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Showing results 51 to 75 of 500
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Posts Made By:
Foodstamp
Forum:
Dominions 3: The Awakening
October 23rd, 2011, 12:32 AM
Replies:
37
Killing Indi Commanders
Views:
6,718
Posted By
Foodstamp
Re: Killing Indi Commanders
That's incorrect. Once all the indie commanders are killed, he will get a message that says "So and So could not find any suitable targets". It works the same way for seduction and lure as well.
Forum:
Dominions 3: The Awakening
October 22nd, 2011, 06:55 PM
Replies:
10
Dominion on Tablet PC ?
Views:
3,855
Posted By
Foodstamp
Re: Dominion on Tablet PC ?
Not a dumb question. Windows 7 puts a small virtual keyboard that can be hidden on the screen. To use it in Dominions, you have to play the game in windowed mode. Ultimately, trying to use a stylus...
Forum:
Scenarios, Maps and Mods
October 20th, 2011, 12:51 PM
Replies:
54
Mod:
Randomocalypse 0.3.6.1 - Pile of new features
Views:
14,618
Posted By
Foodstamp
Re: Randomocalypse 0.2.0 - Random nation generator
Elmokki,
Should this bit...
(278 2 0 0,6)
be...
(278 2 0 0,.6)
Forum:
Scenarios, Maps and Mods
October 20th, 2011, 11:36 AM
Replies:
54
Mod:
Randomocalypse 0.3.6.1 - Pile of new features
Views:
14,618
Posted By
Foodstamp
Re: Randomocalypse 0.2.0 - Random nation generator
It looks like it may be a problem as to where it is looking for the image for one of the flags. I bet you copied the images directly to the mods folder instead of the mods/randomacalypse/ folder. You...
Forum:
Dominions 3: The Awakening
October 20th, 2011, 11:33 AM
Replies:
14
64x version of Dominions?
Views:
5,865
Posted By
Foodstamp
Re: 64x version of Dominions?
Btw, if you really think your turns are slow because Dominions cannot utilize over 2gb of ram, there are programs out there that let you bypass the limit on 32 bit applications.
Here is a link to...
Forum:
Dominions 3: The Awakening
October 20th, 2011, 09:30 AM
Replies:
14
64x version of Dominions?
Views:
5,865
Posted By
Foodstamp
Re: 64x version of Dominions?
Yeah, that's a lot more specific. :re:
Forum:
Dominions 3: The Awakening
October 19th, 2011, 03:12 PM
Replies:
14
64x version of Dominions?
Views:
5,865
Posted By
Foodstamp
Re: 64x version of Dominions?
I wish, but unfortunately it will only use 1 core :D.
Maybe COE 3 will utilize all cores!
Forum:
Dominions 3: The Awakening
October 19th, 2011, 02:44 PM
Replies:
14
64x version of Dominions?
Views:
5,865
Posted By
Foodstamp
Re: 64x version of Dominions?
It is not a ram issue. 2gig leaves plenty of room for the application. The sole determining factor for turn speed on modern machines is the speed of one core of your processor.
I've played...
Forum:
Dominions 3: The Awakening
October 18th, 2011, 08:06 PM
Replies:
10
Dominion on Tablet PC ?
Views:
3,855
Posted By
Foodstamp
Re: Dominion on Tablet PC ?
Any tools which might provide a workaround allowing it to believe the arrow keys and ctrl keys actually exist?[/QUOTE]
I played it on a tablet with a stylus a little bit. The tablet had physical...
Forum:
Dominions 3: The Awakening
October 17th, 2011, 10:46 PM
Replies:
12
How do I get blood slaves back in my pocket?
Views:
4,512
Posted By
Foodstamp
Re: How do I get blood slaves back in my pocket?
Give them gift of reason + a sanguine dowsing rod = Cruelty Win!
Forum:
Dominions 3: The Awakening
October 17th, 2011, 06:25 PM
Replies:
63
Fear mechanics
Views:
29,482
Posted By
Foodstamp
Re: Fear mechanics
A great way to exploit this is to put slow movers with high morale with fast movers with low morale. For example, Elephants with Hypaspists.
Forum:
Scenarios, Maps and Mods
October 17th, 2011, 10:42 AM
Replies:
22
Affliction/horror marking/cursed, what can be modded?
Views:
7,214
Posted By
Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?
Page 12, the post is by illuminated one.
Forum:
Scenarios, Maps and Mods
October 13th, 2011, 12:52 PM
Replies:
22
Affliction/horror marking/cursed, what can be modded?
Views:
7,214
Posted By
Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?
I intended to. I randomly clicked back through pages (The thread is huge) until I found it or a link to it. Then I closed out my new tab before I remembered to copy the url. Instead of digging...
Forum:
Scenarios, Maps and Mods
October 11th, 2011, 03:03 PM
Replies:
13
Mod:
Red Wood, Burning Forest
Views:
12,403
Posted By
Foodstamp
Re: Red Wood, Burning Forest
I really like the sprites, nice job :).
Forum:
Scenarios, Maps and Mods
October 11th, 2011, 09:35 AM
Replies:
22
Affliction/horror marking/cursed, what can be modded?
Views:
7,214
Posted By
Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?
I could only find this thread : http://forum.shrapnelgames.com/showthread.php?t=37138&highlight=remove+horror+mark but its basically full of people telling the threadstarter it cant be modded in any...
Forum:
Scenarios, Maps and Mods
October 10th, 2011, 09:08 PM
Replies:
51
Mod:
Ulm: Order of the Black Rose v0.301b
Views:
21,164
Posted By
Foodstamp
Re: Ulm: Order of the Black Rose v0.28b
Seriously? Two Morning Stars? This is your idea of balance?
Forum:
Dominions 3: The Awakening
October 9th, 2011, 11:43 PM
Replies:
21
Wishlist:
doh! ..Self inflicted idiocy....
Views:
11,410
Posted By
Foodstamp
Re: doh! ..Self inflicted idiocy....
Naw... Any commander can continue the construction. It could be a bug. I've seen weirder things, even forts disappearing.
Forum:
Dominions 3: The Awakening
October 9th, 2011, 04:43 PM
Replies:
21
Wishlist:
doh! ..Self inflicted idiocy....
Views:
11,410
Posted By
Foodstamp
Re: doh! ..Self inflicted idiocy....
If you lose the province and regain it, you cannot continue construction on a castle. If you keep possession of the province the entire time, you should be given an option that says "Continue...
Forum:
Scenarios, Maps and Mods
October 7th, 2011, 02:35 PM
Replies:
5
Modifying the TRS files possible?
Views:
3,122
Posted By
Foodstamp
Re: Modifying the TRS files possible?
That would be great. I will PM you my email address :).
Forum:
Scenarios, Maps and Mods
October 7th, 2011, 02:56 AM
Replies:
22
Affliction/horror marking/cursed, what can be modded?
Views:
7,214
Posted By
Foodstamp
Re: Affliction/horror marking/cursed, what can be modded?
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 10:03 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
65,382
Posted By
Foodstamp
Re: Adept's Balance Mod 1.00 ready
Adept,
The main thing to remember is that these people wouldn't be so passionate about critiquing your mod unless they intended to use it as a substitute for CBM.
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 08:31 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
65,382
Posted By
Foodstamp
Re: Adept's Balance Mod 1.00 ready
Happery,
Welcome to the community! It's always wonderful to see that Dominions is still attracting new players. If you have any questions at all, please do not hesitate to ask!
Sometimes...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 07:27 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
65,382
Posted By
Foodstamp
Re: Adept's Balance Mod 1.00 ready
That would leave your unit very vulnerable and exposed!
I suggest dual-wielding in this case, so your unit is not impotent after the weapon's charge is expended. If both weapons have long shafts,...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 07:02 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
65,382
Posted By
Foodstamp
Re: Adept's Balance Mod 1.00 ready
I don't know that my forum experience has helped me with penetration at all. That is why I was hoping someone with more real experience on the subject would come along and tell us which implement is...
Forum:
Scenarios, Maps and Mods
October 5th, 2011, 06:58 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
65,382
Posted By
Foodstamp
Re: Adept's Balance Mod 1.00 ready
I don't know that my forum experience has helped me with penetration at all. That is why I was hoping someone with more real experience on the subject would come along and tell us which implement is...
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