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Search: Posts Made By: macjimmy
Forum: Space Empires: Starfury October 29th, 2003, 09:11 PM
Replies: 54
Views: 5,457
Posted By macjimmy
Re: Battlestar Galactica

Your ship looks great http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V October 28th, 2003, 05:02 PM
Replies: 71
Views: 3,817
Posted By macjimmy
Re: OT: Public referrendums on destroying evil companies

I don't understand the reasoning for options then, and bonuses now. Why not just pay executives a larger salary than everyone else? I know they already do get larger salaries than average employees,...
Forum: Space Empires: IV & V October 28th, 2003, 04:42 PM
Replies: 71
Views: 3,817
Posted By macjimmy
Re: OT: Public referrendums on destroying evil companies

A large part of executive pay comes from stock options, right? At least, during the stock boom of the late 90s options were the bulk of executive compensation plans. The idea being, that a profitable...
Forum: Space Empires: Starfury October 26th, 2003, 05:58 AM
Replies: 5
Views: 936
Posted By macjimmy
Re: Experience

My starting race is set to Syndicate. The race is set to not be allies with the Terrans, Terrans likewise to Syndicate. Are there any other files to check? I couldn't find anything to change in...
Forum: Space Empires: Starfury October 24th, 2003, 07:42 PM
Replies: 5
Views: 936
Posted By macjimmy
Experience

I have modded Terran ships to be the enemy of the race I play as. The Terran ships attack me, but I don't get experience for killing them. Is there any way to change this?
Are the names of the ranks...
Forum: Space Empires: Starfury October 24th, 2003, 06:18 PM
Replies: 34
Views: 3,670
Posted By macjimmy
Re: ship designs boring and too similar

If you aren't using SJ's slot modder, I know that you have to manually set what the boxes look like on screen in addition to changing what type of box it is.

Slot 16 Xpos ...
Forum: Space Empires: IV & V October 24th, 2003, 08:15 AM
Replies: 71
Views: 3,817
Posted By macjimmy
Re: OT: Public referrendums on destroying evil companies

<font size="2" face="sans-serif, arial, verdana">I think that because the public does not really care about monopolies, invasion of privacy, etc, that companies can get away with what they do. Most...
Forum: Space Empires: Starfury October 24th, 2003, 01:09 AM
Replies: 68
Views: 6,922
Posted By macjimmy
Re: Big List of Mods & Stuff - ok, fine comments too.

<font size="2" face="sans-serif, arial, verdana">Thanks much http://forum.shrapnelgames.com/images/icons/icon7.gif I will do a few more things to it and email it to you when done
Forum: Space Empires: Starfury October 24th, 2003, 12:24 AM
Replies: 68
Views: 6,922
Posted By macjimmy
Re: Big List of Mods & Stuff - ok, fine comments too.

Well, I've been tinkering with the files some to create a mod in which you play the heir to a small criminal syndicate. Some of the things that are different: Many spacedocks & ship dealers require...
Forum: Space Empires: Starfury October 23rd, 2003, 07:28 PM
Replies: 18
Views: 1,762
Posted By macjimmy
Re: Chat with Aaron Hall

<font size="2" face="sans-serif, arial, verdana">lol, I know a few people like that http://forum.shrapnelgames.com/images/icons/icon7.gif
They'd take the time to build 3-d landscapes for their...
Forum: Space Empires: Starfury October 22nd, 2003, 10:29 PM
Replies: 7
Views: 998
Posted By macjimmy
Re: Hey! Isn\'t this too easy?!

Have you tried Psychic Flailers yet? Those are WAY too nasty IMHO in the unmodded game. My Abbidon Battleship has 4x Psychic Flailers and 2x crew toxins, and nothing can stop it, except dying,...
Forum: Space Empires: Starfury October 22nd, 2003, 09:26 PM
Replies: 7
Views: 998
Posted By macjimmy
Re: Hey! Isn\'t this too easy?!

I played the game on expert from the start, and I thought it was too easy as well. Once I got past the first half or so of the game and got a decent ship, not even the large Groups of Sithrak ships...
Forum: Space Empires: Starfury October 22nd, 2003, 07:05 AM
Replies: 10
Views: 1,605
Posted By macjimmy
Re: Sithrak Portal Warp Point still not OK with 1.08

As far as I know, you can't get to the warp point.
Forum: Space Empires: Starfury October 22nd, 2003, 07:01 AM
Replies: 1
Views: 1,117
Posted By macjimmy
n00b mistake

I am on the mission to destroy the Sithrak Portal base. I saved my game about 800 ls from it, not knowing the mission was timed, and now the mission runs out of time before I can reach the base. Is...
Forum: Space Empires: Starfury October 18th, 2003, 03:59 AM
Replies: 8
Views: 1,901
Posted By macjimmy
Re: "Invalid index" Exception

I am also getting invalid index errors. It didn't come up until I equipped psychic flailers on my ship. It dosen't always crash, though, and seems to be mostly when I'm fighting Sithrak ships. I...
Forum: Space Empires: Starfury October 16th, 2003, 08:14 AM
Replies: 5
Views: 1,178
Posted By macjimmy
Re: Component Requirements

Thanks for the info. With the requirements choices, it looks like the way to make that universal innoculant require a medical bay would be to give the medical bay a large +crew number, 501 or so, and...
Forum: Space Empires: Starfury October 16th, 2003, 03:02 AM
Replies: 5
Views: 1,178
Posted By macjimmy
Re: Component Requirements

I just tried adding a requirement to a component, but it dosent work. The game crashes at 90% completion during generation. It gives an error message, but I can't see what it is either. Here is the...
Forum: Space Empires: Starfury October 16th, 2003, 12:55 AM
Replies: 5
Views: 1,178
Posted By macjimmy
Component Requirements

I was looking around in Main_Components.txt and wanted to mod some of the cargo components to do things. I would like to make some of them add-ons for other systems, such as Universal Innoculant...
Forum: Space Empires: Starfury October 11th, 2003, 02:50 AM
Replies: 34
Views: 3,670
Posted By macjimmy
Re: ship designs boring and too similar

Doh, I forgot to check your mod out... I bet most of the stuff I'm talking about is in your mod in one way or another already http://forum.shrapnelgames.com/images/icons/icon10.gif
I've got it...
Forum: Space Empires: Starfury October 11th, 2003, 02:33 AM
Replies: 34
Views: 3,670
Posted By macjimmy
Re: ship designs boring and too similar

Another question:
Several component types from SEIV that took awhile to research are avaliable pretty much from the start. The engines are the main thing I'm thinking about here. In SEIV, quantum...
Forum: Space Empires: Starfury October 11th, 2003, 02:24 AM
Replies: 34
Views: 3,670
Posted By macjimmy
Re: ship designs boring and too similar

While I'm here, a quick question about guns...
I've got 2 PDC on my ship. When I get shot w/ 2+ torps, only one is shot down because both of my PDC target the same seeker. I don't suppose there is...
Forum: Space Empires: Starfury October 10th, 2003, 09:41 PM
Replies: 34
Views: 3,670
Posted By macjimmy
Re: ship designs boring and too similar

I agree that the ships are too similar, but not because of weapons or firing arcs. I think that it is odd that the Fazrah cruiser is billed as the king of fast attack ships, while the Abbidon...
Forum: Space Empires: Starfury October 5th, 2003, 08:42 AM
Replies: 10
Views: 1,756
Posted By macjimmy
Re: What going on here?

When you accept a random mission, won't it give the target ship a captain's name? The one there dosen't have one.
Forum: Space Empires: IV & V September 30th, 2003, 10:37 PM
Replies: 22
Views: 1,618
Posted By macjimmy
Re: Anyone know about Linux?

<font size="2" face="sans-serif, arial, verdana">I will take a look at this as well.
With all of the user-created stuff out there for Linux, it seems odd to me that DirectX stuff would only be...
Forum: Space Empires: IV & V September 30th, 2003, 06:18 PM
Replies: 22
Views: 1,618
Posted By macjimmy
Re: Anyone know about Linux?

I would be using Linux to try something new with my computer. I have been wanting to learn to program, and it seems that a nix enviroment would be the less expensive way to go, and probably the more...
Showing results 1 to 25 of 40

 
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