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Search: Posts Made By: Wyatt Hebert
Forum: Dominions 3: The Awakening July 1st, 2008, 01:38 PM
Replies: 29
Views: 2,645
Posted By Wyatt Hebert
Re: autokilled after routing an ashen angel. bug?

I'm really beginning to believe the Tomb Oracle is Mindless. According to the 'Lies My Rulebook Told Me' thread, Mindless commanders, if forced to retreat, will dissolve. This sounds like the...
Forum: Dominions 3: The Awakening July 1st, 2008, 01:18 PM
Replies: 29
Views: 2,645
Posted By Wyatt Hebert
Re: autokilled after routing an ashen angel. bug?

After reading the thread (and not being able to parse the combat log really), I have a point or two:

1) The only time I know that units simply die on the battlefield in a route condition is if...
Forum: Dominions 3: The Awakening April 1st, 2008, 11:42 AM
Replies: 10
Views: 1,470
Posted By Wyatt Hebert
Re: construction sites

In Dom2, iirc (and my memory seems to be failing me lately), construction bonuses were additive (Give a hammer to a Ulm Smith, and the tooltip corrects to 50%). Now, that may be forge bonuses.
...
Forum: Dominions 3: The Awakening March 31st, 2008, 04:09 PM
Replies: 21
Views: 2,036
Posted By Wyatt Hebert
Re: Blood Hunting Bonuses

Alright, then. I guess it was something I convinced myself of. I will still test it to see if it was somehow added in.

As for the test involved, I'm thinking, 10 B Bloodhunters with Dowsing...
Forum: Dominions 3: The Awakening March 31st, 2008, 02:44 PM
Replies: 21
Views: 2,036
Posted By Wyatt Hebert
Re: Blood Hunting Bonuses

That was my understanding, roughly, of the formulae involved as well, but I seem to remember (or it may have just been a thought I had that would be cool and I convinced myself it had made it in the...
Forum: Dominions 3: The Awakening March 31st, 2008, 02:39 PM
Replies: 114
Views: 5,972
Posted By Wyatt Hebert
Re: Short list and exploits

As I recall, Mists is the Battlefield Enchantment version of the lowly Phantom Warrior spell, with possibly an extra fog effect of some kind.

iow, for the remainder of the battle, my side, if I...
Forum: Dominions 3: The Awakening March 31st, 2008, 01:09 PM
Replies: 10
Views: 1,470
Posted By Wyatt Hebert
Re: construction sites

Agreed. Last time I checked, Construction sites affect forging costs.

As an aside, the game rounds costs down, so if you can manage to drop an item's cost below 1 gem, it will be free.

That is...
Forum: Dominions 3: The Awakening March 31st, 2008, 01:00 PM
Replies: 21
Views: 2,036
Posted By Wyatt Hebert
Re: Blood Hunting Bonuses

If I remember correctly, and I'm probably not (:D), another effect on Blood Hunting is the site frequency setting. I think this was done to balance gem production against blood hunting. I may be...
Forum: Dominions 3: The Awakening January 30th, 2008, 11:10 AM
Replies: 89
Views: 33,588
Posted By Wyatt Hebert
Re: Thoughts about Bogarus troops.

Also, on the heroes, Alexej, I believe, reduces unrest where he is. You can typically get him up to ~8 Khlysts before they start generating unrest.
Forum: Dominions 3: The Awakening January 29th, 2008, 10:32 AM
Replies: 23
Views: 2,037
Posted By Wyatt Hebert
Re: Immediate Construction?

Ano: This is a change, then, as I remember this has happened before.

On the other hand, it is possible that enemies will not pick it up, but I have seen friendlies pick them up.

Wyatt
Forum: Dominions 3: The Awakening January 29th, 2008, 10:29 AM
Replies: 89
Views: 33,588
Posted By Wyatt Hebert
Re: Bogarus Quick Guide

Another interesting point of Bogarus is the absolutely incredible amount of seduction capability. Granted, the early seducers are water-based (my first game's pretender was a W6/N6 Lady of Springs),...
Forum: Dominions 3: The Awakening January 8th, 2008, 10:30 AM
Replies: 64
Views: 3,478
Posted By Wyatt Hebert
Re: What Are the Drawbacks of High Misfortune?

It happens, capnq.

As for Endo's comment, I've actually seen the Ulmish Commanders knock themselves out if prophetized, simply due to the very high Spellcasting encumbrance of his gear. Otoh,...
Forum: Dominions 3: The Awakening January 8th, 2008, 10:27 AM
Replies: 8
Views: 1,377
Posted By Wyatt Hebert
Re: Shroud of the Battle Saint question

It's even easier, and interesting, to do.

Take an S9 pretender. Prophetize your first commander. Throw one Seeking Arrow spell at him (alone). You should get the message "... but he was...
Forum: Dominions 3: The Awakening January 7th, 2008, 11:09 AM
Replies: 8
Views: 1,377
Posted By Wyatt Hebert
Re: Shroud of the Battle Saint question

Going from memory, this _definitely_ worked in Dom2, and I believe it works in Dom3. However...

It is applied at the beginning of the turn (or close to it), and will only protect you from the...
Forum: Dominions 3: The Awakening January 2nd, 2008, 11:00 AM
Replies: 10
Views: 1,316
Posted By Wyatt Hebert
Re: Ring of Power

Oh, geez, someone had to make a thread that begged a response. Let's see if I can make a good ring or four.

The One Ring
+3 to all Magic Paths
Insanity
Immortality
Ethereal
Horror Marking
...
Forum: Scenarios, Maps and Mods December 20th, 2007, 10:31 AM
Replies: 12
Views: 1,293
Posted By Wyatt Hebert
Re: Possibilities of #onebattlespell

I would also think you could use this to improve some of the less impressive summonable commanders.

Ivy Kings: Auto Mass Protection
Mound Fiends: Auto Protection of the Sepulcher (or simply AM)
...
Forum: Scenarios, Maps and Mods November 21st, 2007, 03:10 PM
Replies: 4
Views: 814
Posted By Wyatt Hebert
Re: New (old) Mod: Caelum, Towers of Silence

Also, Bear (:D), I believe the monster Angra Mainyu from FFX-2 is taken straight out of Zoroastrianism; I read about it in one of the books my wife reads... It's a bit odd; it's all about darkness....
Forum: Scenarios, Maps and Mods November 21st, 2007, 03:04 PM
Replies: 105
Views: 5,714
Posted By Wyatt Hebert
Re: Anyone else excited about the next patch?

KO: Does it only actually do something for a commander, or could you put it on a unit (to autocast Air Shield, for example)? Also, does the unit gain fatigue for the spell cast, and, if so, is it 5...
Forum: Scenarios, Maps and Mods November 21st, 2007, 03:03 PM
Replies: 8
Views: 788
Posted By Wyatt Hebert
Re: Questions for a new mod

Cool, thanks, Edi. I didn't mean to imply that the Database was a modding manual. I just figured to use the numbers, but if I can't, I can't. I can hardcode it, as the item (a beefed up javelin)...
Forum: Dominions 3: The Awakening November 21st, 2007, 08:38 AM
Replies: 23
Views: 1,941
Posted By Wyatt Hebert
Re: Trivia: How do you kill this unit?

NTJedi: The challenge is always relative to your game experience. I doubt I could even come up with something that would take you longer than 10s to figure out 3 strategies to kill. You, on the...
Forum: Scenarios, Maps and Mods November 21st, 2007, 08:32 AM
Replies: 8
Views: 788
Posted By Wyatt Hebert
Re: Questions for a new mod

Ahhh...

Goes from not reading the mod manual quite well enough. I figured it would act just like the weapon assignment. Funny enough, I had originally had the words in, and decided it would be...
Forum: Scenarios, Maps and Mods November 20th, 2007, 10:00 PM
Replies: 8
Views: 788
Posted By Wyatt Hebert
Questions for a new mod

I am appealing to all the better modders out here for some basic assistance with my first mod.

I wrote everything out according to the mod manual in the Dominions docs folder (probably outdated,...
Forum: Dominions 3: The Awakening November 8th, 2007, 09:04 AM
Replies: 4
Views: 764
Posted By Wyatt Hebert
Re: Fire and temperature scales

It has _some_ effect, but not likely the effect you are thinking of.

Heat scale in a province makes it harder for the fires caused by any fire-based attack to go out. That's it. So, they will...
Forum: Dominions 3: The Awakening August 21st, 2007, 09:22 AM
Replies: 69
Views: 3,703
Posted By Wyatt Hebert
Re: Opinions on Caelum (MA and other)

Endo:

Yes, the Caelum Immolatis mod was quite interesting. My brother spent a lot of time working on that. The Caelian Legionnaire was _surprisingly_ effective.

I preferred to use them to...
Forum: Dominions 3: The Awakening August 15th, 2007, 10:50 AM
Replies: 30
Views: 2,694
Posted By Wyatt Hebert
Re: Maenads and siege

thejeff: As I pointed out, the admin income from the castle in the province goes to the owner of the castle. All the other income goes to the sieger....
Showing results 1 to 25 of 105

 
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