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Search: Posts Made By: Dralasite
Forum: Space Empires: IV & V February 9th, 2003, 06:02 PM
Replies: 383
Views: 45,522
Posted By Dralasite
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Edit: I didn't see the "FQM & TDM" post before I wrote this. Tinstructions from that post are nicer, they could go in the readme (but replace TDM with "most other mods").

I suggest you should...
Forum: Space Empires: IV & V February 8th, 2003, 01:50 AM
Replies: 562
Views: 65,561
Posted By Dralasite
Re: Lurk Report HERE

Yes, very nice tribute.

I found an error! In the PLR section, you have:

"This is the ONLY you can receive the PLR"

I think you are missing the word "way". Bet you didn't realize I go over...
Forum: Space Empires: IV & V February 8th, 2003, 12:23 AM
Replies: 44
Views: 7,686
Posted By Dralasite
Re: Best Mod for solo play?

Ok, thanks for the info!
Forum: Space Empires: IV & V February 7th, 2003, 11:48 PM
Replies: 44
Views: 7,686
Posted By Dralasite
Re: Best Mod for solo play?

Fyron,

F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that?
Forum: Space Empires: IV & V February 6th, 2003, 10:13 PM
Replies: 44
Views: 7,686
Posted By Dralasite
Re: Best Mod for solo play?

http://forum.shrapnelgames.com/images/icons/icon10.gif if SEIV only cost 10 cents...quite a deal, but Shrapnel might not be doing as well

I didn't realize P&N had AI support, I need to check it...
Forum: Space Empires: IV & V February 6th, 2003, 04:01 AM
Replies: 44
Views: 7,686
Posted By Dralasite
Re: Best Mod for solo play?

I like devnull as well for solo. They have Space Monsters http://forum.shrapnelgames.com/images/icons/icon7.gif

One thing you have to watch out for with mods is many of them do not have AIs...
Forum: Space Empires: IV & V February 6th, 2003, 03:25 AM
Replies: 184
Views: 28,029
Posted By Dralasite
Re: OT: Rating the President

Here something I don't understand. How is W's tax policy different from Bush seniors? I don't think they call it "trickle down" economics anymore (its "supply side" now, right?), but I can't tell...
Forum: Space Empires: IV & V February 5th, 2003, 06:48 PM
Replies: 69
Views: 8,946
Posted By Dralasite
Re: OT - Unexplainable mysteries of the Universe ... Explained!

I think the valet key won't open the glove compartment, either (assuming you have a lock on it).
Forum: Space Empires: IV & V February 4th, 2003, 08:48 PM
Replies: 10
Views: 2,458
Posted By Dralasite
Re: Missing Posts

Did the missing Posts reduce Users post count?
Forum: Space Empires: IV & V February 4th, 2003, 08:43 PM
Replies: 69
Views: 8,946
Posted By Dralasite
Re: OT - Unexplainable mysteries of the Universe ... Explained!

I agree with Ragnarok, the missing Posts are just an unexplainable mystery of the universe.
Forum: Space Empires: IV & V January 31st, 2003, 09:46 PM
Replies: 562
Views: 65,561
Posted By Dralasite
Forum: Space Empires: IV & V January 31st, 2003, 09:24 PM
Replies: 16
Views: 3,473
Posted By Dralasite
Re: Fleeing from battle -- how?

I only run in tactical if I have a decent speed advantage against an AI.

Otherwise, RAMMING SPEED!!!
Forum: Space Empires: IV & V January 31st, 2003, 09:16 PM
Replies: 45
Views: 7,123
Posted By Dralasite
Re: KOTH: Attack of the Clones

<font size="2" face="Verdana, Helvetica, sans-serif">I was unclear. I meant that you could find some people (Geoschmoe and others have already indicated their interest) to agree to a game where the...
Forum: Space Empires: IV & V January 31st, 2003, 08:24 AM
Replies: 9
Views: 1,758
Posted By Dralasite
Re: IM Chat

For a good time, call...

http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V January 31st, 2003, 05:05 AM
Replies: 45
Views: 7,123
Posted By Dralasite
Re: KOTH: Attack of the Clones

Maybe you can get the next person you match with to play a game where you don't pick 20/20/bezerk?
Forum: Space Empires: IV & V January 30th, 2003, 01:30 AM
Replies: 96
Views: 10,064
Posted By Dralasite
Re: Weapons, engines and mods, Oh my!

Perfect balance is hard, but you'd think you could at least avoid having weapons as useless as torps are.

I havn't had much success with cobalt warheads on smaller ships, either. But it might be...
Forum: Space Empires: IV & V January 29th, 2003, 04:16 AM
Replies: 562
Views: 65,561
Posted By Dralasite
Re: Lurk Report HERE

A very fine lurk report! I must have missed it somehow. My compliments.
Forum: Space Empires: IV & V January 29th, 2003, 03:34 AM
Replies: 148
Views: 16,482
Posted By Dralasite
Re: #se4 on Gamesurge IRC

I confess! I sometimes leave if no one immediately reponds. Blame it on impatience.
Forum: Space Empires: IV & V January 29th, 2003, 01:02 AM
Replies: 13
Views: 2,243
Posted By Dralasite
Forum: Space Empires: IV & V January 29th, 2003, 12:57 AM
Replies: 70
Views: 10,346
Posted By Dralasite
Re: new SEIV patch !!

When playing with AIs, most of us give them some sort of bonus, right? So having them build a MC on colonizers or transports isn't quite as bad as if a human did it.
Forum: Space Empires: IV & V January 27th, 2003, 11:18 PM
Replies: 70
Views: 10,346
Posted By Dralasite
Re: new SEIV patch !!

<font size="2" face="Verdana, Helvetica, sans-serif">Great, I'll upgrade tonight then! Thanks Mephisto!
Forum: Space Empires: IV & V January 27th, 2003, 09:42 PM
Replies: 70
Views: 10,346
Posted By Dralasite
Re: new SEIV patch !!

Its being asked all over the forum, but I'll ask here too. What will this mean for in-progress games? I'm sure it depends on the particular game and mod, but in general are these changes of the...
Forum: Space Empires: IV & V January 27th, 2003, 08:52 PM
Replies: 387
Views: 71,035
Posted By Dralasite
Re: Devnull Mod Gold: updates and discussion

I just started playing a devnull mod game, it its fantastic! Thanks for all the work that you've done. So far, I don't have any issues, but I'm just getting into the mid game stage.
Forum: Space Empires: IV & V January 26th, 2003, 07:18 AM
Replies: 37
Views: 4,367
Posted By Dralasite
Re: New Racial Tech Traits Ideas

Theres a lot of tech you could associate with a "radioactive" race. Radation weapons, engines, shields, sensors. The main idea I was thinking of is that their components use a lot more radioactives...
Forum: Space Empires: IV & V January 24th, 2003, 11:57 PM
Replies: 30
Views: 5,596
Posted By Dralasite
Re: I finally thought of a use for drones!

Thanks for the link. Thats too bad it doesn't work on units.
Showing results 51 to 75 of 132

 
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