.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 15 of 15
Search took 0.00 seconds.
Search: Posts Made By: arkhangelsk
Forum: WinSPMBT May 13th, 2013, 08:36 AM
Replies: 11
Views: 3,712
Posted By arkhangelsk
Re: Well, that's another game ruined

Look, if it really bothers you and you are not doing multiplayer, you can always reload from your save and see if you can get an "appeal".
Forum: WinSPMBT April 20th, 2013, 01:04 PM
Replies: 6
Views: 1,970
Posted By arkhangelsk
Forum: WinSPMBT April 20th, 2013, 12:42 PM
Replies: 6
Views: 1,970
Posted By arkhangelsk
Re: Infantry getting slaughtered inside their APC by small-arms fire

I have been trying to stick the savefile on before, but the forum wasn't working great back then ... it is attached now.

It was September 1979, Russia v Japan. Note the vehicle J5 [BMP-2(-)], who...
Forum: WinSPMBT April 20th, 2013, 11:32 AM
Replies: 6
Views: 1,970
Posted By arkhangelsk
Infantry getting slaughtered inside their APC by small-arms fire

According to the instructions, if I load infantry onto say a tank, they are presumed to be riding on top and I can expect to lose them if the tank gets sprayed by small-arms fire. If I use a proper...
Forum: WinSPMBT April 3rd, 2013, 09:24 AM
Replies: 50
Views: 23,686
Posted By arkhangelsk
Re: WinSPMBT version 7.0 Upgrade patch

>Artillery can no longer be plotted (including air transports and spotters) on turn 0, or 1 if the battle is a meeting engagement or you are the delayer or defender.

But I like sending UAVs to...
Forum: WinSPMBT March 2nd, 2013, 11:40 AM
Replies: 8
Views: 1,894
Posted By arkhangelsk
Re: Philosophical discussion regarding tank berms

Hard to say. The game simulates a "generic" entrenchment (for example, the tank might be actually partially buried instead of a berm) and even a berm can be of widely varying thickness.

It would...
Forum: Campaigns, Scenarios & Maps November 27th, 2012, 08:30 AM
Replies: 21
Views: 5,111
Posted By arkhangelsk
Re: Standing up to China

China would find it hard to invade them outright, but its naval and air forces are enough that if the US doesn't bail them out, China can make life h*ll on the SE Asia nations.

But that would be a...
Forum: WinSPMBT November 17th, 2012, 02:11 AM
Replies: 5
Views: 1,713
Posted By arkhangelsk
Re: High Speed Reconnaisance

Can't you kind of do it by making a "helo" with a ridiculously large MOVE? (Of course, it must be human-controlled and the player must keep himself EXTREMELY honest) :-)
Forum: WinSPMBT September 1st, 2012, 09:48 PM
Replies: 28
Views: 5,452
Posted By arkhangelsk
Re: Question to the community regarding the sportsmanship and z-fire

Being one of the people that asked for more accurate Z-fire, I must say that surely the correct solution is NOT the old system where the darn attack is more likely to hit the neighboring unit than...
Forum: WinSPMBT August 14th, 2012, 01:37 AM
Replies: 14
Views: 3,162
Posted By arkhangelsk
Re: ATGM Units

To be fair, resupply is too easily abused in the game, making multiple rocket launchers for example seem much more effective than they are - one reload sure, infinite reloads no.

Besides, not...
Forum: WinSPMBT March 26th, 2012, 09:46 AM
Replies: 27
Views: 15,551
Posted By arkhangelsk
Forum: WinSPMBT January 30th, 2012, 05:38 AM
Replies: 3
Views: 1,310
Posted By arkhangelsk
Re: Small proposal: Allow reinforcements in random battle

OK, let's try this again, step by step.

I select Battle, Russia (All Human) v Japan (Human Buy and Deploy, Computer Run). I change the Turn Count to 70 and buy Russia's units, then Japan's Units,...
Forum: WinSPMBT January 29th, 2012, 10:32 AM
Replies: 3
Views: 1,310
Posted By arkhangelsk
Small proposal: Allow reinforcements in random battle

Reason: The computer is currently allowed to do so - when you click Auto-Deploy, some units are occasionally set as Reinforcements rather than deployed. It would be nice to at least be able to clear...
Forum: WinSPMBT January 2nd, 2012, 01:22 PM
Replies: 16
Views: 4,374
Posted By arkhangelsk
Re: The "Z" direct fire key - are they even trying

I understand the theory, but sometimes there IS some indication.

For example, I am advancing with my tank+desant infantry and bump into infantry squad at about 2 hex range. The guy shoots at me...
Forum: WinSPMBT December 26th, 2011, 12:09 PM
Replies: 16
Views: 4,374
Posted By arkhangelsk
The "Z" direct fire key - are they even trying

...to aim at the hex I've selected?

So, I designate a hex about 3 hexes away from my tank for direct fire b/c I'm trying to flush out an enemy. The tank shoots up the hex to the side, even the one...
Showing results 1 to 15 of 15

 
Forum Jump

All times are GMT -4. The time now is 08:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.