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Search: Posts Made By: Dralasite
Forum: Space Empires: IV & V January 11th, 2003, 02:01 AM
Replies: 48
Views: 7,146
Posted By Dralasite
Re: New Weapon Concepts

Ugh, thats bad http://forum.shrapnelgames.com/images/icons/icon7.gif

But weapons that only damage population growth/happiness/etc. would be another cool idea.

Do they have supply deleting...
Forum: Space Empires: IV & V January 11th, 2003, 01:50 AM
Replies: 19
Views: 2,680
Posted By Dralasite
Re: Do we need larger mines than small?

Sure, 100 large mines are better than 100 small mines.
Forum: Space Empires: IV & V January 10th, 2003, 10:38 PM
Replies: 43
Views: 6,350
Posted By Dralasite
Re: physicist call

Timstone,

Thanks for those links! I love to read that stuff as well.
Forum: Space Empires: IV & V January 10th, 2003, 06:51 PM
Replies: 20
Views: 3,672
Posted By Dralasite
Re: Planet Movement?

If you had another black hole somewhere, wouldn't gravity pull each one toward the other? So you could just create and destroy black holes right in front of the one you wanted to move to start it in...
Forum: Space Empires: IV & V January 10th, 2003, 06:24 PM
Replies: 43
Views: 6,350
Posted By Dralasite
Re: physicist call

A spud gun isn't useless as a weapon, you just need a larger mount for it http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V January 10th, 2003, 06:22 PM
Replies: 48
Views: 7,146
Posted By Dralasite
Re: New Weapon Concepts

A weapon that mothballs the ship it hits.

A weapon that randomly changes components on a ship.

A PDC destroying weapon http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V January 10th, 2003, 06:11 PM
Replies: 15
Views: 4,547
Posted By Dralasite
Re: The "Birth-of-a-new-mod" Thread!

Ok, I had another mod idea. What if (nearly) every tech area was a "racial" tech? So at the beginning of the game you had to choose what tech you could ever research for the whole game? You'd want...
Forum: Space Empires: IV & V January 8th, 2003, 01:18 AM
Replies: 15
Views: 4,547
Posted By Dralasite
Re: The "Birth-of-a-new-mod" Thread!

This may exist in some form or another, but I would like mods where you have to choose things that have negative implications as well as positive. Examples:

1. components that give you +attack...
Forum: Space Empires: IV & V January 7th, 2003, 10:37 PM
Replies: 36
Views: 6,670
Posted By Dralasite
Re: Your favourite shipset?

Phong is cool. I currently like the shipset whose name I can't remember http://forum.shrapnelgames.com/images/icons/icon9.gif It is a green shipset and the race picture is a girl with shaded...
Forum: Space Empires: IV & V January 7th, 2003, 10:31 PM
Replies: 43
Views: 6,350
Posted By Dralasite
Re: physicist call

I don't know this but it makes sense that planets and stars are close to spherical because gravity isn't a "directional" force, being a curvature of space/time. Most celestial bodies arn't perfect...
Forum: Space Empires: IV & V January 7th, 2003, 06:06 PM
Replies: 43
Views: 6,350
Posted By Dralasite
Re: physicist call

How about Implosion for a cool gravity based damage type? Make the ship weigh so much it collapses on itself.

Don't forget about neutron stars, as well. They are stars that didn't quite have...
Forum: Space Empires: IV & V January 7th, 2003, 12:40 AM
Replies: 562
Views: 65,573
Posted By Dralasite
Re: Lurk Report HERE

Nice to see the Lurk Report back in action!
Forum: Space Empires: IV & V January 7th, 2003, 12:35 AM
Replies: 34
Views: 5,507
Posted By Dralasite
Re: Anybody here play Traveller?

Whoops, double post.

[ January 06, 2003, 22:35: Message edited by: Dralasite ]
Forum: Space Empires: IV & V January 7th, 2003, 12:13 AM
Replies: 34
Views: 5,507
Posted By Dralasite
Re: Anybody here play Traveller?

Yeah, balance was just a joke in palladium games, especially rifts. The techno-wizard or techno-psi is a cool concept, too bad magic was so wimpy in rifts. You can make them much better in gurps
...
Forum: Space Empires: IV & V December 27th, 2002, 05:12 PM
Replies: 34
Views: 5,507
Posted By Dralasite
Re: Anybody here play Traveller?

Thats funny! I was never lucky enough to play with a subcompact or compact. In fact, I was pretty terrible at Car Wars. I always wound getting all my weapson destroyed and then ramming another car...
Forum: Space Empires: IV & V December 27th, 2002, 05:04 PM
Replies: 1,631
Views: 148,762
Posted By Dralasite
Re: OT: The House of 1001+ Avatars

I guess evil tech eyes are everywhere http://forum.shrapnelgames.com/images/icons/icon10.gif . I would have sworn that spluggorth artwork was on the back cover of one of their books.

I've been...
Forum: Space Empires: IV & V December 27th, 2002, 04:49 PM
Replies: 29
Views: 5,044
Posted By Dralasite
Re: mathematical formulaes

Sure, but using the combat simulator isn't going to give you a nice table of numerical weapon comparisons. The combat simulator takes a lot longer, and the results would only be valid for those...
Forum: Space Empires: IV & V December 26th, 2002, 10:17 PM
Replies: 29
Views: 5,044
Posted By Dralasite
Re: mathematical formulaes

OK, how about

average over distance d = 0 to 20 of (chance to hit at range d * damage at range d)

for direct fire only (not counting combat sensors, ecm, race bonus, etc.). One problemo would...
Forum: Space Empires: IV & V December 26th, 2002, 10:02 PM
Replies: 34
Views: 5,507
Posted By Dralasite
Re: Anybody here play Traveller?

<font size="2" face="Verdana, Helvetica, sans-serif">No doubt http://forum.shrapnelgames.com/images/icons/icon10.gif ! It was pretty funny how every city had the same layout as that map. For me,...
Forum: Space Empires: IV & V December 26th, 2002, 09:11 PM
Replies: 10
Views: 2,402
Posted By Dralasite
Re: Favorite Mod Techs/Components

Yay, leaky shields and armor!

The idea is that the armor/shield protection allows some of the damage to go through before the armor or shields are destroyed. For example, if you had 50kt of armor...
Forum: Space Empires: IV & V December 26th, 2002, 08:44 PM
Replies: 29
Views: 5,044
Posted By Dralasite
Re: mathematical formulaes

Combat sensors/ecm/etc. all have the same effect on any direct fire weapon, right? So it would simplify things to ignore them.

Seekers don't really fit into the formula anyway. Their...
Forum: Space Empires: IV & V December 26th, 2002, 08:35 PM
Replies: 14
Views: 2,494
Posted By Dralasite
Re: Which components get hit first?

Thanks for the info! Maybe someone will put it into the newbie faq. I'll copy & paste this (with credit to you) into the post if that is ok.
Forum: Space Empires: IV & V December 26th, 2002, 04:51 PM
Replies: 29
Views: 5,044
Posted By Dralasite
Re: mathematical formulaes

You could do an average of the hit rate over all the ranges (from 0-20) to get a number to compare range and accuracy. But seekers would probably come out looking better than they are. Also it...
Forum: Space Empires: IV & V December 24th, 2002, 11:18 PM
Replies: 123
Views: 13,720
Posted By Dralasite
Re: "Gamey" tactics like "Rock, none" races

I agree with SJ, I like having to make the choice between weapon types, and potentially choosing more than one. It adds a nice element of strategy to the game vs. "who can generate the most ppb...
Forum: Space Empires: IV & V December 24th, 2002, 11:09 PM
Replies: 562
Views: 65,573
Posted By Dralasite
Re: Lurk Report HERE

I do read the Lurk report! The lack of response is for good reason. The report covers everything that is interesting, what is left to talk about? ...
Showing results 101 to 125 of 132

 
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