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Showing results 76 to 99 of 99
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Posts Made By:
CombatSquirrel
Forum:
Space Empires: IV & V
December 3rd, 2001, 06:41 AM
Replies:
8
Big Announcement tommorow...
Views:
1,582
Posted By
CombatSquirrel
Re: Big Announcement tommorow...
Awww, man! Tomorrow is like 19 hours away in Zulu Time...
CombatSquirrel
Forum:
Space Empires: IV & V
December 3rd, 2001, 06:26 AM
Replies:
809
A pirates life for me...
Views:
75,860
Posted By
CombatSquirrel
Re: A pirates life for me...
I've also thought about how cool it would be to use some kind of towing ability. Also, the ability to hold an enemy vehicle immobile by tractor beam could be really awesome for some strategies......
Forum:
Space Empires: IV & V
November 24th, 2001, 10:26 PM
Replies:
27
Off Topic Q for Richard
Views:
4,314
Posted By
CombatSquirrel
Re: Off Topic Q for Richard
anyone else suddenly reminded of the ol' TV show The Prisoner?
"I am not a number... I am a Free Man!"
CombatSquirrel
Forum:
Space Empires: IV & V
November 18th, 2001, 03:53 AM
Replies:
2
Display Properties of Technology for Mods
Views:
1,223
Posted By
CombatSquirrel
Re: Display Properties of Technology for Mods
S-J,
Thank you. I was just hoping that I'd missed something...
CombatSquirrel
Forum:
Space Empires: IV & V
November 17th, 2001, 06:46 AM
Replies:
2
Display Properties of Technology for Mods
Views:
1,223
Posted By
CombatSquirrel
Display Properties of Technology for Mods
Open question to the adepts...
In a particular modified tech tree, there are several different ways to get components in the same Family Group #.
The Components.txt file has them listed in...
Forum:
Space Empires: IV & V
November 12th, 2001, 06:18 AM
Replies:
4
Devnulmod dead?
Views:
1,337
Posted By
CombatSquirrel
Re: Devnulmod dead?
V'ger,
Devnullmod is still being played though. It is used, occasionally, on PBW and remains one of the better balanced and conceived mods I've seen around.
Forum:
Space Empires: IV & V
November 7th, 2001, 05:23 AM
Replies:
20
Neutral Challange on PBW
Views:
5,617
Posted By
CombatSquirrel
Re: Neutral Challange on PBW
The Nyuk-Nyuk Republic!
The Last Neutral Race is preparing to be led on its Maiden voyage beyond its watery Homeworld. Those friendly, translucent blue, methane breathing merchants are finally...
Forum:
Space Empires: IV & V
November 7th, 2001, 05:03 AM
Replies:
51
Beyond the Horizon
Views:
12,452
Posted By
CombatSquirrel
Re: Beyond the Horizon
You have my attention as well.
Forum:
Space Empires: IV & V
November 6th, 2001, 07:46 AM
Replies:
20
Neutral Challange on PBW
Views:
5,617
Posted By
CombatSquirrel
Re: Neutral Challange on PBW
The game is waiting for just ONE MORE PLAYER!
We will not kick off until we have this Last, lucky contestant isolated in the final remaining hot seat of our specially constructed, PBW immersion...
Forum:
Space Empires: IV & V
November 3rd, 2001, 06:44 PM
Replies:
4
PBW game IDEA, 12 hour marathon
Views:
2,283
Posted By
CombatSquirrel
Re: PBW game IDEA, 12 hour marathon
Sounds great!
Of course my wife and family would have a hard time with me paying for the priviledge of skipping out on all my duties from dawn to dusk on a Saturday... and I work occasionally on...
Forum:
Space Empires: IV & V
November 3rd, 2001, 04:46 PM
Replies:
20
Neutral Challange on PBW
Views:
5,617
Posted By
CombatSquirrel
Re: Neutral Challange on PBW
Hear Ye! Hear Ye!
Do to an amazingly fortuitous set of events, there is yet, for a VERY limited time only, a space open in the highly touted, intergalactical hearalded NEUTRAL CHALLANGE on the...
Forum:
Space Empires: IV & V
October 31st, 2001, 12:57 AM
Replies:
22
Alien Races
Views:
3,274
Posted By
CombatSquirrel
Re: Alien Races
Thanks, Phoenix-D
Is anyone else currently working a massive, racially-biased technology tree? It looks very doable, but challenging.
Forum:
Space Empires: IV & V
October 31st, 2001, 12:39 AM
Replies:
22
Alien Races
Views:
3,274
Posted By
CombatSquirrel
Re: Alien Races
quote:
Metheglyn:
The problem is that when the Components.txt file passed 512Kb, the components at the bottom of the file never became available in the game.
I am really working hard at...
Forum:
Space Empires: IV & V
October 30th, 2001, 05:55 AM
Replies:
16
System wide abilities
Views:
2,911
Posted By
CombatSquirrel
Re: System wide abilities
Baron Munchausen,
You've made some great suggestions, seem very knowledgeable, and have often made reference to the changes you've made in your custom mod... any chance of letting the rest of us...
Forum:
Space Empires: IV & V
October 30th, 2001, 05:47 AM
Replies:
4
Non-trivial component calculation times
Views:
1,392
Posted By
CombatSquirrel
Re: Non-trivial component calculation times
Which would make sense if you were doing testing by constantly updating and modifying the components file, but definately slow down the calculation time...
Forum:
Space Empires: IV & V
October 26th, 2001, 02:30 AM
Replies:
7
Mod limiters on capturing alien Tech
Views:
1,723
Posted By
CombatSquirrel
Re: Mod limiters on capturing alien Tech
Perfect.
Thanks again.
Forum:
Space Empires: IV & V
October 26th, 2001, 01:42 AM
Replies:
20
Neutral Challange on PBW
Views:
5,617
Posted By
CombatSquirrel
Re: Neutral Challange on PBW
(hehehe... another sucker for the meatgrinder...)
Forum:
Space Empires: IV & V
October 26th, 2001, 01:33 AM
Replies:
809
A pirates life for me...
Views:
75,860
Posted By
CombatSquirrel
Re: A pirates life for me...
Well, I am getting the biggest kick out of both playing it, and figuring out how it works.
There is alot of thought and work in there. And you've changed everything just enough to throw off any...
Forum:
Space Empires: IV & V
October 26th, 2001, 01:28 AM
Replies:
20
Neutral Challange on PBW
Views:
5,617
Posted By
CombatSquirrel
Re: Neutral Challange on PBW
Boogie on over to the PBW site and sign-up... that is if you think you're up to the Challenge.
The game hasn't started yet, and there were still 3 or 4 spaces open to the very best and bravest...
Forum:
Space Empires: IV & V
October 26th, 2001, 01:13 AM
Replies:
7
Mod limiters on capturing alien Tech
Views:
1,723
Posted By
CombatSquirrel
Mod limiters on capturing alien Tech
I seem to remember reading about a way to develop technology that is restricted at the beginning of a game, like a racial trait, to certain players, but that could still be "learned" through...
Forum:
Space Empires: IV & V
October 26th, 2001, 12:59 AM
Replies:
20
Neutral Challange on PBW
Views:
5,617
Posted By
CombatSquirrel
Re: Neutral Challange on PBW
There are some really solid reasons for this to be an interesting game.
Because there are no empire points, cultural modifiers, or specialized techs available to the Neutral Races this is probably...
Forum:
Space Empires: IV & V
October 26th, 2001, 12:48 AM
Replies:
809
A pirates life for me...
Views:
75,860
Posted By
CombatSquirrel
Re: A pirates life for me...
I thought I was gonna learn something.
You did some really clever things with the Buckytubes too. VERY cool.
Why did you decrease the repair capability of the standard shipyards?
Forum:
Space Empires: IV & V
October 26th, 2001, 12:29 AM
Replies:
809
A pirates life for me...
Views:
75,860
Posted By
CombatSquirrel
Re: A pirates life for me...
S-J,
Just looking over the mod files for P&N 2.4C to learn a little, and I noticed that your ship and fleet training facilities seem to LOSE effectiveness as you progress technologically. Fleet...
Forum:
Space Empires: IV & V
October 25th, 2001, 03:24 AM
Replies:
20
Neutral Challange on PBW
Views:
5,617
Posted By
CombatSquirrel
Re: Neutral Challange on PBW
The Zynarra Holdings has waited DECADES for this opportunity. We are soooo tired of all you guys playing nicey-nice to us at first. Oh, sure, for the first few years it's all buddy-buddy. Trade...
Showing results 76 to 99 of 99
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