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Showing results 51 to 75 of 234
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Posts Made By:
Dogboy
Forum:
Dominions 3: The Awakening
December 13th, 2008, 12:38 AM
Replies:
15
what is "malus"?
Views:
4,894
Posted By
Dogboy
what is "malus"?
See it everywhere, but what is it? Thanks, DB
Forum:
Multiplayer and AARs
December 11th, 2008, 01:31 AM
Replies:
1
How do I use victory points?
Views:
1,388
Posted By
Dogboy
How do I use victory points?
How do I set up Arduria to work with victory points?
The .map file specifies victory points. When I choose during setup to set victory points, there are a number of settings to set (including a...
Forum:
Scenarios, Maps and Mods
December 9th, 2008, 06:02 PM
Replies:
1
Question on Victory Points
Views:
1,967
Posted By
Dogboy
Question on Victory Points
I'm planning to host a game for a few friends, using the Dom 3 version of the Arduria map:
http://forum.shrapnelgames.com/showthread.php?t=32801
(Thanks Wauthan!)
How do I set up the game to...
Forum:
Scenarios, Maps and Mods
December 8th, 2008, 02:40 PM
Replies:
2
Dom2 map needs fixed.
Views:
2,598
Posted By
Dogboy
Re: Dom2 map needs fixed.
Thanks Wuathan!
Has anyone played a complete game with this map work in Dom 3? I'm about to use it in a game among friends, but since it will be an epic game, I'd like to double check that there...
Forum:
Scenarios, Maps and Mods
December 5th, 2008, 03:33 PM
Replies:
1
using Dom 2 maps in Dom 3?
Views:
1,884
Posted By
Dogboy
Re: using Dom 2 maps in Dom 3?
Sorry -- this should have gone to the map/mod list, and was dealt with here.
http://forum.shrapnelgames.com/showthread.php?t=32801
Forum:
Scenarios, Maps and Mods
December 5th, 2008, 03:23 PM
Replies:
92
Map:
Faerun 466 - Adventure Map! (UPDATED!)
Views:
74,500
Posted By
Dogboy
Re: Faerun 466 - Adventure Map! (UPDATED!)
Is there a smaller version of the Faerun map? Or any other great looking maps? Ideally, I'd like to find a beautiful map with 100-200 provinces.
Thanks,
DB
Forum:
Scenarios, Maps and Mods
December 5th, 2008, 03:20 PM
Replies:
6
Westeros map (Game of Thrones series)?
Views:
4,937
Posted By
Dogboy
Westeros map (Game of Thrones series)?
Has anyone made a Dominions map of Westeros (from the wonderful JRR Martin series "A game of Thrones")?
There seem to be a lot more Dom 2 maps than Dom 3 maps. Any pointers to great Dom 3 maps...
Forum:
Scenarios, Maps and Mods
December 5th, 2008, 03:18 PM
Replies:
1
using Dom 2 maps in Dom 3?
Views:
1,884
Posted By
Dogboy
using Dom 2 maps in Dom 3?
I'd like to use the Dom 2 Arduria map in Dom 3.
http://tinyurl.com/64xa3w
When I load it, it comes up blank.
Is there a Dom 3 version of the map?
If not, what do I need to do to transform it?
...
Forum:
Space Empires: IV & V
September 23rd, 2008, 07:58 PM
Replies:
2
targeting seekers??
Views:
2,723
Posted By
Dogboy
Re: targeting seekers??
Thanks for the clarification. So, a really effective strategy would seem to be to fill the skies with fighters to act as flak, and then have some seekers in the mix to do the real damage.
Forum:
Space Empires: IV & V
September 21st, 2008, 02:55 PM
Replies:
2
targeting seekers??
Views:
2,723
Posted By
Dogboy
targeting seekers??
My PD often targets fighters, thereby letting seekers through, which destroy my fleets. I've tried correcting this by going into the tactics screen (the crown icon) and editing the "maximum range"...
Forum:
Space Empires: IV & V
August 8th, 2008, 08:12 PM
Replies:
4
frustrating experiences with SEV
Views:
3,371
Posted By
Dogboy
Re: frustrating experiences with SEV
I've come to the conclusion that while there are some bugs, some of the issues I ran into were due to misunderstanding the tactics (and in particular the "target type"). Thanks for your help guys! ...
Forum:
Space Empires: IV & V
August 8th, 2008, 08:11 PM
Replies:
8
torpedoes vs. missiles?
Views:
5,402
Posted By
Dogboy
Re: torpedoes vs. missiles?
Which are better, plasma missiles or graviton hellbores?
Forum:
Space Empires: IV & V
August 8th, 2008, 02:58 PM
Replies:
8
torpedoes vs. missiles?
Views:
5,402
Posted By
Dogboy
Re: torpedoes vs. missiles?
Do torpedoes work better under some circumstances? They sound weaker, yet require military science 2...!
Forum:
Space Empires: IV & V
August 8th, 2008, 01:53 PM
Replies:
8
torpedoes vs. missiles?
Views:
5,402
Posted By
Dogboy
torpedoes vs. missiles?
What is the advantage of torpedoes over missiles?
Forum:
Space Empires: IV & V
August 8th, 2008, 11:47 AM
Replies:
2
advantages of different weapons tech
Views:
2,888
Posted By
Dogboy
advantages of different weapons tech
I realize this depends on what enemy strategy you are trying to counter, but generally speaking, what advanced weapons tech do people go for in the mid game? I'm also interested in people's thoughts...
Forum:
Space Empires: IV & V
August 6th, 2008, 08:34 PM
Replies:
6
carrier orders vs. fighter orders
Views:
3,252
Posted By
Dogboy
Re: carrier orders vs. fighter orders
Thank you! So, the tactic selected when designing fighters is key, if they are to be launched from carriers. And, you can build different fighters with tactics for different roles (engage enemy...
Forum:
Space Empires: IV & V
August 5th, 2008, 06:36 PM
Replies:
4
colonization treaty question
Views:
2,476
Posted By
Dogboy
colonization treaty question
Suppose an ally and I occupy planets in the same system, but our treaty no longer allows inter-colonization. Will my people's happiness go down because my ally occupies planets in the system they...
Forum:
Space Empires: IV & V
August 5th, 2008, 06:31 PM
Replies:
6
carrier orders vs. fighter orders
Views:
3,252
Posted By
Dogboy
Re: carrier orders vs. fighter orders
Let me reformulate the question. Suppose I have a carrier in a fleet with a particular strategy, and have "break formation immediately" set to "False". My understanding is that the carrier will...
Forum:
Space Empires: IV & V
August 5th, 2008, 03:21 PM
Replies:
6
carrier orders vs. fighter orders
Views:
3,252
Posted By
Dogboy
carrier orders vs. fighter orders
I can't give orders directly to fighters that are inside carriers. So, if I give my carrier orders (such as attack enemy fighters), will the fighters it launches follow that order? Or, will they...
Forum:
Space Empires: IV & V
August 5th, 2008, 03:19 PM
Replies:
21
ship gather point?
Views:
6,811
Posted By
Dogboy
Re: ship gather point?
Thank you, Fyron, for the clarification.
Forum:
Space Empires: IV & V
August 5th, 2008, 02:35 PM
Replies:
21
ship gather point?
Views:
6,811
Posted By
Dogboy
Re: ship gather point?
Sorry -- I'm confused. I thought the point that CK was making is that if I just issue a move order (as would be the case for shipyards set to send all ships to a waypoint), they will have a default...
Forum:
Space Empires: IV & V
August 5th, 2008, 02:08 AM
Replies:
21
ship gather point?
Views:
6,811
Posted By
Dogboy
Re: ship gather point?
Wow! So, if I have a shipyard set to automatically send built colonizers on to a way point, I don't have to worry about loading colonists: I can just let them accumulate at the way point, and then...
Forum:
Space Empires: IV & V
August 5th, 2008, 02:06 AM
Replies:
4
picking up cargo/fighters?
Views:
2,521
Posted By
Dogboy
Re: picking up cargo/fighters?
Say I have 10 movement points. There is a fighter squadron in the hex I occupy. If I pick it up and then move my maximum, will I move 9 or 10?
Thanks, DB
Forum:
Space Empires: IV & V
August 5th, 2008, 02:04 AM
Replies:
7
to hit %?
Views:
4,090
Posted By
Dogboy
Re: to hit %?
Thank you. And, for anyone reading this, Base = 100% - distance modifier.
Forum:
Space Empires: IV & V
August 4th, 2008, 10:35 PM
Replies:
7
to hit %?
Views:
4,090
Posted By
Dogboy
to hit %?
How are to hit %'s calculated?
Showing results 51 to 75 of 234
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