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Showing results 151 to 159 of 159
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Posts Made By:
psimancer
Forum:
Space Empires: IV & V
June 15th, 2004, 01:15 AM
Replies:
6
OT-2001 ASO (includes spoiler)
Views:
2,182
Posted By
psimancer
Re: OT-2001 ASO (includes spoiler)
at the end of the movie 2001 dave bowman was brought through a process of metamorphasis into a new state of existence becoming a child on a par with the race that had been guiding humanity through...
Forum:
Space Empires: IV & V
June 14th, 2004, 11:35 AM
Replies:
90
Any "newer" players out there want to play "Noobz in space"
Views:
10,814
Posted By
psimancer
Re: Any "newer" players out there want to play "Noobz in space"
sounds great to me
so what all do we need to do here
lets see we have players so far of
longhorn extreme
goatfoam
psimancer
with imperator fyron being host for us
i can provide a web...
Forum:
Space Empires: IV & V
June 14th, 2004, 05:24 AM
Replies:
90
Any "newer" players out there want to play "Noobz in space"
Views:
10,814
Posted By
psimancer
Re: Any "newer" players out there want to play "Noobz in space"
i'd enjoy joining in let me know here settings are open as far as im concerned let me know where and when
define third party host do you mean a place to upload files to if so i believe i may have...
Forum:
Space Empires: IV & V
June 14th, 2004, 05:12 AM
Replies:
22
AI Gurus: Facility Construction
Views:
4,284
Posted By
psimancer
Re: AI Gurus: Facility Construction
<font size="2" face="sans-serif, arial, verdana">When a high level of Stellar Manipulation is achieved by the AI and if that AI decides, that the monolith facilities Resources will yield the best...
Forum:
SEIV
June 13th, 2004, 10:04 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
437,192
Posted By
psimancer
Re: SE5, Tell Aaron what\'s on your Wish List
i suggest the following
1. scriptable command sequences
2. remote load/launch type and number selection
implementation
1.add to the view command box edit
2. when select launch remote i...
Forum:
Space Empires: IV & V
June 12th, 2004, 05:14 AM
Replies:
12
How to get AI EMpire to Surrender !?
Views:
3,617
Posted By
psimancer
Re: How to get AI EMpire to Surrender !?
actually in a stock game i blockaded a homeworld for 4 turns offered term they refused so i reduced pop then tropop captured at 1500m pop
ai player immediatly surrendered no new message
Forum:
Space Empires: IV & V
June 12th, 2004, 04:49 AM
Replies:
18
Modding Questions, Answers, & Ideas.
Views:
3,742
Posted By
psimancer
Re: Modding Questions, Answers, & Ideas.
useful notes i have found
in depth discussion of how an ai works
and the various triggers for the various states
a bit of cleanup and presentation in a standard faq format might condense from...
Forum:
Space Empires: IV & V
June 11th, 2004, 08:39 PM
Replies:
17
My Current SP Stock Game
Views:
4,370
Posted By
psimancer
Re: My Current SP Stock Game
easy
the windows op sys has been able to accomodate multiple monitors since win 98 zand the card manufacturers have become much more adept at allowing multiple cards to coexist
the best way i...
Forum:
Space Empires: IV & V
June 11th, 2004, 11:49 AM
Replies:
22
AI Gurus: Facility Construction
Views:
4,284
Posted By
psimancer
Re: AI Gurus: Facility Construction
ya'll seem knowledgable here's a 2 question bit of fun
1. 15 searches and no specifics on modding the ai facilities file specifically ehat the heck are these states and how are they determined
...
Showing results 151 to 159 of 159
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