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Showing results 51 to 75 of 81
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Posts Made By:
Anton
Forum:
WinSPWW2
May 27th, 2019, 09:17 AM
Replies:
29
Flak issue
Views:
15,574
Posted By
Anton
Re: Flak issue
Guns are stationary and much easier to aim at than aircraft. What is m10 3in?
Forum:
WinSPWW2
May 27th, 2019, 08:46 AM
Replies:
29
Flak issue
Views:
15,574
Posted By
Anton
Re: Flak issue
Shooting at planes with AP ammo is practically useless because the chance of a direct hit is near zero. Direct hits are only possible with machine-guns because of their high rate of fire.
Forum:
WinSPWW2
May 27th, 2019, 06:38 AM
Replies:
9
Replay not showing casulaties
Views:
6,145
Posted By
Anton
Replay not showing casulaties
Hello, all
Replays in PBEM seem different from those in local games against the AI in that the former do not show casualties and kills. That is, I see only fire exchange during the replay, but...
Forum:
Opponents Wanted
May 27th, 2017, 05:13 PM
Replies:
1
Pbem
Views:
10,328
Posted By
Anton
Re: Pbem
I should like to play with you the scenario 48, Seela's Pioneers 8/43 on the Russian side, with the default settings and deployment. I am a newbie and want as simple a setup as possible. Will you...
Forum:
WinSPWW2
May 5th, 2015, 04:41 PM
Replies:
17
Assault guns vs. tanks
Views:
5,464
Posted By
Anton
Assault guns vs. tanks
Hello, all
Upon completing the scenario #2 (Stonne) for both sides I should like to know more about the way winSPWW2 reflects the distinction between assault guns and tanks.
At Stonne the French...
Forum:
After Action Reports
April 11th, 2015, 12:39 PM
Replies:
46
11 Gavrus
Views:
45,744
Posted By
Anton
Re: 11 Gavrus
Thanks for bringing to attention this beautifully composed scenario, JTullman. I spent about eight attempts just to arrive at the general plan of action and then about twelve more to implement it...
Forum:
WinSPWW2
March 31st, 2015, 05:18 PM
Replies:
3
CPU load
Views:
2,695
Posted By
Anton
Re: CPU load
MS-DOS is a single-process OS, so any program may be said to possess the CPU, although it may exert only a tiny portion of its calculating power spending most time awaiting user input. Is it in this...
Forum:
WinSPWW2
March 27th, 2015, 03:46 PM
Replies:
3
CPU load
Views:
2,695
Posted By
Anton
CPU load
Hello all,
WinSPWW2 exerts 50% of my CPU power, which is 100% of a core, during any activity in the game including the mere pressing 'R' for rally. Is this intended and expected behaviour and does...
Forum:
WinSPWW2
February 23rd, 2015, 12:15 PM
Replies:
12
Assigning artillery to spotters
Views:
6,378
Posted By
Anton
Re: Assigning artillery to spotters
SPWW2 and SPMBT's common ancestor is SP2. WaW's is SP3 .[/QUOTE]
I assumed that SP3 was based on SP2, which would make SP2 the closest common ancestor of all the three games.
Forum:
WinSPWW2
February 22nd, 2015, 01:00 PM
Replies:
12
Assigning artillery to spotters
Views:
6,378
Posted By
Anton
Re: Assigning artillery to spotters
Sorry. According to the publicly available information, the games are related in that they have a common ancestor, SP-II. I shall never refer to SPWAW in this forum.
Agree. Arbitratry...
Forum:
WinSPWW2
February 21st, 2015, 04:36 PM
Replies:
12
Assigning artillery to spotters
Views:
6,378
Posted By
Anton
Re: Assigning artillery to spotters
Thanks!
Sometimes I accidentally assign the wrong spotter. To err is human, but to prevent the human from erring is computer.
According to my, rather limited, experience, the attractive...
Forum:
WinSPWW2
February 20th, 2015, 12:25 PM
Replies:
12
Assigning artillery to spotters
Views:
6,378
Posted By
Anton
Re: Assigning artillery to spotters
I see. What happens in the spotter is killed? Does accuracy depend on who has been the spotter during the pre-mission delay or on the active spotter at the moment the salvo is delivered?
Suppose I...
Forum:
WinSPWW2
February 18th, 2015, 04:50 PM
Replies:
10
Artillery rate of fire
Views:
4,729
Posted By
Anton
Re: Artillery rate of fire
Thank you, please let me know if you do make a revision.
Forum:
WinSPWW2
February 18th, 2015, 04:44 PM
Replies:
12
Assigning artillery to spotters
Views:
6,378
Posted By
Anton
Assigning artillery to spotters
Hello, all
As I understand, a piece of artillery is assigned to the unit (spotter) that the user selected before entering the bombardment screen, but what happens if I shift an existing artillery...
Forum:
WinSPWW2
February 17th, 2015, 04:11 PM
Replies:
10
Artillery rate of fire
Views:
4,729
Posted By
Anton
Re: Artillery rate of fire
That is why I suggested to do the simplest thing, i.e. to modify the manual, not the game itself. It would help those without a Steel Panthers background.
Forum:
WinSPWW2
February 17th, 2015, 12:31 PM
Replies:
10
Artillery rate of fire
Views:
4,729
Posted By
Anton
Re: Artillery rate of fire
Well, I said why I didn't find it so, and I do not ascribe that to my idiosyncrasy. The presence of a selected hex on the map in bombardment mode seems to be the only indication of a possible repeat...
Forum:
WinSPWW2
February 17th, 2015, 10:04 AM
Replies:
10
Artillery rate of fire
Views:
4,729
Posted By
Anton
Re: Artillery rate of fire
I was confused because the UI is somewhat counterintuitive. After a bombardment mission has been completed and the ammo button is up, the delay shown against the artillery unit represents the time...
Forum:
WinSPWW2
February 15th, 2015, 04:42 PM
Replies:
5
Moving targets
Views:
3,536
Posted By
Anton
Re: Moving targets
The Game play notes describe it in finer detail:
As I understand movement affects the accuracy of non-stabilized tanks in several ways:
any movement immediately breaks the target lock,
...
Forum:
WinSPWW2
February 15th, 2015, 02:29 PM
Replies:
10
Artillery rate of fire
Views:
4,729
Posted By
Anton
Re: Artillery rate of fire
Ah, I see now. After the initial mission is completed, the target hexes are shifted by some 2-4 hexes in random directions probably to emulate the aiming error. If I don't touch them or use the shift...
Forum:
WinSPWW2
February 14th, 2015, 05:01 PM
Replies:
10
Artillery rate of fire
Views:
4,729
Posted By
Anton
Artillery rate of fire
Hello all,
Planning a bombardment on behalf of the HQ unit (A0) instead of a spotter takes a lot of time, 3.3 turns in my case. It is natural and understandable, but what evades me is why...
Forum:
WinSPWW2
February 9th, 2015, 07:43 AM
Replies:
5
Moving targets
Views:
3,536
Posted By
Anton
Re: Moving targets
Also grunt is the sound a pig makes. Thanks you.
Forum:
WinSPWW2
February 9th, 2015, 05:25 AM
Replies:
5
Moving targets
Views:
3,536
Posted By
Anton
Re: Moving targets
Thanks for the explanations, Mobhack.
Does that mean that an infantry platoon dismounting from a carrier unit that has spent half its motion points, will also have only half the initial motion...
Forum:
WinSPWW2
February 8th, 2015, 08:50 AM
Replies:
5
Moving targets
Views:
3,536
Posted By
Anton
Moving targets
Hello, all
The game guide says the following about the enemy's moving units:
How so? Isn't maneuverability essential for a tank's survival, and isn't an immobilized tank a destroyed tank? Are...
Forum:
WinSPMBT
July 15th, 2008, 03:26 AM
Replies:
30
Opfire (no, not about the draining problem...)
Views:
7,620
Posted By
Anton
Re: Opfire (no, not about the draining problem...)
Sniper23:
"sorry for stupidity but how do i translate the page to English?"
Yeah. No idea. Try google, maybe?
Marek_Tucan:
"This is the same Suvorov who wrote major fantasies in "Spetsnaz",...
Forum:
WinSPMBT
July 14th, 2008, 05:54 PM
Replies:
30
Opfire (no, not about the draining problem...)
Views:
7,620
Posted By
Anton
Re: Opfire (no, not about the draining problem...)
I've always thought of Suvorov as a serious author:
http://otvaga.vif2.ru/Otvaga/wars0/wars_10_1.htm
Showing results 51 to 75 of 81
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