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Showing results 201 to 218 of 218
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Posts Made By:
Baal
Forum:
Space Empires: IV & V
April 6th, 2001, 04:14 PM
Replies:
9
Intelligence idea
Views:
3,812
Posted By
Baal
Intelligence idea
It is my opinion that the intel operations are to powerful. I think there should be ways to limit it and so I've come up with an idea.
My idea was an option for intel that for things like PPP or...
Forum:
Space Empires: IV & V
April 2nd, 2001, 03:29 PM
Replies:
6
new race suggestion: Lemmings ?
Views:
1,942
Posted By
Baal
Re: new race suggestion: Lemmings ?
I think that we would have to resurect the old "stupid" AI for this race. It would be fitting
Forum:
Space Empires: IV & V
March 29th, 2001, 05:09 PM
Replies:
648
OT: How old are you ?
Views:
125,458
Posted By
Baal
Re: OT: How old are you ?
Good one Nitram.
I'm 16, still in High School, and have plenty of game playing time on my hands.
Forum:
Space Empires: IV & V
March 28th, 2001, 06:33 AM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
6,822
Posted By
Baal
Re: Point Def. too tough against missiles-change it.
One of my missile solving problems was to make a flare/decoy missile that could absorb 2 or 3 PDC hits and place it as the first weapon on your ship with normal missiles after. Since the weapons...
Forum:
Space Empires: IV & V
March 28th, 2001, 06:24 AM
Replies:
13
Spinal Mounted Guns
Views:
2,205
Posted By
Baal
Re: Spinal Mounted Guns
Why don't you just call the damn thing a Seige Cannon. Reminds me of the cannon in HW:C
Forum:
Space Empires: IV & V
March 28th, 2001, 12:36 AM
Replies:
41
Top 5 Games You Play
Views:
7,967
Posted By
Baal
Re: Top 5 Games You Play
1. SE4
2. Carmageddon 3 (Fun because it's saddistic)
3. Freespace 2 (Best flight sim of all time)
4. Freespace (2nd best flight sim of all time)
5. Quake 3 Arena
#1 is fun to play
#2-5 are...
Forum:
Space Empires: IV & V
March 27th, 2001, 02:21 AM
Replies:
12
Weapons Modding
Views:
1,639
Posted By
Baal
Weapons Modding
Can I make a weapon that destroys only certain components? I would like to know because some of my ideas hinge on the idea that I can mod the weapons to just destroy a certain component.
I was...
Forum:
Space Empires: IV & V
March 26th, 2001, 05:50 AM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
6,822
Posted By
Baal
Re: Point Def. too tough against missiles-change it.
I agree completely. Even a PCD I can take down hordes of missiles. I was thinking though that we could change the hit points on the missiles so that they can withstand more PDC punishment. It...
Forum:
Space Empires: IV & V
March 24th, 2001, 09:39 PM
Replies:
27
Does Anyone Use Escorts?
Views:
6,888
Posted By
Baal
Re: Does Anyone Use Escorts?
It would be a good Idea to add movement points to smaller ship hulls. A sort of bonus so that there is an insentive to use the smaller hulls later in the game. And I never thought it made much...
Forum:
Space Empires: IV & V
March 23rd, 2001, 01:15 AM
Replies:
5
Regarding the Shipping of SE4
Views:
1,713
Posted By
Baal
Regarding the Shipping of SE4
I'm about to order the game but I need to know which courier Shrapnel Games uses to ship the game. Is it UPS or the US Postal Service?
Forum:
Space Empires: IV & V
March 22nd, 2001, 01:14 AM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
3,802
Posted By
Baal
Re: Suggestions for better AI resource management and better Ground combat
My idea for improved ground combat would be making it an integral part of the game in the first place. Simply make it so when you glass a planet everyone declares war on you. That way you would...
Forum:
Space Empires: IV & V
March 22nd, 2001, 01:04 AM
Replies:
19
Remote mining reduces production?
Views:
3,915
Posted By
Baal
Re: Remote mining reduces production?
In my opinion there should be an official change to this. Like making the production 2x or 3x of what it normally does so there is a reason to do remote mining. That would also make a reason to...
Forum:
Space Empires: IV & V
March 7th, 2001, 09:00 AM
Replies:
0
Extreme OT: How to make your heart leap out of your chest.
Views:
1,447
Posted By
Baal
Extreme OT: How to make your heart leap out of your chest.
OK, I'm sittin' on my couch reading a book and my friend calls up. "Dude there's a paper due tomorrow."
Baal's Brain:
OH MY !@#%$^ing GOD!!
WHAT THE HELL AM I GOING TO DO?
(hours upon hours...
Forum:
Space Empires: IV & V
March 6th, 2001, 04:30 PM
Replies:
7
Making a more challenging game
Views:
2,230
Posted By
Baal
Re: Making a more challenging game
My idea on making a tough game is choose 10 planets to begin with, high bonous, high difficulty and have random neutrals on. Start the game and switch to be one of the neutral players.
It sure is...
Forum:
Space Empires: IV & V
March 6th, 2001, 12:11 AM
Replies:
19
Natives
Views:
5,681
Posted By
Baal
Re: Natives
I like this idea. It sounds like it could be easy to stick pre-space flight races in. just make neutrals that have no colonization tech.
I think that neutrals should get a bouns on their...
Forum:
Space Empires: IV & V
February 25th, 2001, 08:22 PM
Replies:
2
Cloaking Tec, next level.
Views:
1,472
Posted By
Baal
Re: Cloaking Tec, next level.
An expansion on your thought. Maybe a facility that cloaks the planet so that it is invisible.
If they can not see the planet they can not colonize it.
Forum:
Space Empires: IV & V
February 19th, 2001, 06:18 PM
Replies:
20
Rebelious Planets
Views:
4,982
Posted By
Baal
Re: Rebelious Planets
I think that this would be a good idea. Giving the rebelling faction some ships and all. I mean what's so bad about a planet rebelling, you can just put it down. If it has ships it has some sort...
Forum:
Space Empires: IV & V
February 19th, 2001, 05:57 PM
Replies:
8
Never enough Tech's, here's some ideas
Views:
1,993
Posted By
Baal
Re: Never enough Tech\'s, here\'s some ideas
I don't see why you don't make this Universal Colony component dependant on just having colonizing capabilites of all 3 planet types. At level one of each you have all the colonizing tech, why would...
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