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Showing results 51 to 75 of 337
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Posts Made By:
paradoxharbinger
Forum:
Scenarios, Maps and Mods
June 6th, 2007, 08:58 AM
Replies:
63
sprites: request to devs
Views:
12,778
Posted By
paradoxharbinger
Re: sprites: request to devs
thank you tha
nk you thank you thank you
Forum:
Scenarios, Maps and Mods
June 5th, 2007, 11:47 PM
Replies:
63
sprites: request to devs
Views:
12,778
Posted By
paradoxharbinger
Re: sprites: request to devs
i think that i might finish up a mod of my own now that i have unit sprites
Forum:
Scenarios, Maps and Mods
June 5th, 2007, 06:49 PM
Replies:
43
Sticky:
Tools and Tutorials
Views:
75,602
Posted By
paradoxharbinger
Re: Tools and Tutorials
it seems like alot of people ask for a tga viewer other than gimp, so here's a link to irfanview (http://www.irfanview.com/), my personal fav
Forum:
Scenarios, Maps and Mods
June 5th, 2007, 06:46 PM
Replies:
63
sprites: request to devs
Views:
12,778
Posted By
paradoxharbinger
Re: sprites: request to devs
drP, use irfanview (http://www.irfanview.com/)
Forum:
Scenarios, Maps and Mods
June 5th, 2007, 06:03 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: sprites coming soon
i'd deeply appreciate a zip with the map sprites in it.
Forum:
Scenarios, Maps and Mods
June 5th, 2007, 03:49 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
sprites coming soon
Kristoffer O has kindly supplied a zip file for all of the sprites in the game, so i will hopefully be able to have a quicky update out sometime soon that will have the sprites put in, as well as a...
Forum:
Scenarios, Maps and Mods
June 5th, 2007, 03:47 PM
Replies:
63
sprites: request to devs
Views:
12,778
Posted By
paradoxharbinger
Re: sprites: request to devs
thanks Kristoffer and Aristander
to all, expect a quicky update for the MapGen with sprites added sometime soon
Forum:
Scenarios, Maps and Mods
June 1st, 2007, 10:18 AM
Replies:
7
Map concept
Views:
1,899
Posted By
paradoxharbinger
Re: Map concept 2
i presented an idea like this before, the factions would have been thieves guilds. made a start on it too. it's somewhere in the forums. got to the point where i had a few units made up, but my other...
Forum:
Dominions 3: The Awakening
May 25th, 2007, 04:45 PM
Replies:
6
What does the "TerritoryName (47)" number mean?
Views:
2,871
Posted By
paradoxharbinger
Re: What does the \"TerritoryName (47)\" number mea
it is the id number for the province. they are numbered according to thier position on the map, starting in the bottom left corner and then going across the map. when the edge is hit, go back to the...
Forum:
Scenarios, Maps and Mods
May 18th, 2007, 02:06 PM
Replies:
196
new map generator
Views:
74,047
Posted By
paradoxharbinger
Re: new map generator
well, been a while since i posted, here's a quick update on goings-ons. im creating a gui in c# so that for those uninterested in such things, scripting will become uneccessary. i believe it was ich...
Forum:
Scenarios, Maps and Mods
May 12th, 2007, 05:38 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Re: Mono Update: soon
ok, so is this something that people can install and then have c# apps run on thier machine?
Forum:
Scenarios, Maps and Mods
May 12th, 2007, 05:26 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Mono Update: soon
got my laptop this week, so getting mono and going to try and put a build together for all of you. i'll keep you posted
Forum:
Scenarios, Maps and Mods
May 11th, 2007, 11:37 AM
Replies:
7
map mechanic idea: mountain passes
Views:
1,481
Posted By
paradoxharbinger
Re: map mechanic idea: mountain passes
yeah, one way links would allow for all sorts of hijinks. i don't know how the links are implemented in the game, but all of the schemes i can think of could easily be modified to enable one-way...
Forum:
Scenarios, Maps and Mods
May 11th, 2007, 10:20 AM
Replies:
7
map mechanic idea: mountain passes
Views:
1,481
Posted By
paradoxharbinger
Re: map mechanic idea: mountain passes
when using the map editor they look one way, but when you try to play on it, there's no link period. you can reproduce it by linking some provinces in the map editor, choose one of them and click...
Forum:
Scenarios, Maps and Mods
May 11th, 2007, 02:23 AM
Replies:
7
map mechanic idea: mountain passes
Views:
1,481
Posted By
paradoxharbinger
Re: map mechanic idea: mountain passes
guess youre right, though that means there's a bug in the map editor because it's possible to make what look like one way links. oh well
Forum:
Scenarios, Maps and Mods
May 11th, 2007, 02:03 AM
Replies:
7
map mechanic idea: mountain passes
Views:
1,481
Posted By
paradoxharbinger
map mechanic idea: mountain passes
so, was thinking about options to put into mapgen and mulling over the idea of ports and bridges, which have already been seen in some maps, when i thought of a similar mechanic for mountains, with...
Forum:
Scenarios, Maps and Mods
May 10th, 2007, 04:13 PM
Replies:
63
sprites: request to devs
Views:
12,778
Posted By
paradoxharbinger
Re: sprites: request to devs
Kristoffer, any new info on getting those sprites?
Forum:
Scenarios, Maps and Mods
May 5th, 2007, 01:13 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Re: Dom3 Unit Maker
@amos
no need to worry about those pre-calculated values, the unit maker doesnt use them. also thank you for the reassurance that im not a complete idiot, it wouldnt be the first time that i...
Forum:
Scenarios, Maps and Mods
May 4th, 2007, 08:39 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Re: Dom3 Unit Maker
i wasnt using any of those precalced ones. what happened i think was that i just started using powers of 2 rather than looking at the chart. so those values are now fixed. missed the fourth hand...
Forum:
Scenarios, Maps and Mods
May 4th, 2007, 08:32 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Re: Dom3 Unit Maker
ok, i spotted the problem, had some of the values screwed up, also added the fourth hand in. i'll post the retooled version in a minute
Forum:
Scenarios, Maps and Mods
May 4th, 2007, 08:19 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Re: Dom3 Unit Maker
there's a problem with the item slots? i skimmed back through the thread, didnt see any mention of it.
Forum:
Scenarios, Maps and Mods
May 4th, 2007, 07:59 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Dom3 Unit Maker v1.04 release
the new version with the new commands from the 3.08 patch is now up
Forum:
Scenarios, Maps and Mods
May 4th, 2007, 06:41 PM
Replies:
2
#spreaddom command
Views:
1,104
Posted By
paradoxharbinger
Re: #spreaddom command
now that would be interesting
Forum:
Scenarios, Maps and Mods
May 4th, 2007, 02:12 AM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Re: Dom3 Unit Maker v1.03 release
hmmm... i see the new patch is out, expect another update soon
Forum:
Scenarios, Maps and Mods
May 3rd, 2007, 11:20 PM
Replies:
86
Utility:
Dom3 Unit Maker v1.07
Views:
17,068
Posted By
paradoxharbinger
Re: Dom3 Unit Maker v1.03 release
oops my bad, i can take it back down if you like http://forum.shrapnelgames.com/images/smilies/happy.gif
Showing results 51 to 75 of 337
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