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Search: Posts Made By: Devnullicus
Forum: SEV Modders Knowledge Base November 2nd, 2006, 02:00 AM
Replies: 443
Views: 45,561
Posted By Devnullicus
More data weirdness

There are a number of weapons in components.txt that have "Weapons Platform" as elements of "Can Be Placed On Vehicle Types". I'm assuming that this is an error in the base data files? Or will the...
Forum: SEV Modders Knowledge Base November 1st, 2006, 08:33 PM
Replies: 443
Views: 45,561
Posted By Devnullicus
Re: Component Data Weirdness

Well, then, these weapons all have turn rates of 0...

Crystalline Torpedo
Anti - Matter Torpedo
Gamma Pulse Torpedo
Graviton Hellbore
Null - Space Projector
Plague Bomb
Viral Bomb...
Forum: SEV Modders Knowledge Base November 1st, 2006, 07:09 PM
Replies: 443
Views: 45,561
Posted By Devnullicus
Re: Component Data Weirdness

I'm kind of figuring that the Shield Imploder and Alloy Burner Missile are typos, so I've decided to use the following algorithm:

<font class="small">Code:</font><hr /><pre>
public...
Forum: SEV Modders Knowledge Base November 1st, 2006, 06:37 PM
Replies: 443
Views: 45,561
Posted By Devnullicus
Component Data Weirdness

OK, I'm almost done with the component editor, but I've run into a little snag. I'm not sure if this is because of a bad assumption on my part or that the original data has some errors.

On any...
Forum: SEV Modders Knowledge Base October 26th, 2006, 01:09 AM
Replies: 443
Views: 45,561
Posted By Devnullicus
Re: Modding Process

Yeah, found them after I started widening my search past this forum http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for doing that, Captain Kwok. I can definitely see why Aaron...
Forum: SEV Modders Knowledge Base October 25th, 2006, 11:39 PM
Replies: 443
Views: 45,561
Posted By Devnullicus
Re: Modding Process

Hmmm, not finding it. I see a number of references in messages to that file, but they all say "where is it?". So I guess I have the same question...
Forum: SEV Modders Knowledge Base October 25th, 2006, 11:23 PM
Replies: 443
Views: 45,561
Posted By Devnullicus
Re: Modding Process

Is there a list of possible values for

1) Ability Type
2) Ability Scope

I see a large list of possible values in MainStrings.txt (Abilities_Const), but there's no rhyme or reason to them and...
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