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Showing results 51 to 75 of 409
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Posts Made By:
CW
Forum:
Space Empires: IV & V
June 23rd, 2002, 09:19 AM
Replies:
9
Newbie question!
Views:
2,481
Posted By
CW
Re: Newbie question!
I always thought supply storages are counted as cargo compartments, aren't they? I couldn't design a tanker based around a transport hull. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum:
Space Empires: IV & V
June 22nd, 2002, 08:45 PM
Replies:
11
Passive vs. Active Scanners
Views:
2,529
Posted By
CW
Re: Passive vs. Active Scanners
Tachyon Scanner is a bit more research-expensive than the rest if I remember correctly, but in the un-modded game they are all the same.
I thought about splitting them in my own mod, but it will...
Forum:
Space Empires: IV & V
June 22nd, 2002, 09:56 AM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,059
Posted By
CW
Re: Rumours, Suggestions, Features on the Next Update
No, sats don't need supplies to fire. Or rather, they are like bases and have unlimited supplies.
Forum:
Space Empires: IV & V
June 22nd, 2002, 01:55 AM
Replies:
15
Finite Resource Games
Views:
3,505
Posted By
CW
Re: Finite Resource Games
When was the Last time I scrapped something? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum:
Space Empires: IV & V
June 21st, 2002, 05:49 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,059
Posted By
CW
Re: Rumours, Suggestions, Features on the Next Update
<font size="2" face="Verdana, Helvetica, sans-serif">Just my humble opinion, but it doesn't seem very fitting for a strategic game like this... ...
Forum:
Space Empires: IV & V
June 21st, 2002, 12:54 PM
Replies:
11
The Maddening Multiplex
Views:
2,862
Posted By
CW
Re: The Maddening Multiplex
Yea Jim, I've seen that often enough and there is no fix yet. Q, multiplex works when you are doing the shooting, but I've never seen the AI shooting at 5 targets in one turn, even if it has the...
Forum:
Space Empires: IV & V
June 20th, 2002, 06:17 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,059
Posted By
CW
Re: Rumours, Suggestions, Features on the Next Update
I'm always on the look out for little bits and pieces of suggestions on things like game balancing. You guys should check out my mod when it comes out in another half a year! ...
Forum:
Space Empires: IV & V
June 19th, 2002, 08:47 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,059
Posted By
CW
Re: Rumours, Suggestions, Features on the Next Update
<font size="2" face="Verdana, Helvetica, sans-serif">Yea good idea. I can use that to keep track of my transports. At the moment everything is done either on paper or on the systems' notes written to...
Forum:
Space Empires: IV & V
June 19th, 2002, 08:42 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,059
Posted By
CW
Re: Rumours, Suggestions, Features on the Next Update
<font size="2" face="Verdana, Helvetica, sans-serif">How did you do that SJ?
Forum:
Space Empires: IV & V
June 19th, 2002, 04:46 PM
Replies:
159
300 Ways To Tell If Your Addicted To SE IV (Updated)
Views:
25,131
Posted By
CW
Re: 300 Ways To Tell If Your Addicted To SE IV (Updated)
Worse still, rule 102: You are replying to this thread when there is a 3rd year engineering exam tomorrow that you don't know a sh*t about! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum:
Space Empires: IV & V
June 18th, 2002, 08:07 PM
Replies:
4
Psychic AI
Views:
1,470
Posted By
CW
Psychic AI
There are many religious, organic and crystalline AIs out there, but I've noticed very few psychic ones. Are there any special challenges for writing psychic AIs? That's my preferred racial trait and...
Forum:
Space Empires: IV & V
June 18th, 2002, 07:54 PM
Replies:
16
Fighters and Missiles
Views:
2,717
Posted By
CW
Re: Fighters and Missiles
I may do just that in my mod. http://forum.shrapnelgames.com/images/icons/icon7.gif Big guns with their big inertia shouldn't hit fighters that easily anyway, unless you are very lucky. I...
Forum:
Space Empires: IV & V
June 18th, 2002, 07:22 PM
Replies:
72
Rumours, Suggestions, Features on the Next Update
Views:
11,059
Posted By
CW
Rumours, Suggestions, Features on the Next Update
As the title suggests, I'd like to start a thread for any rumours, sugestions and confirmed features on the next update.
I'm going to start off with a suggestion that I've mailed MM about before,...
Forum:
Space Empires: IV & V
June 18th, 2002, 03:50 PM
Replies:
87
Return to Orion- Sphereworld PBW game.
Views:
9,091
Posted By
CW
Re: Return to Orion- Sphereworld PBW game.
<font size="2" face="Verdana, Helvetica, sans-serif">If you could kill the lecturers, burn down the university, or otherwise free me from the slavery of the upcoming exam! ...
Forum:
Space Empires: IV & V
June 18th, 2002, 03:18 AM
Replies:
15
Defending Warp points...
Views:
3,186
Posted By
CW
Re: Defending Warp points...
I usually prefer a mix of static and mobile defense. For a starter I deploy a barrage of satellites with allegiance subverters at my WPs, and if they fail then I scramble my nearby...
Forum:
Space Empires: IV & V
June 17th, 2002, 03:07 PM
Replies:
63
OT: Aaahhh! I've been rated!
Views:
7,262
Posted By
CW
Re: OT: Aaahhh! I\'ve been rated!
You are the best too Imperator Fyron!! http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: IV & V
June 16th, 2002, 08:17 PM
Replies:
63
OT: Aaahhh! I've been rated!
Views:
7,262
Posted By
CW
Re: OT: Aaahhh! I\'ve been rated!
Thanks Geo mate! You are the best!! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
June 16th, 2002, 03:47 PM
Replies:
63
OT: Aaahhh! I've been rated!
Views:
7,262
Posted By
CW
Re: OT: Aaahhh! I\'ve been rated!
... and I never figured out how I got that 2 stars rating... http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
June 16th, 2002, 03:46 PM
Replies:
7
Counter intel progress
Views:
1,307
Posted By
CW
Re: Counter intel progress
Did you get any alert Messages telling you that somebody was trying something nasty on you? If you did then don't be surprised. The points you put into a counter-intel is used to neutralise enemy...
Forum:
Space Empires: IV & V
June 15th, 2002, 07:00 PM
Replies:
21
Something You Do Not Do!
Views:
3,506
Posted By
CW
Re: Something You Do Not Do!
Hey, don't be sarcastic on fried pigeon, I love it! The saying goes in Chinese that "anything with 4 legs can be eaten", plus snakes and monkey brains!
And I think it is RED WINE not beer that is...
Forum:
Space Empires: IV & V
June 12th, 2002, 08:13 PM
Replies:
3
Ground combat details
Views:
2,052
Posted By
CW
Ground combat details
Can somebody explain, with all the details, how ground combat works? I'm trying to mod the thing and I realised that even though I've been winning just about every GC I fought so far I don't know how...
Forum:
Space Empires: IV & V
June 12th, 2002, 08:00 PM
Replies:
14
Built-in armour for hulls
Views:
3,138
Posted By
CW
Re: Built-in armour for hulls
<font size="2" face="Verdana, Helvetica, sans-serif">Hi SJ,
I was trying to make a special ship for each racial trait, but looks like I can't use armour after all. ...
Forum:
Space Empires: IV & V
June 12th, 2002, 07:47 PM
Replies:
20
SEIV Suggestion: Defense Against Null Space Weapons and Talisman
Views:
3,993
Posted By
CW
Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
<font size="2" face="Verdana, Helvetica, sans-serif">Don't know if the fault with computer virus is intentional or not, but if you try to do that all of your virus packages will fire at the first...
Forum:
Space Empires: IV & V
June 12th, 2002, 07:19 PM
Replies:
14
Built-in armour for hulls
Views:
3,138
Posted By
CW
Built-in armour for hulls
Anybody managed to mod hulls with built-in armour?
Forum:
Space Empires: IV & V
June 12th, 2002, 11:38 AM
Replies:
20
SEIV Suggestion: Defense Against Null Space Weapons and Talisman
Views:
3,993
Posted By
CW
Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I wouldn't call allegiance subverter + talisman an abuse. Afterall you pay 3000 racial points and a hell of a lot more research points to get them both, which sure as hell isn't easy if you are...
Showing results 51 to 75 of 409
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