mods/randomacalypse/ folder. You...
Forum: Dominions 3: The Awakening October 20th, 2011, 11:33 AM
Replies: 14
Views: 5,865
Posted By Foodstamp
Re: 64x version of Dominions?

Btw, if you really think your turns are slow because Dominions cannot utilize over 2gb of ram, there are programs out there that let you bypass the limit on 32 bit applications.

Here is a link to...
Forum: Dominions 3: The Awakening October 20th, 2011, 09:30 AM
Replies: 14
Views: 5,865
Posted By Foodstamp
Re: 64x version of Dominions?

Yeah, that's a lot more specific. :re:
Forum: Dominions 3: The Awakening October 19th, 2011, 03:12 PM
Replies: 14
Views: 5,865
Posted By Foodstamp
Re: 64x version of Dominions?

I wish, but unfortunately it will only use 1 core :D.

Maybe COE 3 will utilize all cores!
Forum: Dominions 3: The Awakening October 19th, 2011, 02:44 PM
Replies: 14
Views: 5,865
Posted By Foodstamp
Re: 64x version of Dominions?

It is not a ram issue. 2gig leaves plenty of room for the application. The sole determining factor for turn speed on modern machines is the speed of one core of your processor.

I've played...
Forum: Dominions 3: The Awakening October 18th, 2011, 08:06 PM
Replies: 10
Views: 3,855
Posted By Foodstamp
Re: Dominion on Tablet PC ?

Any tools which might provide a workaround allowing it to believe the arrow keys and ctrl keys actually exist?[/QUOTE]

I played it on a tablet with a stylus a little bit. The tablet had physical...
Forum: Dominions 3: The Awakening October 17th, 2011, 10:46 PM
Replies: 12
Views: 4,512
Posted By Foodstamp
Re: How do I get blood slaves back in my pocket?

Give them gift of reason + a sanguine dowsing rod = Cruelty Win!
Forum: Dominions 3: The Awakening October 17th, 2011, 06:25 PM
Replies: 63
Views: 29,482
Posted By Foodstamp
Re: Fear mechanics

A great way to exploit this is to put slow movers with high morale with fast movers with low morale. For example, Elephants with Hypaspists.
Forum: Scenarios, Maps and Mods October 17th, 2011, 10:42 AM
Replies: 22
Views: 7,214
Posted By Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?

Page 12, the post is by illuminated one.
Forum: Scenarios, Maps and Mods October 13th, 2011, 12:52 PM
Replies: 22
Views: 7,214
Posted By Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?

I intended to. I randomly clicked back through pages (The thread is huge) until I found it or a link to it. Then I closed out my new tab before I remembered to copy the url. Instead of digging...
Forum: Scenarios, Maps and Mods October 11th, 2011, 03:03 PM
Replies: 13
Views: 12,403
Posted By Foodstamp
Re: Red Wood, Burning Forest

I really like the sprites, nice job :).
Forum: Scenarios, Maps and Mods October 11th, 2011, 09:35 AM
Replies: 22
Views: 7,214
Posted By Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?

I could only find this thread : http://forum.shrapnelgames.com/showthread.php?t=37138&highlight=remove+horror+mark but its basically full of people telling the threadstarter it cant be modded in any...
Forum: Scenarios, Maps and Mods October 10th, 2011, 09:08 PM
Replies: 51
Views: 21,164
Posted By Foodstamp
Re: Ulm: Order of the Black Rose v0.28b

Seriously? Two Morning Stars? This is your idea of balance?
Forum: Dominions 3: The Awakening October 9th, 2011, 11:43 PM
Replies: 21
Views: 11,410
Posted By Foodstamp
Re: doh! ..Self inflicted idiocy....

Naw... Any commander can continue the construction. It could be a bug. I've seen weirder things, even forts disappearing.
Forum: Dominions 3: The Awakening October 9th, 2011, 04:43 PM
Replies: 21
Views: 11,410
Posted By Foodstamp
Re: doh! ..Self inflicted idiocy....

If you lose the province and regain it, you cannot continue construction on a castle. If you keep possession of the province the entire time, you should be given an option that says "Continue...
Forum: Scenarios, Maps and Mods October 7th, 2011, 02:35 PM
Replies: 5
Views: 3,122
Posted By Foodstamp
Re: Modifying the TRS files possible?

That would be great. I will PM you my email address :).
Forum: Scenarios, Maps and Mods October 7th, 2011, 02:56 AM
Replies: 22
Views: 7,214
Posted By Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?

There is a mod that adds a spell that removes horror marking. Do a search on this forum.
Forum: Scenarios, Maps and Mods October 5th, 2011, 10:03 PM
Replies: 104
Views: 65,382
Posted By Foodstamp
Re: Adept's Balance Mod 1.00 ready

Adept,

The main thing to remember is that these people wouldn't be so passionate about critiquing your mod unless they intended to use it as a substitute for CBM.
Forum: Scenarios, Maps and Mods October 5th, 2011, 08:31 PM
Replies: 104
Views: 65,382
Posted By Foodstamp
Re: Adept's Balance Mod 1.00 ready

Happery,

Welcome to the community! It's always wonderful to see that Dominions is still attracting new players. If you have any questions at all, please do not hesitate to ask!

Sometimes...
Forum: Scenarios, Maps and Mods October 5th, 2011, 07:27 PM
Replies: 104
Views: 65,382
Posted By Foodstamp
Re: Adept's Balance Mod 1.00 ready

That would leave your unit very vulnerable and exposed!

I suggest dual-wielding in this case, so your unit is not impotent after the weapon's charge is expended. If both weapons have long shafts,...
Forum: Scenarios, Maps and Mods October 5th, 2011, 07:02 PM
Replies: 104
Views: 65,382
Posted By Foodstamp
Re: Adept's Balance Mod 1.00 ready

I don't know that my forum experience has helped me with penetration at all. That is why I was hoping someone with more real experience on the subject would come along and tell us which implement is...
Forum: Scenarios, Maps and Mods October 5th, 2011, 06:58 PM
Replies: 104
Views: 65,382
Posted By Foodstamp
Re: Adept's Balance Mod 1.00 ready

I don't know that my forum experience has helped me with penetration at all. That is why I was hoping someone with more real experience on the subject would come along and tell us which implement is...
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