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Search: Posts Made By: jp10
Forum: WinSPWW2 August 29th, 2016, 11:37 AM
Replies: 4
Views: 3,738
Posted By jp10
Re: Damaging Fortifications

According to the game manual it depends on the shell size/armour thickness ratio and the survivability rating of that vehicle. I guess it can also cover 'spall' when the interior surface of...
Forum: WinSPMBT August 29th, 2016, 10:45 AM
Replies: 20
Views: 10,607
Posted By jp10
Re: Odds for hitting a sniper/scout unit

The best way I find to increase attack % vs a sniper is simply to get closer.
My best maneuver sniper drill technique (other than another sniper) translated into WINSP format is to suppress the...
Forum: WinSPMBT August 28th, 2016, 10:36 AM
Replies: 20
Views: 10,607
Posted By jp10
Re: Odds for hitting a sniper/scout unit

As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next...
Forum: Campaigns, Scenarios & Maps August 28th, 2016, 10:22 AM
Replies: 76
Views: 34,476
Posted By jp10
Re: Acceptable US Casualties Against 3rd World Armies

I am building a series of scenarios right now where I am using edits to unit's Experience, Morale, Speed, Ammo...etc to reflect the historical factors of leadership,supply, situational awareness and...
Forum: WinSPWW2 August 28th, 2016, 10:00 AM
Replies: 8
Question: Dismounting Crews
Views: 3,810
Posted By jp10
Re: Dismounting Crews

I a situation where I have 'parked' transports not needed for a battle, I will use the best choices for 'medic evacuation' transports. I use them to run forward and bring back bailed-out crews I am...
Forum: WinSPWW2 August 27th, 2016, 12:28 PM
Replies: 11
Views: 6,375
Posted By jp10
Re: New, rare or unreliable equipment

If I may, another way to reflect a limited fuel situation without dice rolls is to allow the affected side to move vehicles only every other turn. Infantry becomes your primary offensive weapon and...
Forum: WinSPMBT August 20th, 2016, 10:59 AM
Replies: 7
Views: 3,378
Posted By jp10
Re: Survivability and aircraft

My main idea about this was helicopter passengers, I thought the game would just auto include crews. I thought it would introduce a random SAR aspect into the planning and background action of a...
Forum: WinSPMBT August 19th, 2016, 11:04 PM
Replies: 20
Views: 10,607
Posted By jp10
Re: Odds for hitting a sniper/scout unit

Did not change a thing. It just showed the same % no matter what weapon, so I cycled thru all my available targets till I found two Bavarian Creme filled Doughnuts with a 100% chance of being...
Forum: WinSPMBT August 19th, 2016, 09:05 PM
Replies: 20
Views: 10,607
Posted By jp10
Re: Odds for hitting a sniper/scout unit

What if you deactivate weapon #1 and use the T key? Will it show weapon2 prob? I know I could try it myself but I am eating ice cream with whipped cream at the moment. :D
Forum: WinSPMBT August 18th, 2016, 05:07 PM
Replies: 7
Views: 3,378
Posted By jp10
Re: Survivability and aircraft

Thanks, but RATS! i was hoping at least helicopter passengers might benefit. Well, I hope they have their insurance paid up.
Forum: WinSPMBT August 18th, 2016, 09:47 AM
Replies: 7
Views: 3,378
Posted By jp10
Survivability and aircraft

As I understand it, the Survivability rating effects crew bailout from a killed vehicle. Aircraft (especially helicopters) seem to all have a 0 (zero), if this was increased would aircrews have a...
Forum: Campaigns, Scenarios & Maps August 18th, 2016, 12:16 AM
Replies: 3
Views: 3,042
Posted By jp10
Re: Scenario editor TO&E modification

What I have done so far is bought an extra sniper, then cross attached all the sub units I did not need/had to eliminate to get the feel of the historical deployment then deleted the sniper unit...
Forum: TO&Es August 18th, 2016, 12:00 AM
Replies: 6
Views: 2,866
Posted By jp10
Re: C-130 carry amount

Thanks, I only need two of the 14 planes to carry vehicles so i changed the carry weight from 255 to 164 and was able to squeeze a few more paratroopers in. I still had to trim some of the squads...
Forum: TO&Es August 17th, 2016, 01:10 AM
Replies: 6
Views: 2,866
Posted By jp10
C-130 carry amount

Since a C-130 can carry a RL capacity of 92 passengers, 72 combat troops or 64 paratroopers is there a game reason why a C-130 has a carry capacity of 55?
Forum: Campaigns, Scenarios & Maps August 16th, 2016, 12:06 AM
Replies: 3
Views: 3,042
Posted By jp10
Scenario editor TO&E modification

If I "buy" a unit and delete elements from it in the scenario editor to match a less than 100% deployment, am I correct that it would not prevent the scenario working for other players whom downloads...
Forum: TO&Es August 14th, 2016, 12:31 PM
Replies: 770
Views: 454,506
Posted By jp10
Re: APC Development and related topics.

In the pic is a good view of what appears to be a M2 MG, length of about 1,654 mm (65.1 in). Import it into a photo program (I;m away from my PC atm) and use that as a measure for a rough guess. ...
Forum: WinSPWW2 August 9th, 2016, 11:19 PM
Replies: 11
Views: 5,143
Posted By jp10
Re: Campaign Oddity

As I recall, if a crewed unit is killed or crew dismounted, the game creates a crew and progressively numbers it. Is it possible that when L0,L1,L2 were killed a crew survived as L3 and when you...
Forum: WinSPMBT August 8th, 2016, 12:05 AM
Replies: 14
Views: 7,232
Posted By jp10
Re: 640x480

I use 1024x768, full screen.
Forum: Campaigns, Scenarios & Maps August 7th, 2016, 11:57 PM
Replies: 76
Views: 34,476
Posted By jp10
Re: Acceptable US Casualties Against 3rd World Armies

If you increased the cost of the unit in the editor, would the other side not get more points for inflicting losses? You might eliminate a company but the loss of your platoon gives more points than...
Forum: Campaigns, Scenarios & Maps August 6th, 2016, 12:30 AM
Replies: 3
Views: 3,007
Posted By jp10
Scenario design and CD version of game

It one is designing a scenario with the Cd version of the game, is there any feature that should not be used to ensure use by all WINSP users?
Forum: WinSPMBT July 29th, 2016, 11:25 AM
Replies: 10
Views: 5,836
Posted By jp10
Re: Confusion about leader rank in editor

Winner,Winner, Chicken Dinner! Thanks to all. Brit/capture/id# change it is.
Forum: WinSPMBT July 29th, 2016, 01:12 AM
Replies: 10
Views: 5,836
Posted By jp10
Re: Confusion about leader rank in editor

But that would sink my boat,(and anyone's doing what I am doing, so to speak). I am using a RED OOB to represent a Soviet armed Caribbean force with an UK colony heritage that needs a UK rank...
Forum: WinSPMBT July 27th, 2016, 09:25 PM
Replies: 10
Views: 5,836
Posted By jp10
Re: Confusion about leader rank in editor

Thanks S_R,

I'm in the editor in the "modify unit data" function (not the change unit type). There is a button for modifying unit leader data including name and rank.
Forum: WinSPMBT July 27th, 2016, 06:29 PM
Replies: 10
Views: 5,836
Posted By jp10
Confusion about leader rank in editor

Greetings again,
I am trying to create a specific force in the editor and am bewildered by the system to change rank names. I know by searching and reading the forum post that the rank names are...
Forum: TO&Es July 24th, 2016, 11:37 AM
Replies: 15
Views: 7,401
Posted By jp10
Re: T-14 and BMP Armata Stats

At the risk of you already having these.

Cold War published 1963:

http://i490.photobucket.com/albums/rr269/jptn/SRP%201963_zpscdruwuqw.jpg

1940-49:
...
Showing results 151 to 175 of 177

 
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