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Search: Posts Made By: Desdinova
Forum: Space Empires: IV & V May 9th, 2003, 08:01 AM
Replies: 25
Views: 4,893
Posted By Desdinova
Re: Ruin tech (Again)

dingocat. as fyron says it doesnt matter what slot. heres a test.
create a map using the editor.
select 1 system and mod one of the planets to match your races homeworld type.
on that planet...
Forum: Space Empires: IV & V May 8th, 2003, 09:57 PM
Replies: 5
Views: 2,400
Posted By Desdinova
Re: discovering warp points

one way to do it so they are invisible on the map would be to replace the pictures with clear or invisible ones. that would only affect the human player as the ai does not need the picture. plus...
Forum: Space Empires: IV & V May 8th, 2003, 07:47 PM
Replies: 25
Views: 4,893
Posted By Desdinova
Re: Ruin tech (Again)

<font size="2" face="Verdana, Helvetica, sans-serif">i have had several occasions where i was researching a tech and had it given to me by a ruin.
i was one turn away from completing level 2 in...
Forum: Space Empires: IV & V May 5th, 2003, 05:49 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

question on finite games, i havent played one in a while. i know that each turn your resources drop. is it based on the amount you mine or a fixed amount each turn? if it is based on the amount...
Forum: Space Empires: IV & V May 5th, 2003, 04:51 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

i found out the hardway about the troops the ai uses. it took two planets from me b4 i realized what it had done. now i keep a minimum of 100 troops on all planets just so i have time to get to...
Forum: Space Empires: IV & V April 12th, 2003, 11:39 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

i forgot rennaisance festival started this weekend and for next 5 weekends. i am pretty much out weekends btwn that and working evenings. will play with this weekdays before work, or if it stays...
Forum: Space Empires: IV & V April 12th, 2003, 04:10 AM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

just checked in v2.02 and it was the same way with high and medium tech starts. i will check v2.01 when i get home also. plus try installing the patch you sent.
Forum: Space Empires: IV & V April 12th, 2003, 03:44 AM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

thanks. have done. playing now.
edit: tried a high start and now i dont even get the temporal cultural centers. all i get are the mining exp, rad exp, and farm settlement, i dont even get the...
Forum: Space Empires: IV & V April 12th, 2003, 03:24 AM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

i am at work and have no way of downloading at this time. is it a simple fix that i can just edit my copy?
Forum: Space Empires: IV & V April 12th, 2003, 03:04 AM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

i am having a problem with the files you sent me. if i start a game with medium or high level technology then i dont get cultural centers i get mining expedition I's, Rad expedition and farm...
Forum: Space Empires: IV & V April 11th, 2003, 09:23 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

starting to look at the files you sent me. one question about the spaceyards. for ships the size is 460kt but for bases it is only 400kt.

plus i noticed you reduced the structure on the base...
Forum: Space Empires: IV & V April 11th, 2003, 08:51 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="Verdana, Helvetica, sans-serif">Errr, planet yards need to be improved, that's what I was complaining about, not Spacestation yards. The first facility on a planet has to be a...
Forum: Space Empires: IV & V April 11th, 2003, 08:10 PM
Replies: 5
Views: 1,347
Posted By Desdinova
Re: My Newest Ships (Federation)

very nice. i like the color myself, white just seems awfully bland for a starship. especially one with the enterprises reputation. they really should have given i a distinctive color since it was...
Forum: Space Empires: IV & V April 11th, 2003, 07:58 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

regarding the increased size making it more likely to be hit. i have noticed that with the armored structure components in the mod that the armored structures tend to get hit more often once armor...
Forum: Space Empires: IV & V April 11th, 2003, 07:47 PM
Replies: 158
Views: 24,963
Posted By Desdinova
Re: Fyron\'s 5000th Post

congratulations Fyron. now get a life, http://forum.shrapnelgames.com/images/icons/tongue.gif , just kidding. congrats again.
Forum: Space Empires: IV & V April 10th, 2003, 09:19 PM
Replies: 13
Views: 2,753
Posted By Desdinova
Re: Pandoran Ship Size Chart.

VERY, VERY NICE. http://forum.shrapnelgames.com/images/icons/icon7.gif

i like the comparison in sizes of the ships and bases, definitely helps put things in perspective. also that is a...
Forum: Space Empires: IV & V April 10th, 2003, 08:58 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

i am using the 2.02 rules, not the ones you just sent me, on this. there are no crystalline restructuring plants or system mtc facilities
total starbase cost: m: 59020 o: 16920 r: 9450

starbase...
Forum: Space Empires: IV & V April 10th, 2003, 07:22 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

just downloaded. will look at them. we have several people on vacation this week so work is busy. will see what i can do b4 and after work though.
Forum: Space Empires: IV & V April 9th, 2003, 09:40 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

i have to get ready for work. i will load the 2.02 onto laptop and see what i can do tonight. hopefully we wont be as busy as we were Last week, so i can give you some feedback.
Forum: Space Empires: IV & V April 9th, 2003, 09:37 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

i dont mind the increase. since you have a cultural center for the other racial traits then we can try to make one for the organic that will help offset this increase.
Forum: Space Empires: IV & V April 9th, 2003, 09:32 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

guess i am into this mainly as a way to play sci-fi shows and games than just to defeat the other races. i guess i am influenced more from all the years spent in scifi and fantasy rpg and tv shows...
Forum: Space Empires: IV & V April 9th, 2003, 09:27 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

*************
Agreed, on the time involved to build yards and the way the Repair Base Stations is now.
In the next upgrade Base Repair bays will be at se4 default and then much faster to build....
Forum: Space Empires: IV & V April 9th, 2003, 09:19 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

in one of my present games i am cheating. i made the racial abilities cost 0 and have selected all the racial abilities plus emotionless, but have not increased any of the abilities so they are all...
Forum: Space Empires: IV & V April 9th, 2003, 09:06 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

it doesnt bother me either way. the spacedock and other facilities are things i will eventually put on anyway because of their other abilities. to me a ship would refeul at a spaceport more often...
Forum: Space Empires: IV & V April 9th, 2003, 08:54 PM
Replies: 1,581
Views: 135,751
Posted By Desdinova
Re: AI Campaign => For a Challenging AI opponent

it takes about 3-5 years to build a temporal spaceyard depending on how many starliners i have going to a planet to increase population. i agree that the increased production and repair capabilities...
Showing results 51 to 75 of 391

 
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