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Search: Posts Made By: mockingbird
Forum: Multiplayer and AARs February 13th, 2012, 01:44 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Wow, what a nice gift from R'lyeh! :)
Forum: Multiplayer and AARs February 10th, 2012, 04:03 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

*whistles innocently* :)
Forum: Multiplayer and AARs February 10th, 2012, 03:15 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Forum: Multiplayer and AARs February 7th, 2012, 05:25 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Rain of Stones is brutal when you aren't expecting it.

Definitely not the first mistake of mine this game, but probably the most telling.
Forum: Multiplayer and AARs February 7th, 2012, 04:49 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Yeah, I forgot you had access to Rain of Stones via your pretender.
Forum: Multiplayer and AARs February 6th, 2012, 06:58 PM
Replies: 122
Views: 27,672
Posted By mockingbird
Re: Valhalla's heroes - LA - for intermediate & good players (Recruiting)

Well actually it's a 30h game but set to 48h so immaculate can occasionally get some extra time because of his job. (if he joins the game)

And are you sure you want another communion lover nation...
Forum: Multiplayer and AARs February 6th, 2012, 05:51 PM
Replies: 122
Views: 27,672
Posted By mockingbird
Re: Valhalla's heroes - LA - for intermediate & good players (Recruiting)

I've been wanting to try Bogarus for a while, so count me in, please.

I'd prefer 48 hour turns as well.
Forum: Multiplayer and AARs February 6th, 2012, 03:54 PM
Replies: 312
Views: 142,254
Posted By mockingbird
Re: ANDalusian Sun: Anonymous LA Game for experienced players. (5/13 remaining)

If Bogarus goes AI I think it will seriously impact the balance of powers in the game. If the game is to continue, I think a sub should be found.
Forum: Multiplayer and AARs February 5th, 2012, 12:05 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Maybe it's not needed because of the server troubles, but I am going to need another 48-72 hours to get this turn done properly.

I may pass on playing Pythium ever again just because all the...
Forum: Multiplayer and AARs February 1st, 2012, 01:01 PM
Replies: 146
Views: 33,973
Posted By mockingbird
Re: The Chosen Ones - Intermediate EA Game

I was happy to sub into this game while it was running effectively but I'm not really interested in doing late game turns for a game that is running off the rails for lack of an admin.

I've...
Forum: Multiplayer and AARs January 31st, 2012, 03:06 PM
Replies: 86
Views: 17,364
Posted By mockingbird
Re: Another World - EA - (Running)

We might be in danger of a Neifelheim stale.

Extend turn and contact player?
Forum: Multiplayer and AARs January 31st, 2012, 09:28 AM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

I've always found that 100% fire resistance is enough. I don't know how to explain your experiences with Abysia.
Forum: Multiplayer and AARs January 29th, 2012, 02:37 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Sorry, I'm dealing with a sick pet right now and scripting communions is a real time sink.

Can I get a 24-hour extension, please?

Thanks!
Forum: Multiplayer and AARs January 28th, 2012, 11:31 AM
Replies: 146
Views: 33,973
Posted By mockingbird
Re: The Chosen Ones - Intermediate EA Game

It seems like our admin is awol but our game needs to be on longer turns among other things.

This has the real possibility of ruining the game.

Does anyone have a means of contacting the admin?
Forum: Multiplayer and AARs January 27th, 2012, 04:59 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Actually, could we just lengthen the default turn time? I think we're getting to the stage in the game where turns can take a lot of time, and it would be good for people to operate under less...
Forum: Multiplayer and AARs January 27th, 2012, 09:22 AM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

I could use another 24 hours for this turn, please.

Thanks!
Forum: Multiplayer and AARs January 26th, 2012, 12:08 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Hey i brought some stuffed guy to enslave your Zmeies :)[/QUOTE]

Did you? I hadn't noticed in the replay.

I think you mean well-equipped. No, wait.... :)
Forum: Multiplayer and AARs January 25th, 2012, 08:07 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

The Stone Sword does something similar as a weapon.

Astral Tempest does MR-resisted damage as a battlefield spell.

Master Enslave doesn't kill your low-MR guys, but it takes them away. :)

I...
Forum: Multiplayer and AARs January 25th, 2012, 06:10 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

You still got some good rolls considering that it's 12 vs. 22.
Forum: Multiplayer and AARs January 25th, 2012, 02:16 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Apparently in the dim mind of a zmey, lobo are larger than starspawn.

I'm guessing berserk resets all orders to "attack closest"?
Forum: Multiplayer and AARs January 24th, 2012, 02:29 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

I do in fact have a suggestion for dealing with your Aegis problem: stop invading my lands. :)
Forum: Multiplayer and AARs January 23rd, 2012, 12:55 PM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

Never mind; I managed to get the turn done after all. :)
Forum: Multiplayer and AARs January 23rd, 2012, 10:50 AM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

I may need some more time for this turn as well, if you would be so kind.

Thanks!
Forum: Multiplayer and AARs January 22nd, 2012, 01:52 AM
Replies: 241
Views: 46,965
Posted By mockingbird
Re: Colonial Conquest - MA - (Running)

I could use a 24 hour extension on this turn, please.

Thanks!
Forum: Multiplayer and AARs January 20th, 2012, 04:55 PM
Replies: 120
Views: 22,875
Posted By mockingbird
Re: Sticks and Bones- LA, intermediate players (running)

no he took his decision alone and i joined him because you didn't let me have one land i asked for =p (like in colonial where we are in war for one or 2 seas ^^)

[/QUOTE]

As a matter of policy,...
Showing results 51 to 75 of 221

 
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