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Search: Posts Made By: Warlord Adamus
Forum: Space Empires: IV & V November 15th, 2000, 12:08 AM
Replies: 20
Views: 6,079
Posted By Warlord Adamus
Re: Ringworlds

Yep this is a bug that was found in the beta too. Your best bet is to create one on a already existing star, I think creating one is what was causing the problems. Iv'e put up quite a few ringworlds...
Forum: Space Empires: IV & V November 14th, 2000, 06:56 PM
Replies: 20
Views: 6,079
Posted By Warlord Adamus
Re: Ringworlds

BigBlue- That sounds like a bug that showed up a few Versions back. When you click on the sector containing the ringworld do you just get blank space ?
Forum: Space Empires: IV & V November 14th, 2000, 05:57 AM
Replies: 6
Views: 2,386
Posted By Warlord Adamus
Re: robotoid factories vs mining facils

Hate to burst your bubble but in the next patch they won't be cumulative. No one wants to have to work out algebra problems in order to compete anyway, do they ?
Forum: Space Empires: IV & V November 13th, 2000, 01:27 AM
Replies: 9
Views: 3,146
Posted By Warlord Adamus
Re: Mine / Colony ship Bug

It's not that the colony pods are impervious to mines, it's that they have very high hit points compared to other low tech components. I'm assuming you're also using low tech mines. There should be...
Forum: Space Empires: IV & V November 7th, 2000, 09:09 AM
Replies: 2
Views: 1,891
Posted By Warlord Adamus
Re: Population growth bug?

"Are those facilities not supposed to effect alien populations? Or is this a bug?"

It was a bug in 0.99, it's fixed in later Versions though.
Forum: Space Empires: IV & V November 7th, 2000, 09:05 AM
Replies: 5
Views: 2,117
Posted By Warlord Adamus
Re: Some help please

"What do you do if it's the only colonized planet in the system? Is there absolutely no other way to stop the riots? "

Move a fleet over the planet you want to stop rioting (10 ships is a good...
Showing results 51 to 56 of 56

 
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