The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 20
<
1
2
3
4
5
13
>
Last
»
Showing results 51 to 75 of 500
Search took
0.01
seconds; generated 73 minute(s) ago.
Search:
Posts Made By:
alexti
Forum:
Dominions 3: The Awakening
January 10th, 2007, 01:16 AM
Replies:
40
What is the best pretender for Ulm?
Views:
7,353
Posted By
alexti
Re: What is the best pretender for Ulm?
This one is a good candidate for the optimal MA Ulm pretender. Ulm can forge heavy armor and shield without any research and that's enough for GK to start taking indies. GK can take province, search...
Forum:
Dominions 3: The Awakening
January 10th, 2007, 12:48 AM
Replies:
174
Why no Save game Feature
Views:
32,789
Posted By
alexti
Re: Why no Save game Feature
Being a consumer and paying money doesn't entitle you to any sensible feature you want. Nevertheless, even though Johan is notorious for his dislike of UI programming, it's reasonable to assume that...
Forum:
Dominions 3: The Awakening
January 9th, 2007, 04:20 AM
Replies:
23
Widescreen ?
Views:
5,881
Posted By
alexti
Re: Widescreen ?
OpenGL+SDL should accept any sensible screen sizes (including widescreen) and I don't think there's any auto-layout support in SDL. There're very few libraries that has auto-layout on any OS. So it's...
Forum:
Dominions 3: The Awakening
January 8th, 2007, 10:39 PM
Replies:
23
Widescreen ?
Views:
5,881
Posted By
alexti
Re: Widescreen ?
I don't think it has anything to do with the libraries. It's just a matter of how Dominions calculate size/position of panels: from 2 dimensions (width and height) or from one dimension (width or...
Forum:
Dominions 3: The Awakening
January 8th, 2007, 10:24 PM
Replies:
22
Any Good Non-Bless Strategy Nations
Views:
4,916
Posted By
alexti
Re: Any Good Non-Bless Strategy Nations
EA Ermor and Caelum are good nations for non-bless strategies and non-bless strategies are arguably better for them than bless ones.
Forum:
Dominions 3: The Awakening
January 5th, 2007, 01:50 AM
Replies:
22
Single player question/
Views:
4,632
Posted By
alexti
Re: Single player question/
I don't think that saying that AI in Dom3 bad is correct. It actually plays relatively reasonable (though straightforward strategy). Its main weakness is that it always plays the same strategy, and...
Forum:
Dominions 3: The Awakening
January 4th, 2007, 02:29 AM
Replies:
11
Windows Email Notifier?
Views:
3,597
Posted By
alexti
Re: Windows Email Notifier?
It's useful for all kind of things that are otherwise very difficult on Windows. But considering that it's essentially a large set of many convenient utilities, it's hard for most people to find a...
Forum:
Dominions 3: The Awakening
January 4th, 2007, 02:27 AM
Replies:
89
Alexander's Ever-Expanding Tome of Knowledge, pt 2
Views:
24,604
Posted By
alexti
Re: Alexander\'s Ever-Expanding Tome of Knowledge, pt 2
Magic Duels are not elegant http://forum.shrapnelgames.com/images/smilies/wink.gif
Consider somebody parking well-armoured ghost king with a good defense near that Ancient Kraken and just waiting...
Forum:
Dominions 3: The Awakening
January 4th, 2007, 02:09 AM
Replies:
17
Another simple improvement
Views:
4,143
Posted By
alexti
Re: Another simple improvement
Right, programmers love to eat. They don't need to eat as much as 1000 people (and they even can't eat as much as 1000 people), but they still love to have enough money to eat as much as 1000 people...
Forum:
Dominions 3: The Awakening
January 3rd, 2007, 12:44 AM
Replies:
11
Windows Email Notifier?
Views:
3,597
Posted By
alexti
Re: Windows Email Notifier?
You can install cygwin on Windows and use Linux scripts.
Forum:
Dominions 3: The Awakening
January 1st, 2007, 03:10 PM
Replies:
15
Anyone else using Vista + Dom3?
Views:
3,855
Posted By
alexti
Re: Anyone else using Vista + Dom3?
I agree, there's no rush to switch to Vista. But if it comes out well I won't be opposed to switching to it (unlike switching to XP).
Forum:
Dominions 3: The Awakening
December 31st, 2006, 11:41 PM
Replies:
11
Dominions 3 and micromanagement
Views:
2,675
Posted By
alexti
Re: Dominions 3 and micromanagement
<Ctrl-N>/<N> shortcuts is almost that - consider that <Ctrl-N> saves meta-script and <N> loads it. They are not persistent between the games, but that's not a big problem. The main problems comes...
Forum:
Dominions 3: The Awakening
December 31st, 2006, 09:18 PM
Replies:
17
EA Atlantis a love/hate relationship
Views:
12,156
Posted By
alexti
Re: EA Atlantis a love/hate relationship
S3 or S1 on non-immortal SC pretender? It's just asking for opportunistic mage to teleport in and challenge him. It's not every day one gets a chance to slay 690hp SC so easy...
Forum:
Dominions 3: The Awakening
December 31st, 2006, 06:06 PM
Replies:
11
Dominions 3 and micromanagement
Views:
2,675
Posted By
alexti
Re: Dominions 3 and micromanagement
I don't think that doing something like recruiting couple of indy units here and couple there was useful in Dom2 and I never did it (but maybe I was wrong about that). In Dom3 vanilla it seems quite...
Forum:
Dominions 3: The Awakening
December 31st, 2006, 02:37 PM
Replies:
15
Anyone else using Vista + Dom3?
Views:
3,855
Posted By
alexti
Re: Anyone else using Vista + Dom3?
I think that OpenGL as layer on top of DirectX is not necessarily a bad thing. Performance bottlenecks are usually either in GPU performance or in the bus bandwidth. Those places are not affected by...
Forum:
Dominions 3: The Awakening
December 31st, 2006, 02:26 PM
Replies:
11
Dominions 3 and micromanagement
Views:
2,675
Posted By
alexti
Re: Dominions 3 and micromanagement
In my experience long MPs in Dom2 were often getting abandoned around turn 80-100 due to too much micromanagement. In vanilla Dom3 it seems more like turn 40. Spending an hour a day to do mostly...
Forum:
Dominions 3: The Awakening
December 31st, 2006, 02:16 PM
Replies:
11
Dominions 3 and micromanagement
Views:
2,675
Posted By
alexti
Re: Dominions 3 and micromanagement
In the settings I've mentioned as my current favourite that doesn't happen. Amount of micromanagement is reduced maybe by 3-4 times, if not more. I think that one reason that there're shortcuts for...
Forum:
Dominions 3: The Awakening
December 31st, 2006, 03:15 AM
Replies:
11
Dominions 3 and micromanagement
Views:
2,675
Posted By
alexti
Re: Dominions 3 and micromanagement
I've tried those idea only in SP and in the blitz. Long MP would obviously take some time and willing guinea pigs.
Forum:
Dominions 3: The Awakening
December 30th, 2006, 11:03 PM
Replies:
15
Anyone else using Vista + Dom3?
Views:
3,855
Posted By
alexti
Re: Anyone else using Vista + Dom3?
It's probably the drivers. ATI was notorious for poor OpenGL drivers and with Vista drivers being still in a bit "beta", I'd guess OpenGL wasn't their first priority
Forum:
Dominions 3: The Awakening
December 30th, 2006, 10:15 PM
Replies:
11
Dominions 3 and micromanagement
Views:
2,675
Posted By
alexti
Dominions 3 and micromanagement
I was anticipated Dom3 a lot hoping that it would solve Dom2 micromanagement problems in the late game. As everybody probably knows, late game in Dom2 was bogging down becoming a chore due to...
Forum:
Dominions 3: The Awakening
December 30th, 2006, 01:41 AM
Replies:
11
Diplomacy and Trading
Views:
2,778
Posted By
alexti
Re: Diplomacy and Trading
Traditionally, strategy games always had abusable diplomacy system. Either AI was always getting a bad deals or it was offering deals to human player at such horrible rates that no sane person would...
Forum:
Scenarios, Maps and Mods
December 30th, 2006, 01:38 AM
Replies:
3
Setting income multiplier in scenario
Views:
1,454
Posted By
alexti
Re: Setting income multiplier in scenario
Sorry, I wasn't clear about what I'm trying to set. I was talking about settings that appear in GUI menu when you start the game (income multiplier,resource multiplier,magic site frequency, research...
Forum:
Scenarios, Maps and Mods
December 29th, 2006, 03:05 PM
Replies:
3
Setting income multiplier in scenario
Views:
1,454
Posted By
alexti
Setting income multiplier in scenario
Is there a command that allows to set income (and resource) multipliers in the scenario? I can't find one. Is there some other way to set those multipliers? In scenarios it seems to be impossible to...
Forum:
Dominions 3: The Awakening
December 27th, 2006, 12:07 AM
Replies:
30
What is your nastiest surprise ever in Dom III?
Views:
6,884
Posted By
alexti
Re: Hunter of Heroes. :o
My nastiest surprise in Dom3: Ghost King casting few buffs including stoneskin.
Forum:
Dominions 3: The Awakening
December 25th, 2006, 10:46 PM
Replies:
19
Is there a battlefield map mod for Dom III?
Views:
2,975
Posted By
alexti
Re: Is there a battlefield map mod for Dom III?
Wordpad is ok, unless you have to deal with Unicode.
Showing results 51 to 75 of 500
Page 3 of 20
<
1
2
3
4
5
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:22 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.