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Search: Posts Made By: Mayday
Forum: SEIV January 14th, 2005, 02:13 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Here's a funky idea, how about a component that, when activated over a warp-point, will change it to being distorted, or back again? Cheaper that building a bunch of mines, and rather damaging to...
Forum: SEIV January 3rd, 2005, 01:39 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

How about those system protector facilities (name currently slipping my mind) being able to be turned off temporarily, for, say, a turn? This would allow the creation and removal of warppoints of a...
Forum: Space Empires: IV & V January 1st, 2005, 03:54 AM
Replies: 16
Views: 1,953
Posted By Mayday
Re: OT: The Things We Take for Granted....

I recently had laser eye surgery, allowing me to see unaided by glasses for the first time in about 15 years. I finally have good peripheral vision. I no longer take it for granted.
Forum: Space Empires: IV & V December 29th, 2004, 05:06 AM
Replies: 93
Views: 8,281
Posted By Mayday
Re: Off Topic DO NOT BUY CIV 3

Wow, talk about digging.
I like Civ3 Conquests... buuuut... I never play it unmodded.
At the moment I use the "Rise and Rule" mod, which makes the game approximately a million times more fun, by...
Forum: SEIV December 28th, 2004, 01:14 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Thats the IG2 method. Excepting of course that that was fully 3d and required all planet to space weapons be destroyed before landing.
Of course, this would limit the planetary takeover time to just...
Forum: SEIV December 19th, 2004, 06:52 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

that would certainly offer more customisation of mines, and present a greater sense of trepidation in approaching minefields.
Forum: Space Empires: IV & V December 17th, 2004, 10:46 PM
Replies: 52
Views: 3,242
Posted By Mayday
Re: OT: An Interesting Read About Bit-Torrents

Another rule of thumb is:
The law only works while people in general feel some need to obey it.
Forum: Space Empires: IV & V December 17th, 2004, 10:41 PM
Replies: 52
Views: 3,242
Posted By Mayday
Re: OT: An Interesting Read About Bit-Torrents

All these companies are going to have to change their plan of attack. I really can't see this legal crusade leading them anywhere but to the alienation of a lot of people.
They obviously can't stop...
Forum: SEIV December 16th, 2004, 09:50 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Just a small interface point, the ability to set a race to AI while in the Players in Game menu, so that you don't have to go into each and every faction and set it. This helps save time, and makes...
Forum: Space Empires: IV & V December 15th, 2004, 11:26 AM
Replies: 88
Views: 4,286
Posted By Mayday
Re: Evidence That Your A Bad Leader

193. You miss those very important reports about a star exploding because it got lost amongst the numerous Lack of Resources reports, only to miss the further reports of the explosion later on...
Forum: Space Empires: IV & V December 15th, 2004, 02:02 AM
Replies: 16
Views: 1,500
Posted By Mayday
Re: Component limit = 2^15

I wonder whether in SEV it will allow you to differentiate the effects that techs have on a weapon, like, for a three tech weapon, each tech would enhance the weapon in a different way.
Forum: Space Empires: IV & V December 15th, 2004, 01:51 AM
Replies: 19
Views: 1,393
Posted By Mayday
Re: Game-U-would like to see

deccan, Chaos Overlords was an awesome game, but it never seemed edgy enough for me. I'd have liked it if it had been combined with the Syndicate Wars mission interface. You get the hardcore violence...
Forum: Space Empires: IV & V December 14th, 2004, 08:26 AM
Replies: 88
Views: 4,286
Posted By Mayday
Re: Evidence That Your A Bad Leader

182. You automate your factories that produce automated death machines.
Forum: SEIV December 14th, 2004, 05:18 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Or right, also, building a sphereworld practically always sends me into Mega Evil status, because of all the components needing building, despite the fact that those components are about as dangerous...
Forum: Space Empires: IV & V December 14th, 2004, 05:14 AM
Replies: 88
Views: 4,286
Posted By Mayday
Re: Evidence That Your A Bad Leader

180. You construct Sphere World or Ring World pieces in planetary orbit.
Forum: SEIV December 14th, 2004, 02:50 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Er, I should probably point out that I'm not saying that there should be, say, an Anti-Polaron beam C, just that our number system requires less characters than does roman numerals.
Forum: SEIV December 14th, 2004, 02:47 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Alright, that sounds cool. Will Newtonian movement also be modelled?

Also, another idea for help for modding, getting rid of the roman numerals on the weapon boxes and just replacing them with...
Forum: SEIV December 14th, 2004, 01:32 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

In SE4 tactical combat, Baseships take up the same number of squares as an escort. I find this somewhat odd... I'm not sure what the look of the combat will be in SE5 but it'd be nice if this sort of...
Forum: SEIV December 11th, 2004, 12:13 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

On that note, another idea: Perhaps a component that would allow a ship to haul other ships. Some sort of tractor beam that would make it like a tugboat. Possibly the speed that can be reached would...
Forum: SEIV December 11th, 2004, 12:08 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Here's an idea: Starbase colonies.
You could have them assembled like ringworlds and sphereworlds, but obviously smaller and unable to be mined.
They'd be ranked as Tiny obviously, but they'd be an...
Forum: SEIV December 9th, 2004, 04:14 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Hey thanks. It would still be nice to have it in game, however. Is there any upper limit that anyone knows of?
Forum: SEIV December 8th, 2004, 10:02 PM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Some other things:
Technologies that require multiple prerequisite techs.
Sensors for mines. These should be expensive additions to the mine, and only work on the sector the mines are in.
Also,...
Forum: SEIV December 8th, 2004, 10:53 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

I like to max out my intel and have One level 3 Counter-Intelligence running, and the rest all Puppet Political Parties. Works a treat on less espionage oriented people, especially during a war....
Forum: SEIV December 8th, 2004, 09:57 AM
Replies: 2,397
Views: 216,660
Posted By Mayday
Re: SE5, Tell Aaron what\'s on your Wish List

Well, yes, I do too. The AI doesn't seem to, though. It just glasses the planet and recolonises.
I mean, I can't even count the number of enemies I've used spies on, in order to make their worlds...
Forum: Space Empires: IV & V December 8th, 2004, 09:51 AM
Replies: 92
Views: 5,573
Posted By Mayday
Re: OT:Why Aliens dont come here

Religion is the belief in the divine. You describe ideology. Ideology is always present with religion but religion is not always present with ideology.

Anyway, religion is not the cause for war,...
Showing results 1 to 25 of 27

 
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