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Showing results 51 to 75 of 89
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Posts Made By:
Rich04
Forum:
Space Empires: IV & V
September 2nd, 2001, 07:10 AM
Replies:
47
PPB is the best weapon in the game. Discuss.
Views:
9,685
Posted By
Rich04
Re: PPB is the best weapon in the game. Discuss.
I know what you mean Capnq. And those baseships (from one race) were armed with APB XII and Phased Shields V. went around munching PPB fleets.
Then there was that other race that had smaller ships...
Forum:
Space Empires: IV & V
August 31st, 2001, 08:49 PM
Replies:
18
TechMod Test game
Views:
2,705
Posted By
Rich04
Re: TechMod Test game
So far I like what I have seen in your mod Phoenix-D. I am working on a mod of my own and you have used many similar approaches to things. I think the reason people are not jumping to play test it,...
Forum:
Space Empires: IV & V
August 31st, 2001, 02:32 AM
Replies:
10
What The!!??
Views:
3,126
Posted By
Rich04
Re: What The!!??
You mean "Its raining Xiat's and Dog's." Geeze I need a bigger umbrella. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum:
Space Empires: IV & V
August 31st, 2001, 02:24 AM
Replies:
15
Ultimate-MOD
Views:
2,917
Posted By
Rich04
Re: Ultimate-MOD
I have seen several battles where Guns have scored a dozen hits over several turns and taken not a single component out. Just one hit by a DUC and one or more components go. Possibly cripling the...
Forum:
Space Empires: IV & V
August 31st, 2001, 02:06 AM
Replies:
13
PBW is very peacefull
Views:
2,628
Posted By
Rich04
Re: PBW is very peacefull
I don't know. Most games I have seen start out peaceful. But eventually all hell breaks loose.
Diplomacy is very important not only in the beginning but all through the game.
In one game I was...
Forum:
Space Empires: IV & V
August 31st, 2001, 01:33 AM
Replies:
15
Ultimate-MOD
Views:
2,917
Posted By
Rich04
Re: Ultimate-MOD
DUC's start doing more damage eventually. Tonnage wise it looks like the machine cannons are more powerful. But remember that the dammage is scattered. You can hit a ship alot without taking anything...
Forum:
Space Empires: IV & V
August 31st, 2001, 01:20 AM
Replies:
4
Attention B5 Race Modlers
Views:
1,523
Posted By
Rich04
Re: Attention B5 Race Modlers
Another good site for B5 is http://www.b5tech.com/
Lots of excellent tech data. Many ships are shown in profile and often have front, back, top, bottom, side, and rear shots.
Forum:
Space Empires: IV & V
August 29th, 2001, 05:43 PM
Replies:
16
Zen and the art of interstellar genocide.
Views:
3,906
Posted By
Rich04
Re: Zen and the art of interstellar genocide.
Trivia question. How many people on this list know that The Art of War was only one volume of a larger number studied by ancient Chinese generals?
Forum:
Space Empires: IV & V
August 24th, 2001, 09:33 PM
Replies:
54
Most bang-for-the-buck hard code changes
Views:
10,668
Posted By
Rich04
Re: Most bang-for-the-buck hard code changes
I agree with you there SJ. SE3 did have a better method. You could just load a ship file and only the ships you have the tech for are loaded. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
August 24th, 2001, 09:01 PM
Replies:
77
SEIV is being Pirated
Views:
12,056
Posted By
Rich04
Re: SEIV is being Pirated
The only problem I see with the copy protection you mention Argh is what if the company goes under. You are stuck with the one installed Version and never will be able to install it again.
I too...
Forum:
Space Empires: IV & V
August 24th, 2001, 08:43 PM
Replies:
54
Most bang-for-the-buck hard code changes
Views:
10,668
Posted By
Rich04
Re: Most bang-for-the-buck hard code changes
What I would like to see (in addition to several of the ideas below).
When playing a saved Empire. Ships not showing up from the previous game in the ship design screen until they can be built. Or...
Forum:
Space Empires: IV & V
August 24th, 2001, 08:31 PM
Replies:
3
Empire Age
Views:
1,714
Posted By
Rich04
Re: Empire Age
Ghost ministers. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Seriously the only empire that I saved was from the best solo game of SE4 that I played in. Over 100 ships, score in the...
Forum:
Space Empires: IV & V
August 22nd, 2001, 07:45 PM
Replies:
13
An update for all of you...
Views:
2,895
Posted By
Rich04
Re: An update for all of you...
Thanks for a great product and the continuing support you guys give. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I second the request. "Is another patch coming out soon?" (The next few...
Forum:
Space Empires: IV & V
August 22nd, 2001, 01:59 AM
Replies:
21
Organic armor fix
Views:
4,097
Posted By
Rich04
Re: Organic armor fix
Well, Living Ships could be a lynchpin for several different styles.
Depending how its combined with other techs it could be Organic, Cybernetic, or Artificial AI.
Much like Moya (Farscape), Borg...
Forum:
Space Empires: IV & V
August 21st, 2001, 11:56 PM
Replies:
21
Organic armor fix
Views:
4,097
Posted By
Rich04
Re: Organic armor fix
"Actually, I was thinking of doing it the other way around, by making the LS's HOs provide armor regen of 1pt/turn.
Thus, even if all of your OA is wiped out, if you're a living ship, you can still...
Forum:
Space Empires: IV & V
August 21st, 2001, 11:43 PM
Replies:
19
Plasma vs cap ship missle
Views:
4,249
Posted By
Rich04
Re: Plasma vs cap ship missle
Perhaps Modding in a Multiple Missile Launcher Component to represent a large volley of smaller missiles that are hard to shoot down. (Increasing the damage resistance significantly)
I could see...
Forum:
Space Empires: IV & V
August 21st, 2001, 10:22 PM
Replies:
21
Organic armor fix
Views:
4,097
Posted By
Rich04
Re: Organic armor fix
Well I am certainly willing to try it out your way. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
P&N is my favorite 'tech' mod currently. Devnull used to be but I dislike so many of...
Forum:
Space Empires: IV & V
August 21st, 2001, 09:54 PM
Replies:
21
Organic armor fix
Views:
4,097
Posted By
Rich04
Re: Organic armor fix
Of course SJ your counterpoint is to use other armor/components to make up the 'deficiencies' of OA. Something other armors do not have to do. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif...
Forum:
Space Empires: IV & V
August 21st, 2001, 08:11 PM
Replies:
21
Organic armor fix
Views:
4,097
Posted By
Rich04
Re: Organic armor fix
My concern is with all the weapons that 'ignore' armor. They are as common as flies in human games and seem to be ever increasing in modified AI's.
What I would like to see is a reason to keep...
Forum:
Space Empires: IV & V
August 20th, 2001, 09:48 PM
Replies:
21
Organic armor fix
Views:
4,097
Posted By
Rich04
Re: Organic armor fix
Just though I would give my two cents on the matter. I have no problem with the way it works now. Against NPC races it may be a huge advantage but vs human players it is almost worthless. Personally...
Forum:
Space Empires: IV & V
August 14th, 2001, 11:47 PM
Replies:
3
Multiplayer moods?
Views:
1,576
Posted By
Rich04
Re: Multiplayer moods?
Seeing human player empires change their stance is pretty rare in my experience. The only times I have seen it change was when I colonize a planet in their home system. Needless to say it moved the...
Forum:
Space Empires: IV & V
August 10th, 2001, 05:18 PM
Replies:
809
A pirates life for me...
Views:
71,105
Posted By
Rich04
Re: A pirates life for me...
First I want to congratulate you on an excellent mod. Great Job. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I was just wondering why PBW isn't supporting it since it supports so many...
Forum:
Space Empires: IV & V
August 8th, 2001, 06:27 PM
Replies:
34
Race Ideas (Poste em)
Views:
5,394
Posted By
Rich04
Re: Race Ideas (Poste em)
Several people have thought the idea of a ship set based on Aliens would be cool if it had enough ships.
The solution is to mix similar looking ship styles from three different sources. This...
Forum:
Space Empires: IV & V
July 28th, 2001, 06:23 PM
Replies:
7
New Scenario available - Space 1999!
Views:
1,824
Posted By
Rich04
Re: New Scenario available - Space 1999!
Now you just got to use the 1999 shipset that was around a bit ago. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
July 23rd, 2001, 09:02 PM
Replies:
2
Modding Idea. :)
Views:
1,340
Posted By
Rich04
Modding Idea. :)
Recently with the recent talk on Basic Tech, Star Trek and other mods and how they relate to the ai's not being compatable. I had an Idea.
Would it be possible to just mod Existing Tech Trees. For...
Showing results 51 to 75 of 89
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