Forum: Space Empires: IV & V
October 18th, 2004, 09:55 PM
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Replies: 80
Views: 9,085
Re: New Adamant Mod Game with RPG required.
I think this count is right, feel free to correct me:
4 Organics
1 Physical
2 Magical
The reason I chose organic was because of the inherent regen trait and the fact that they seem the most...
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Forum: Space Empires: IV & V
October 18th, 2004, 09:15 PM
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Replies: 1,103
Views: 86,676
Re: Adamant Mod Discussion Thread (0.15.00 Release
I like the sound of not needing bays to launch units. It would make a race capable of doing it unique, provided it isn't too powerful. Or possibly even just increasing the number of units that bays...
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Forum: Space Empires: IV & V
October 18th, 2004, 02:54 AM
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Replies: 80
Views: 9,085
Re: New Adamant Mod Game with RPG required.
I'll play. I've been playing Solo Adamant for a while now, reporting bugs to Fyron. I think its time for something more adventurous. I'll be playing an organic race using the Pequeninos shipset. I...
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