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Search: Posts Made By: Nomor
Forum: Space Empires: IV & V May 23rd, 2004, 09:44 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

I must be the only one without a life.... http://forum.shrapnelgames.com/images/icons/tongue.gif

I seem to remember that it was possible to give an ability to weapons so that they targeted...
Forum: Space Empires: IV & V May 23rd, 2004, 03:32 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

Re: Ancient Ruins . Is there not a way to have a description that remains in the planet window that indicated that this planet has ruins on it.

This always used to vanish after your colony...
Forum: Space Empires: IV & V May 23rd, 2004, 03:19 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">Would someone care to explain this and related Posts? http://forum.shrapnelgames.com/images/icons/confused.gif
...
Forum: Space Empires: IV & V May 23rd, 2004, 12:26 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">grumbler: Like what he says... (SJ that is)...do that instead.. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 22, 2004, 23:30:...
Forum: Space Empires: IV & V May 22nd, 2004, 06:32 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

PF & Grum: Re Vorlon colonisation. That's actually better that Vorlon's colonise through conquest. We know that Vorlons can fight because Kosh fought the Shadows on B5 and the security when Mk II...
Forum: Space Empires: IV & V May 22nd, 2004, 12:26 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

Question: I know we can create troops that are transportable as cargo , that can be stored on planets and in ships cargo bays. Is it possible to have a troop that is assigned an ability such as...
Forum: Space Empires: IV & V May 21st, 2004, 10:39 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">This is not meant as "description" but a wooden spoon on the issue of facility build times.
http://forum.shrapnelgames.com/images/icons/tongue.gif ...
Forum: Space Empires: IV & V May 21st, 2004, 03:45 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

For Insomniacs.


At the end of the Earth Minbari War there was a scramble by Earth to obtain new technologies and resources to fund their fleet rebuilding program.

IPX (Interplanetary...
Forum: Space Empires: IV & V May 17th, 2004, 01:33 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

Yes
Thanks

So I was right to not describe these "abilities", yes? http://forum.shrapnelgames.com/images/icons/shock.gif phew

Now who wants this txt file I seem to have spent the...
Forum: Space Empires: IV & V May 17th, 2004, 01:08 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

Alneyan: Thanks for that. These abilities were all in the Facilities file, so the Quantum Reactor seemed a bit redundant.

How do you explain a Minesweeping ability for a Facility? : Has...
Forum: Space Empires: IV & V May 16th, 2004, 06:14 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

Suicide Junkie:
QUOTE:What are you trying to upload now?

Sorry... I've got the rest of the Facility bmp's organised in a rar file with a txt file on their origin. All are B5 related and might...
Forum: Space Empires: IV & V May 16th, 2004, 01:22 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

ftp://imagemodserver.mine.nu/uploads
Upload link gives me a FTP Folder Error:-

Windows cannot access the folder. Make sure you typed the file name correctely and that you have permission to...
Forum: Space Empires: IV & V May 13th, 2004, 07:53 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">Not sure on the facilities. I gues Val either made them or found them on the WEB. [/b]</font><hr /></blockquote><font size="2" face="sans-serif,...
Forum: Space Empires: IV & V May 13th, 2004, 07:46 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

Oh pooh....... http://forum.shrapnelgames.com/images/icons/confused.gif .... http://forum.shrapnelgames.com/images/icons/icon8.gif

[ May 13, 2004, 18:58: Message edited by: Nomor ]
Forum: Space Empires: IV & V May 12th, 2004, 12:00 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">Followed your link and have downloaded several files. Thanks. Not found the Hurr yet.

I take it that most of these Race files were not incorporated...
Forum: Space Empires: IV & V May 11th, 2004, 08:06 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">That's what I remembered seeing a while back, bur did you ever post them anywhere?

I've had problems with the Cascor and one or two of the other...
Forum: Space Empires: IV & V May 10th, 2004, 10:05 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

That sounds fine although I've yet to come across a hyperspace system in any game I've played. I'd love to see how they work.
My point was that although some people found Black Holes costly for...
Forum: Space Empires: IV & V May 10th, 2004, 12:20 AM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

There was a time when I was happy to just replace the original game aliens with B5 shipsets and leave the original AI and tech tree as it was.
Then I met Val Cassotta. ...
Forum: Space Empires: IV & V May 9th, 2004, 11:01 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">Me neither. The original SEIV game if I remember correctly never produced ships that were too slow to navigate Black Hole systems so passage through...
Forum: Space Empires: IV & V May 9th, 2004, 07:48 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

So we've lost Black Holes, we've also lost Nebulae Systems in all but name because it was incompatible with the Reactor supply system we adopted for the Mod. We ended up putting Invisible Suns in...
Forum: Space Empires: IV & V May 8th, 2004, 08:08 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

PF: If it is not possible to link the Maintenance Bot to there being a Launch Bay could we not perhaps cheat and just require the Repair Tug to have a Launch Bay and/or require certain Classes of...
Forum: Space Empires: IV & V May 8th, 2004, 07:28 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

I've finally made the move to Gold and am now trying to familiarize myself with all that I've forgotten about modding.

I find I'm unhappy with the way we've implemented the Repair Tugs and thrown...
Forum: Space Empires: IV & V April 30th, 2004, 10:58 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

The One:
I'm not sure as I'm unable to test this out on my current setup at this time. Sorry.. http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum: Space Empires: IV & V April 30th, 2004, 09:34 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

<font size="2" face="sans-serif, arial, verdana">Might just be a spelling problem. Should be Brakiri with an r . http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V April 29th, 2004, 07:44 PM
Replies: 5,004
Views: 599,303
Posted By Nomor
Re: Babylon 5 Mod

http://forum.shrapnelgames.com/images/icons/icon7.gif
This site has all the races and usually concise info, at least it's a good starting point for doing description documents.

...
Showing results 51 to 75 of 183

 
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