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Showing results 51 to 67 of 67
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Search: Posts Made By: DireAussie
Forum: Scenarios, Maps and Mods September 21st, 2007, 10:30 PM
Replies: 13
Views: 6,526
Posted By DireAussie
Re: Zepath Nation: Necropolis LA

I've played a game with this nation. The fear aint that bad considering the low protection and the rotten admin from hillforts that limits recruitment potential. Even the ethereal warriors arent...
Forum: Scenarios, Maps and Mods September 21st, 2007, 12:46 AM
Replies: 36
Views: 19,683
Posted By DireAussie
Re: Play-test

I tried this nation today but commanders dont cast holy spells even when scripted - to see this start a new game and use the first commander to attack and script him to bless himself. He wont do it.
Forum: Scenarios, Maps and Mods August 26th, 2007, 04:38 AM
Replies: 7
Views: 4,083
Posted By DireAussie
Re: Map: The Lonely Mermaid (wraparound)

Okay, after all this time this map should actually work now. I put in the wrong file in version 1.1.
Forum: Scenarios, Maps and Mods August 26th, 2007, 04:25 AM
Replies: 92
Sticky: Map: A Map List
Views: 109,616
Posted By DireAussie
Re: A Map List

Hell, my attachment on my thread has been screwed for ages ever since I posted version 1.1. I'll put up the right one in the next couple of days...Sorry for that!!!
Forum: Scenarios, Maps and Mods August 26th, 2007, 04:16 AM
Replies: 8
Views: 5,550
Posted By DireAussie
Re: Map: Mines and Farms (wraparound)

One of my key design goals is to prevent too much free movement and to create key points of interest. In this map:
- the swamp on the bottom-left restricts too much free movement between the...
Forum: Scenarios, Maps and Mods August 20th, 2007, 02:47 PM
Replies: 8
Views: 5,550
Posted By DireAussie
Map: Mines and Farms (wraparound)

Version 1.1 (added missing link between province 8 and 9)

Here's my new map, mines and farms, a wraparound map. Enjoy! Click on the attachment link just above in the title section to download.
...
Forum: Dominions 3: The Awakening July 12th, 2007, 08:12 AM
Replies: 9
Views: 2,696
Posted By DireAussie
Ethereal crossbow mechanics

Do ethereal crossbows kill anything outright if it hits, or does the defender get a MR roll?
Forum: Dominions 3: The Awakening June 19th, 2007, 12:01 AM
Replies: 3,096
Views: 731,370
Posted By DireAussie
Feebleminded mages get their skills back

I'm not sure if this is a bug or a feature. I'm playing Machaka and 2 of my black sorcerers got feeblemind. Afterwards I set them on the front lines with attack orders. As you may realise black...
Forum: Dominions 3: The Awakening June 13th, 2007, 11:09 PM
Replies: 3
Views: 1,323
Posted By DireAussie
Scripting problems/issues - mage went melee!

In a multiplayer game I scripted my magically powerful pretender to cast flame eruption spell. Enemy troops closed in; he got 1 flame eruption off before the enemy got to melee. When this happened,...
Forum: Dominions 3: The Awakening June 13th, 2007, 10:56 PM
Replies: 33
Views: 5,801
Posted By DireAussie
Re: Is magic worth it?!?

>Late age game with Arcoscephale

Generally speaking late age has less magic; late age mages have less magic skills. As stated on page 97 of the manual - "The early age has a predominance of...
Forum: Scenarios, Maps and Mods April 22nd, 2007, 03:48 AM
Replies: 7
Views: 4,083
Posted By DireAussie
Map: The Lonely Mermaid (wraparound)

The Lonely Mermaid

Version 1.2

A wraparound map with 99 land and 21 sea provinces

There is nothing special about this map, except that it is created using the heroes 3 map editor and it is...
Forum: Scenarios, Maps and Mods March 12th, 2007, 02:41 AM
Replies: 5
Views: 2,925
Posted By DireAussie
Re: Map Starting Locations Modifier

Unless you use extreme values like 8 neighbours per province then its unlikely that you'll get an uneven spread, unless you're playing on a crazy map with lots of mountains and water. 4 or 5 are...
Forum: Scenarios, Maps and Mods March 11th, 2007, 10:35 PM
Replies: 43
Views: 76,774
Posted By DireAussie
Re: Tools and Tutorials

Spell descriptions modifier

Features:

- Makes selected in-game spell descriptions more accurate, providing concrete values and formulas for spell effects instead of vague descriptions

-...
Forum: Scenarios, Maps and Mods March 11th, 2007, 10:30 PM
Replies: 43
Views: 76,774
Posted By DireAussie
Re: Tools and Tutorials

Map Starting Locations Modifier

This web script allows you to modify a map's possible starting locations so that you are guaranteed a minimum number of neighbouring provinces in each starting...
Forum: Scenarios, Maps and Mods March 11th, 2007, 09:32 PM
Replies: 5
Views: 2,925
Posted By DireAussie
Map Starting Locations Modifier

Sick of unfair maps that put you in a province with 3 neighbours while everyone else gets 5+? Sick of being a water nation and getting put in a lake surrounded by all land? Try my starting...
Forum: Scenarios, Maps and Mods December 1st, 2006, 09:12 PM
Replies: 7
Views: 14,495
Posted By DireAussie
Re: Mod: Spell Descriptions \"Mod\"

I thought I would give my mod a bump...also this mod has been tested as OK for multiplayer.
Forum: Scenarios, Maps and Mods October 26th, 2006, 06:01 AM
Replies: 7
Views: 14,495
Posted By DireAussie
Mod: Spell Descriptions \"Mod\"

This isnt really a mod per-se, but rather an "unofficial patch". It will change your dom3.exe file directly.

I havent used it in a multiplayer game so I'm not sure if it gets flagged as cheating....
Showing results 51 to 67 of 67

 
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