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Search: Posts Made By: AJC
Forum: Space Empires: IV & V September 4th, 2002, 09:52 PM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

<font size="2" face="Verdana, Helvetica, sans-serif">I am not sure how would this reduce their mass? a million people takes up the same amount of space frozen or not.

I guess you dont have to...
Forum: Space Empires: IV & V September 4th, 2002, 09:40 PM
Replies: 11
Views: 2,723
Posted By AJC
Re: How to test Ideas / How Things Work in SE IV

I create a race with every racial tech, then I create a game with all tech already researched - to test and examine the new components. Without any opposing AI - just one player. I have found that...
Forum: Space Empires: IV & V September 4th, 2002, 09:29 PM
Replies: 18
Views: 3,393
Posted By AJC
Re: Fighters?

Heavily armored Fighter ramming ships are good too.
Takes care of those pesky little Groups of fighters.. pretty darn well, kind of cheesy though..

I still think that you should not be able to...
Forum: Space Empires: IV & V September 4th, 2002, 09:12 PM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

yes !- thats exactly right - I didnt see much point in trying to reproduce DeathStalkers mount, he has everything I could ever think of plus the kitchen sink in his! ...
Forum: Space Empires: IV & V September 4th, 2002, 04:39 AM
Replies: 23
Views: 5,000
Posted By AJC
Re: What tech does the AI not use and why?

The Dominion Imperium gold AI uses some of these techs , like computer virus & allegiance subverters and boarding crews on boarding ships ( a really nasty combination) . it places MCs on ships to...
Forum: Space Empires: IV & V September 3rd, 2002, 10:27 PM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

Hmm, All the mounts after the 1st shield mount incorporate miniturization. All of them. In fact if you look closely you will see that. Each advanced mount space usage is based on the capabilities of...
Forum: Space Empires: IV & V September 3rd, 2002, 01:26 AM
Replies: 45
Views: 8,530
Posted By AJC
Re: OT_ MOO3

from what I've read they went back to into the game and removed alot of things they thought were making it too micromanaging. They were basically redesigning some of it and thought the release date...
Forum: Space Empires: IV & V September 2nd, 2002, 08:56 PM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

I dont have a pulse gattling mount in my mount mod -that's DeathStalkers mount ..

None of the mounts in my Mount mod decrease damage when applied to weapons.

[ September 02, 2002, 19:58:...
Forum: Space Empires: IV & V September 2nd, 2002, 05:31 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

thank you very much! I guess am a rogue modder, I usually just stick mods out there and never hear anything about them.

I prefer to think of modding , as no so much a competition but as a...
Forum: Space Empires: IV & V August 31st, 2002, 10:42 PM
Replies: 11
Views: 2,936
Posted By AJC
Re: Want your custom AI on PBW?

Dominion Imperium Gold v7 on the PBW is available.

http://seiv.pbw.cc/Download/filelib/561/Dominion-gold-v7.zip
Forum: Space Empires: IV & V August 30th, 2002, 09:00 PM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

Can you take one of the mounts in the mod and provide an example of what your thinking?

As far as I know there is no way to control what mounts the AI uses, unless the mounts are created for very...
Forum: Space Empires: IV & V August 29th, 2002, 01:13 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

IMO-Fighters are a joke. The game has fighters as an afterthought. Its really about Big ships. I haven’t run into a situation yet against fighters that was threatening, unless I didn’t have enough...
Forum: Space Empires: IV & V August 28th, 2002, 05:12 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

Hmm. My own experience with large amounts of Computer Virus/Allegiance Subverters weapons on ships have been quite different. Its been one of the most dominating designs I have fielded in hotseat...
Forum: Space Empires: IV & V August 28th, 2002, 01:25 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

The Last changes were related to feedback on how difficult it was to reach the new mounts through research and I thought that might be an issue anyway - so I had been working on it quietly when the...
Forum: Space Empires: IV & V August 27th, 2002, 09:19 PM
Replies: 42
Views: 6,263
Posted By AJC
Re: Its Offical

Atrocities-

I am not a big fan of mixing trek and SE but I really appreciated your efforts to satisfy those that do.

Dont let those #$&%! beat you ...
Forum: Space Empires: IV & V August 27th, 2002, 04:53 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

anyone try this and have any feedback - ideas for improvements ? Things you hate, like?
Forum: Space Empires: IV & V August 23rd, 2002, 08:38 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

MountMod-AJC v4 for SE4 Version 1.78
updated 8/23/2002
http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000002

HISTORY--

v4
1. Completely Revised seeker mount -...
Forum: Space Empires: IV & V August 23rd, 2002, 06:37 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

No - I thought they were, I missed that.. ugh , as u thought ,the damage doesnt register as the heightened damage. Time to rethink this mount and send my save game to Aaron. It gives an increase in...
Forum: Space Empires: IV & V August 21st, 2002, 06:41 AM
Replies: 6
Views: 1,681
Posted By AJC
Re: Gravitational Quantum Resonators

In the stellar manipulation window -

You will have to select your warp point opening ship

then select the Stellar Manipulation button

then select open warp point

in the 2nd window to...
Forum: Space Empires: IV & V August 21st, 2002, 06:28 AM
Replies: 18
Views: 3,661
Posted By AJC
Re: Other SE4 Forums

<font size="2" face="Verdana, Helvetica, sans-serif">Family?! http://forum.shrapnelgames.com/images/icons/shock.gif ...oh yeah.. family....I remember now...so that whos running around up stairs......
Forum: Space Empires: IV & V August 21st, 2002, 05:26 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

MountMod-AJC v3.1 for SE4 Version 1.78

As requested I have spread out the technology requirements so that some of the new mounts are easier to get. I also made modifications to some of the mounts...
Forum: SEIV Scenarios and Mods August 21st, 2002, 05:19 AM
Replies: 401
Views: 103,682
Posted By AJC
Re: Space Empires IV: Data/Sound/Graphic

MountMod-AJC v5.1 for SE4 Gold Version 1.78
updated 9/8/2002

1031531970.zip (http://forum.shrapnelgames.com/newuploads/1031531970.zip)

HISTORY--

v5.1
1. Added intro screen
Forum: Space Empires: IV & V August 21st, 2002, 02:43 AM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

..thanks for the feedback !!

I thought about the length of time and have considered shortening the research flow time for mount tech.

I was concerned that the mounts could overwhelm the game...
Forum: Space Empires: IV & V August 20th, 2002, 08:49 PM
Replies: 47
Views: 6,250
Posted By AJC
Re: Mount Mod for v1.78

anybody tried this mount mod- any feedback- ideas?
Forum: Space Empires: IV & V August 18th, 2002, 06:24 PM
Replies: 69
Views: 12,203
Posted By AJC
Re: The Future for SE IV? Does it have one?

I think SE4 is one of those games that will always have some life , as a cult classic.

I am so glad to hear the future plans for the SE series. Thats all great news.

Congrats to Aaron for...
Showing results 51 to 75 of 281

 
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