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Showing results 51 to 75 of 131
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Posts Made By:
jfp3
Forum:
Dominions 3: The Awakening
May 20th, 2008, 06:48 PM
Replies:
10
New Player, have Vista
Views:
2,523
Posted By
jfp3
Re: New Player, have Vista
Ok, I fired up Dom3 in native Vista mode...but with an external monitor as "main" monitor -- And the game is running just fine. Phew.
Well gents, thanks for the help. This makes me feel good...
Forum:
Dominions 3: The Awakening
May 20th, 2008, 05:38 PM
Replies:
10
New Player, have Vista
Views:
2,523
Posted By
jfp3
Re: New Player, have Vista
Thanks I just checked for drivers, already have latest (ATI Redeon Xpress 1150), it is a laptop, dual core.
I can run plenty of games on it with no problems. Most recent is "Sins of a Solar...
Forum:
Dominions 3: The Awakening
May 20th, 2008, 04:12 PM
Replies:
10
New Player, have Vista
Views:
2,523
Posted By
jfp3
Re: New Player, have Vista
Nah it doesn't work for me. Demo was ok with XP compatibility and a couple of the check boxes underneath
Any other ideas?
Forum:
Dominions 3: The Awakening
May 20th, 2008, 03:58 PM
Replies:
10
New Player, have Vista
Views:
2,523
Posted By
jfp3
New Player, have Vista
Can anyone tell me what settings to use in compatibility mode to get Dom3 to run best under Vista Ultimate? I can't seem to find the right settings. Any help would be most appreciated for this...
Forum:
Space Empires: IV & V
April 24th, 2007, 08:40 AM
Replies:
9
OT: Hey Check This Out - Vitural DeskTop
Views:
1,758
Posted By
jfp3
Re: OT: Hey Check This Out - Vitural DeskTop
"If you liked that, you'll like this":
http://www.ted.com/index.php/talks/view/id/65
Forum:
Space Empires: IV & V
April 19th, 2007, 04:34 PM
Replies:
6
SEV -- House Rules
Views:
1,339
Posted By
jfp3
Re: SEV -- House Rules
Maybe it's a good idea to mention the bug with the "reason" for the House Rule, but not a new bug list per se. Maybe there is a list of this sort already in circulation?
1) Bump up the AI...
Forum:
Space Empires: IV & V
April 19th, 2007, 04:27 PM
Replies:
9
Orders
Views:
1,386
Posted By
jfp3
Re: Orders
I still haven't found where I can "break formation" during a tactical action.
Forum:
Space Empires: IV & V
April 18th, 2007, 07:53 PM
Replies:
6
SEV -- House Rules
Views:
1,339
Posted By
jfp3
SEV -- House Rules
I just started playing the game a couple of weeks ago and, as with most of you, I'm looking forward to the game getting "ironed out" eventually.
That being said, again like most of you, I will be...
Forum:
Space Empires: IV & V
April 18th, 2007, 06:33 PM
Replies:
12
1st Game Issues: Resupply
Views:
2,179
Posted By
jfp3
Re: 1st Game Issues: Resupply
If you have resupply depots, and a couple of "Cargo" Storage Facilities in the same system, will the depots "Fill up" the Cargo Storage when the Depot's are maxxed?
Forum:
Space Empires: IV & V
April 17th, 2007, 09:10 PM
Replies:
5
How does one attack planets with present bugs?
Views:
1,283
Posted By
jfp3
Re: How does one attack planets with present bugs?
No it has something to do with targeting the "center" of the planet, not the "surface" which would be much closer. At least that's what I read in a recent post (I forget the name).
Forum:
Space Empires: IV & V
April 17th, 2007, 09:05 PM
Replies:
9
Orders
Views:
1,386
Posted By
jfp3
Re: Orders
I had my first couple of engagements last night with a couple of ships of mine vs. single opponents (later a swarm of fighters) and I couldn't find the "Break Formation" during combat, in the combat...
Forum:
Space Empires: IV & V
April 12th, 2007, 11:11 PM
Replies:
12
1st Game Issues: Resupply
Views:
2,179
Posted By
jfp3
Re: 1st Game Issues: Resupply
I really like the idea of "Forward Supply Depots" for an attacking fleet leaving systems to the rear open to development. Must really suck if you are retreating into a system that was once a supply...
Forum:
Space Empires: IV & V
April 8th, 2007, 09:02 PM
Replies:
20
New Player
Views:
4,905
Posted By
jfp3
Re: New Player
Suction Cup Feet and Necrophelia? Think of the possibilities! (Gotta turn off this CSI~~~)
Forum:
Space Empires: IV & V
April 8th, 2007, 06:18 PM
Replies:
12
1st Game Issues: Resupply
Views:
2,179
Posted By
jfp3
Re: 1st Game Issues: Resupply
Ah thanks for that 500 points per turn remotely means the big fleets have to dock...so then I suppose I can build a base near a Warp for docking resupply as well? This is a great addition to the...
Forum:
Space Empires: IV & V
April 8th, 2007, 10:53 AM
Replies:
12
1st Game Issues: Resupply
Views:
2,179
Posted By
jfp3
Re: 1st Game Issues: Resupply
Q: Does a Pop Transport type with @10 Cargo Holds require more Life Support for the Colonists?
Forum:
Space Empires: IV & V
April 8th, 2007, 09:41 AM
Replies:
12
1st Game Issues: Resupply
Views:
2,179
Posted By
jfp3
Re: 1st Game Issues: Resupply
My Homeworld took 3 turns to resupply a single scout to full. Granted it has a long range (no weapons), but it seems to me to be a tad extreme for such limits in the Homeworld system. Does it make...
Forum:
Space Empires: IV & V
April 8th, 2007, 09:12 AM
Replies:
12
1st Game Issues: Resupply
Views:
2,179
Posted By
jfp3
1st Game Issues: Resupply
I wanted to start this new Thread for a better subject opener.
I'm finding out the hard way that resupply is a major factor in the game. This only adds to the realism of supplying huge forces in...
Forum:
Space Empires: IV & V
April 7th, 2007, 01:20 AM
Replies:
32
New with SEV....Q: Sensors
Views:
5,810
Posted By
jfp3
Re: New with SEV....Q: Sensors
Thanks SJ and sorry about the multiples.
Q: Is the "auto-survey" efficient in SEV or should I pretty much manually move my starter scouts around?
Forum:
Space Empires: IV & V
April 7th, 2007, 12:29 AM
Replies:
32
New with SEV....Q: Sensors
Views:
5,810
Posted By
jfp3
Re: New with SEV....Q: Sensors
Do Cargo Components allow a Colonizer to carry more colonists?
Forum:
Space Empires: IV & V
April 7th, 2007, 12:02 AM
Replies:
32
New with SEV....Q: Sensors
Views:
5,810
Posted By
jfp3
Re: New with SEV....Q: Sensors
In addition, I don't see how to find out what # of structures I can build on each planet. For instance, I see the icons for the structures on my homeworld, but don't know if I have any additional...
Forum:
Space Empires: IV & V
April 6th, 2007, 11:43 PM
Replies:
32
New with SEV....Q: Sensors
Views:
5,810
Posted By
jfp3
New with SEV....Q: Sensors
...and to long since I played SEIV.
Q: Are the effects of several "Basic Sensors" on a scout ship cummulative?
1st of many questions this weekend I'm sure. Thanks for any help.
Forum:
Space Empires: IV & V
April 6th, 2007, 10:09 PM
Replies:
24
How to selfdestruct mines?
Views:
3,113
Posted By
jfp3
Re: How to selfdestruct mines?
Cowardice or intelligence?
Forum:
Space Empires: IV & V
April 6th, 2007, 06:10 PM
Replies:
13
Just bought game -- Problem
Views:
1,801
Posted By
jfp3
Re: Just bought game -- Problem
Thanks, again. Nice to be back on this forum after away so long and unable do any quality time-wastin' gaming, (the best kind of course!)
I've been looking forward to SEV since it was announced...
Forum:
Space Empires: IV & V
April 5th, 2007, 05:06 PM
Replies:
13
Just bought game -- Problem
Views:
1,801
Posted By
jfp3
Re: Just bought game -- Problem
I got Balance...what is the difference with IRM? Also, is Fyrons still a must have?
Forum:
Space Empires: IV & V
April 5th, 2007, 03:18 PM
Replies:
13
Just bought game -- Problem
Views:
1,801
Posted By
jfp3
Re: Just bought game -- Problem
Well Phuck me! hahah, it was in fact in my Spam Folder. Gotta check that more often. Thanks so much gents for taking a moment to help me out.
Now for an early start to a weekend of Empire...
Showing results 51 to 75 of 131
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