.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 126 to 150 of 177
Search took 0.01 seconds; generated 83 minute(s) ago.
Search: Posts Made By: jp10
Forum: WinSPWW2 November 3rd, 2016, 01:42 AM
Replies: 3
Views: 2,907
Posted By jp10
Re: Quirk/Bug

14481
"Able Fox Five to Able Fox. I've got a target but you gotta to be patient."
Forum: WinSPMBT November 2nd, 2016, 01:16 AM
Replies: 32
Views: 20,135
Posted By jp10
Re: Your Favorite Movie Quotes

The Good, The Bad and the Ugly:

"When you have to shoot, shoot; don't talk."
- Tuco Benedicto Pacifico Juan Maria Ramirez...(played by Eli Wallach)
Forum: TO&Es November 1st, 2016, 01:05 AM
Replies: 27
Views: 15,513
Posted By jp10
Re: USA: Early M4 hulls with L40 gun?

Oh, we'll always find something to talk about, It seems many of us have a lot of time on our hands. Speaking of which, why aren't you in a hurry? What are you up to? Inquiring idiots have nothing...
Forum: TO&Es October 31st, 2016, 08:43 PM
Replies: 27
Views: 15,513
Posted By jp10
Re: USA: Early M4 hulls with L40 gun?

From reading the manual, and looking at the diagrams it seems that only the threaded front part of the breech where the barrel screws into would be in the measurement.
3. DESCRIPTION OP...
Forum: TO&Es October 31st, 2016, 11:33 AM
Replies: 770
Views: 454,506
Posted By jp10
Re: APC Development and related topics.

Many of these concepts are driven by current problems on the battlefield. IFV's that are used as close support against urban defenses more than anti-vehicle, single shot anti-ambush RPG...
Forum: TO&Es October 30th, 2016, 09:03 PM
Replies: 27
Views: 15,513
Posted By jp10
Re: USA: Early M4 hulls with L40 gun?

According to FM 23-95 75-MM TANK GUN M2 (MOUNTED IN MEDIUM TANK M3)
May 4, 1942, the gun was measured "Length (muzzle to rear face of breech ring)". I would imagine it would be the same for the...
Forum: TO&Es October 30th, 2016, 01:03 AM
Replies: 27
Views: 15,513
Posted By jp10
Re: USA: Early M4 hulls with L40 gun?

the M4A3E2 Assault Tank had Grousers fitted to the tracks. Don't forget about Grousers. Other than the US, the Free French units received one M4A3E2.
I am psychologically crushed beyond relief...
Forum: TO&Es October 24th, 2016, 10:35 PM
Replies: 13
Views: 7,287
Posted By jp10
Re: Was the Type 99 Antiaircraft Sight ever Used?

WW2 British PAC (Parachute and Cable) launchers PAC consisted of a small rocket trailing a steel cable, which shot vertically 300-400ft into the air and then descended on parachute. The rockets...
Forum: TO&Es October 19th, 2016, 08:19 PM
Replies: 13
Views: 7,287
Posted By jp10
Re: Was the Type 99 Antiaircraft Sight ever Used?

Biplane opposition during Japanese military operations in the 1930's China were not uncommon and the concept of massed Infantry fire against them would be better than nothing. More of a left over...
Forum: WinSPWW2 October 17th, 2016, 09:54 PM
Replies: 33
Views: 19,542
Posted By jp10
Re: game Preferences settings

If it is a 'God view' game it is with a small letter 'g'.
Units will go out of contact and not answer calls for fire missions. Units will suppress and not rally and carry out your orders. If you...
Forum: Campaigns, Scenarios & Maps October 9th, 2016, 02:55 PM
Replies: 25
Views: 11,052
Posted By jp10
Re: Preventing AI Suicide?

"...not counter attack to re-take V-Hexes."

But will they still not move and react to opposing units coming close? I thought they would become locally mobile due to being attacked, they just...
Forum: WinSPWW2 September 20th, 2016, 10:05 AM
Replies: 4
Views: 3,450
Posted By jp10
Re: Armor in Battle

From the description I think it is referencing the weaker side armor found on most MKIV models. Russian sources mention the same effects with 122mm HE. Rather than a Winsp style penetration, the...
Forum: WinSPWW2 September 19th, 2016, 01:26 AM
Replies: 3
Views: 3,267
Posted By jp10
Re: Use of Assault Artillery (or Tank Guns in general) against Infantry

I think the game simulates well that plunging HE fire (Arty) is more effective against Infantry than open sight direct fire. Assault Guns were ideally for attacking bunkers, MG nest and (in some...
Forum: Campaigns, Scenarios & Maps September 17th, 2016, 11:33 PM
Replies: 41
Wishlist: The Next World War
Views: 17,508
Posted By jp10
Re: The Next World War

The main simulation effect is more on operational planning, you make your plan (set the paths for the formation) turn them over to AI and run three turns only controlling the units that would be...
Forum: Campaigns, Scenarios & Maps September 17th, 2016, 09:50 AM
Replies: 41
Wishlist: The Next World War
Views: 17,508
Posted By jp10
Re: The Next World War

The overall 'God' view is not that implausible if you consider you are supposed to be BN or BDE level commander. What is unrealistic is the ability to quickly 'reach' down to squad level and take...
Forum: WinSPWW2 September 6th, 2016, 09:06 PM
Replies: 16
Views: 7,508
Posted By jp10
Re: AP use confusion

Not to argue against the many fine points made here, but in the decade after WW1, during the 'Infantry Tank verses Cruiser Tank' debates, the AP function of the gun was more for an anti-material...
Forum: WinSPMBT September 5th, 2016, 08:42 PM
Replies: 3
Views: 3,292
Posted By jp10
Re: A Vietnam Firefight Recorded Live

If it was 2/7th in Da Nang I would expect this recording was made May - August, about two months before his death.
Forum: Campaigns, Scenarios & Maps September 3rd, 2016, 10:17 PM
Replies: 16
Views: 7,564
Posted By jp10
Re: A0 as Aircraft

When I had made the A0 into an aircraft I just replaced it with a c-130 and renamed it as EC-130. Since it was advised to keep it as a ground unit I have taken a C-130 and renamed it as an EC-130...
Forum: Campaigns, Scenarios & Maps September 3rd, 2016, 01:35 AM
Replies: 16
Views: 7,564
Posted By jp10
Re: A0 as Aircraft

1st scenario is the first 90 minutes 0530-0700 (30 turns) of an airborne assault by 2 battalions. A0 is in an EC-130 ABCCC.
2nd scenario is SOCOM raids to the north of 1st scenario location during...
Forum: Campaigns, Scenarios & Maps September 2nd, 2016, 03:34 PM
Replies: 16
Views: 7,564
Posted By jp10
Re: A0 as Aircraft

Good suggestions but unfortunately it is a historical battle and the A0 for this represents a General who did not land till the third hour which will be scenario#3 in the saga.
Forum: Campaigns, Scenarios & Maps September 2nd, 2016, 08:54 AM
Replies: 16
Views: 7,564
Posted By jp10
Re: A0 as Aircraft

It is an Airborne invasion. I will revert the A0 to an HQ inside the plane and test it on-board along the map edge from game start and not move it.
Forum: Campaigns, Scenarios & Maps September 2nd, 2016, 08:49 AM
Replies: 40
Views: 26,714
Posted By jp10
Re: The Tank is dead

But there is a crew in that MBT and vehicle crews do not like anything burning on the vehicle. The firemore will remove supporting troops, restrict vision by causing fire/smoke to surrounding...
Forum: Campaigns, Scenarios & Maps September 1st, 2016, 09:08 PM
Replies: 16
Views: 7,564
Posted By jp10
A0 as Aircraft

I was reading the pre-planned bombardment thread and it was noted that an off-board (reinforcement) A0 unit causes problems. I have a battle in which the proper A0 is in an airborne Command and...
Forum: Campaigns, Scenarios & Maps August 31st, 2016, 11:27 PM
Replies: 40
Views: 26,714
Posted By jp10
Re: The Tank is dead

Classes on how to warm up your coffee with a laser rangefinder. How to wear a CVC helmet without messing up your hair style. Lectures on "Tank-Tops, appropriate turret wear or Tank Park Trash?" and...
Forum: Campaigns, Scenarios & Maps August 31st, 2016, 11:38 AM
Replies: 40
Views: 26,714
Posted By jp10
Re: The Tank is dead

This is the type of question that will get a respondent an ear full of lemonade.
You postulate a platoon/company defeating an armored battalion/short brigade with little other defining...
Showing results 126 to 150 of 177

 
Forum Jump

All times are GMT -4. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.