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Showing results 201 to 218 of 218
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Search: Posts Made By: Baal
Forum: Space Empires: IV & V April 6th, 2001, 04:14 PM
Replies: 9
Views: 3,812
Posted By Baal
Intelligence idea

It is my opinion that the intel operations are to powerful. I think there should be ways to limit it and so I've come up with an idea.

My idea was an option for intel that for things like PPP or...
Forum: Space Empires: IV & V April 2nd, 2001, 03:29 PM
Replies: 6
Views: 1,942
Posted By Baal
Re: new race suggestion: Lemmings ?

I think that we would have to resurect the old "stupid" AI for this race. It would be fitting
Forum: Space Empires: IV & V March 29th, 2001, 05:09 PM
Replies: 648
Views: 125,458
Posted By Baal
Re: OT: How old are you ?

Good one Nitram.

I'm 16, still in High School, and have plenty of game playing time on my hands.
Forum: Space Empires: IV & V March 28th, 2001, 06:33 AM
Replies: 35
Views: 6,822
Posted By Baal
Re: Point Def. too tough against missiles-change it.

One of my missile solving problems was to make a flare/decoy missile that could absorb 2 or 3 PDC hits and place it as the first weapon on your ship with normal missiles after. Since the weapons...
Forum: Space Empires: IV & V March 28th, 2001, 06:24 AM
Replies: 13
Views: 2,205
Posted By Baal
Re: Spinal Mounted Guns

Why don't you just call the damn thing a Seige Cannon. Reminds me of the cannon in HW:C
Forum: Space Empires: IV & V March 28th, 2001, 12:36 AM
Replies: 41
Views: 7,967
Posted By Baal
Re: Top 5 Games You Play

1. SE4
2. Carmageddon 3 (Fun because it's saddistic)
3. Freespace 2 (Best flight sim of all time)
4. Freespace (2nd best flight sim of all time)
5. Quake 3 Arena

#1 is fun to play
#2-5 are...
Forum: Space Empires: IV & V March 27th, 2001, 02:21 AM
Replies: 12
Views: 1,639
Posted By Baal
Weapons Modding

Can I make a weapon that destroys only certain components? I would like to know because some of my ideas hinge on the idea that I can mod the weapons to just destroy a certain component.

I was...
Forum: Space Empires: IV & V March 26th, 2001, 05:50 AM
Replies: 35
Views: 6,822
Posted By Baal
Re: Point Def. too tough against missiles-change it.

I agree completely. Even a PCD I can take down hordes of missiles. I was thinking though that we could change the hit points on the missiles so that they can withstand more PDC punishment. It...
Forum: Space Empires: IV & V March 24th, 2001, 09:39 PM
Replies: 27
Views: 6,888
Posted By Baal
Re: Does Anyone Use Escorts?

It would be a good Idea to add movement points to smaller ship hulls. A sort of bonus so that there is an insentive to use the smaller hulls later in the game. And I never thought it made much...
Forum: Space Empires: IV & V March 23rd, 2001, 01:15 AM
Replies: 5
Views: 1,713
Posted By Baal
Regarding the Shipping of SE4

I'm about to order the game but I need to know which courier Shrapnel Games uses to ship the game. Is it UPS or the US Postal Service?
Forum: Space Empires: IV & V March 22nd, 2001, 01:14 AM
Replies: 20
Views: 3,802
Posted By Baal
Re: Suggestions for better AI resource management and better Ground combat

My idea for improved ground combat would be making it an integral part of the game in the first place. Simply make it so when you glass a planet everyone declares war on you. That way you would...
Forum: Space Empires: IV & V March 22nd, 2001, 01:04 AM
Replies: 19
Views: 3,915
Posted By Baal
Re: Remote mining reduces production?

In my opinion there should be an official change to this. Like making the production 2x or 3x of what it normally does so there is a reason to do remote mining. That would also make a reason to...
Forum: Space Empires: IV & V March 7th, 2001, 09:00 AM
Replies: 0
Views: 1,447
Posted By Baal
Extreme OT: How to make your heart leap out of your chest.

OK, I'm sittin' on my couch reading a book and my friend calls up. "Dude there's a paper due tomorrow."

Baal's Brain:
OH MY !@#%$^ing GOD!!
WHAT THE HELL AM I GOING TO DO?

(hours upon hours...
Forum: Space Empires: IV & V March 6th, 2001, 04:30 PM
Replies: 7
Views: 2,230
Posted By Baal
Re: Making a more challenging game

My idea on making a tough game is choose 10 planets to begin with, high bonous, high difficulty and have random neutrals on. Start the game and switch to be one of the neutral players.

It sure is...
Forum: Space Empires: IV & V March 6th, 2001, 12:11 AM
Replies: 19
Views: 5,681
Posted By Baal
Re: Natives

I like this idea. It sounds like it could be easy to stick pre-space flight races in. just make neutrals that have no colonization tech.

I think that neutrals should get a bouns on their...
Forum: Space Empires: IV & V February 25th, 2001, 08:22 PM
Replies: 2
Views: 1,472
Posted By Baal
Re: Cloaking Tec, next level.

An expansion on your thought. Maybe a facility that cloaks the planet so that it is invisible.

If they can not see the planet they can not colonize it.
Forum: Space Empires: IV & V February 19th, 2001, 06:18 PM
Replies: 20
Views: 4,982
Posted By Baal
Re: Rebelious Planets

I think that this would be a good idea. Giving the rebelling faction some ships and all. I mean what's so bad about a planet rebelling, you can just put it down. If it has ships it has some sort...
Forum: Space Empires: IV & V February 19th, 2001, 05:57 PM
Replies: 8
Views: 1,993
Posted By Baal
Re: Never enough Tech\'s, here\'s some ideas

I don't see why you don't make this Universal Colony component dependant on just having colonizing capabilites of all 3 planet types. At level one of each you have all the colonizing tech, why would...
Showing results 201 to 218 of 218

 
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