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Showing results 51 to 75 of 162
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Posts Made By:
Festin
Forum:
Dominions 3: The Awakening
April 7th, 2010, 02:30 AM
Replies:
88
Making something out of nothing (Can you turn this into a Thug?)
Views:
19,835
Posted By
Festin
Re: Making something out of nothing (Can you turn this into a Thug?)
What about Abyssian Demonbreeds? Both EA and MA are interesting, but mainly the mage version. Is it possible to make a cost-effective thug out of this one?
Forum:
Scenarios, Maps and Mods
March 16th, 2010, 04:10 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,725
Posted By
Festin
Re: Conceptual Balance Mod 1.6
Interesting and strange. But I do not think this should be solved by nerfing the Bandits - they are rarely used as they are, and, probably, are even in need of slight boost.
Forum:
Scenarios, Maps and Mods
March 16th, 2010, 08:48 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,725
Posted By
Festin
Re: Conceptual Balance Mod 1.6
I think this is a very nice mod. If I ever decide to host a LA game, I will probably use it.
Some suggestions:
1)Possibly instead of increasing strength of samurai units(I do not think it is very...
Forum:
Multiplayer and AARs
March 9th, 2010, 01:06 PM
Replies:
211
MP:
Multiera Mithril Might (Started)
Views:
41,834
Posted By
Festin
Re: Multiera Mithril Might (Started)
Just in case - I'll be offline until Thursday evening. I hope the next turn won't be needed until I'm back.
Forum:
Dominions 3: The Awakening
March 7th, 2010, 03:11 AM
Replies:
17
Monsters becoming commanders
Views:
4,924
Posted By
Festin
Re: Monsters becoming commanders
I wish they were.
Forum:
Scenarios, Maps and Mods
March 5th, 2010, 12:27 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,725
Posted By
Festin
Re: Conceptual Balance Mod 1.6
I think these are good suggestions.
It would also be good if Tatsu was boosted in some way. It is a very nice-looking summon, but with its current cost it will never ever be summoned. Especially...
Forum:
Dominions 3: The Awakening
February 21st, 2010, 07:52 PM
Replies:
38
Shinuyama – the ants go marching two by two…
Views:
19,202
Posted By
Festin
Re: Shinuyama – the ants go marching two by two…
I do not really like the idea of using lots of weaker low-HP low morale troops. They will take losses which will slow the initial expansion, they will be slaughtered by archer fire and evocations,...
Forum:
Scenarios, Maps and Mods
February 19th, 2010, 12:54 PM
Replies:
52
Byzantine Pythium - hype/brainstorming thread
Views:
16,860
Posted By
Festin
Re: Byzantine Pythium - hype/brainstorming thread
Theurgs are actually quite thematic for Byzantium-style nation. I always thought of them as of a fantasy parallel to the neoplatonic "theurgy" mysticism which was mainstream in Eastern Roman Empire...
Forum:
Dominions 3: The Awakening
February 18th, 2010, 04:15 PM
Replies:
52
CBM MA Races Rankings - Voted by the community!
Views:
37,888
Posted By
Festin
Re: CBM MA Races Rankings - Voted by the community!
I think somebody did tests using Guardians vs Jags after Ulm was boosted in vanilla, and found that guardians kill Jags reliably. But I may be mistaken.
Forum:
Dominions 3: The Awakening
February 18th, 2010, 02:37 PM
Replies:
52
CBM MA Races Rankings - Voted by the community!
Views:
37,888
Posted By
Festin
Re: CBM MA Races Rankings - Voted by the community!
No, I only use principes. Velites tend to die a lot, and principes can do everything velites can do, but better. I just don't like light infantry that takes losses and has to be resupplied with fresh...
Forum:
Dominions 3: The Awakening
February 18th, 2010, 02:16 PM
Replies:
52
CBM MA Races Rankings - Voted by the community!
Views:
37,888
Posted By
Festin
Re: CBM MA Races Rankings - Voted by the community!
It's fine, but I think the same thing can be accomplished with just principes. They throw javelins like velites, they are heavy infantry only slightly worse than emerald guards, and they have mapmove...
Forum:
Dominions 3: The Awakening
February 18th, 2010, 01:52 PM
Replies:
52
CBM MA Races Rankings - Voted by the community!
Views:
37,888
Posted By
Festin
Re: CBM MA Races Rankings - Voted by the community!
Emerald guards? Never saw them used, probably because they have mapmove 1.
Assasins are a very niche unit, rarely used.
And I wonder how effective Seraphs can be in endgame in light of clam nerf....
Forum:
Dominions 3: The Awakening
February 18th, 2010, 11:02 AM
Replies:
52
CBM MA Races Rankings - Voted by the community!
Views:
37,888
Posted By
Festin
Re: CBM MA Races Rankings - Voted by the community!
Why does Bandar Log have 100 for endgame? This is unrealistic and probably the score was given before the clam nerf. Marignon's 90 is also strange, etc.
Forum:
Dominions 3: The Awakening
February 18th, 2010, 04:42 AM
Replies:
18
Help Me Kit Out Jomon
Views:
6,682
Posted By
Festin
Re: Help Me Kit Out Jomon
I think Nature sign is PotS, and Water sign is reinvig, not the other way round.
Forum:
Dominions 3: The Awakening
February 15th, 2010, 01:55 AM
Replies:
37
Misfortune 3 Death 3 scale
Views:
10,353
Posted By
Festin
Re: Misfortune 3 Death 3 scale
And of course LA Ermor should always take D3, so it is not unplayable - just very situational.
Forum:
Scenarios, Maps and Mods
February 12th, 2010, 11:57 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,725
Posted By
Festin
Re: Conceptual Balance Mod 1.6
Jomon's problems are not caused by bad troop selection. In fact, they have excellent infantry (Aka-Oni samurai). The problem is far more complex and no tweaks to the samurai will ever solve it.
...
Forum:
Scenarios, Maps and Mods
February 11th, 2010, 12:22 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,725
Posted By
Festin
Re: Conceptual Balance Mod 1.6
Making elemental royalty non-unique may be good for overall balance, but it is horribly unthematic.
Actually, it would be really nice to see more national SC summons. I would like to see Chayots,...
Forum:
Scenarios, Maps and Mods
February 11th, 2010, 02:30 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,725
Posted By
Festin
Re: Conceptual Balance Mod 1.6
I am all for SC diversity, especially for the said paths. Unfortunately, there seem to be no suitable candidates for this role. Nature has some top-level summon which is never ever used. I think it...
Forum:
Scenarios, Maps and Mods
February 11th, 2010, 02:12 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,725
Posted By
Festin
Re: Conceptual Balance Mod 1.6
Are there any good reasons to _not_ increase the gem cost of Tartarian Gate? Because I fail to understand why this was not done a long time ago. It would be very nice to have some diversity in the...
Forum:
Multiplayer and AARs
February 9th, 2010, 11:48 AM
Replies:
211
MP:
Multiera Mithril Might (Started)
Views:
41,834
Posted By
Festin
Re: Multiera Mithril Might (Upload pretenders)
What about Orania? Wraparound and enough space.
Forum:
Multiplayer and AARs
February 8th, 2010, 12:41 PM
Replies:
211
MP:
Multiera Mithril Might (Started)
Views:
41,834
Posted By
Festin
Re: Multiera Mithril Might (recruiting players)
Sorry, I do not usually use mods other than CBM, so I'll ask just in case: all I need is do get the mods from links in the first post, and it will work fine, right? Or I need to edit something (as...
Forum:
Dominions 3: The Awakening
February 7th, 2010, 09:55 AM
Replies:
16
LA R'lyeh dominion question
Views:
4,323
Posted By
Festin
Re: LA R'lyeh dominion question
Slightly related question: is there some list available that explains what insane commander's activities might mean? For example, if a Tartarian is "opening tomb", what is he actually doing besides...
Forum:
Multiplayer and AARs
February 5th, 2010, 08:39 AM
Replies:
211
MP:
Multiera Mithril Might (Started)
Views:
41,834
Posted By
Festin
Re: Multiera Mithril Might (recruiting players)
MA Ermor please.
Forum:
Multiplayer and AARs
February 2nd, 2010, 01:44 PM
Replies:
6
Dominions Mafia--MP Format Idea
Views:
1,983
Posted By
Festin
Re: Dominions Mafia--MP Format Idea
I like it. Such game has potential to be very interesting and intense. Plus, the idea of a sinister Cabal of pretenders secretly plotting to take over the world is just thematically cool.
Forum:
Multiplayer and AARs
January 24th, 2010, 06:39 AM
Replies:
54
Clam Shortage? - Big Singleage CBM game!
Views:
14,401
Posted By
Festin
Re: Clam Shortage? - Big Singleage CBM game!
Sorry, but I will not be able to participate.
Showing results 51 to 75 of 162
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