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Search: Posts Made By: Commander G2
Forum: Space Empires: IV & V November 9th, 2001, 08:02 PM
Replies: 6
Views: 655
Posted By Commander G2
Re: Questions about fighters.

Check to see if you have fleet or ship training. That will modify the to hit as well.
Forum: Space Empires: IV & V November 9th, 2001, 07:52 PM
Replies: 7
Views: 694
Posted By Commander G2
Re: How to fight Organic tech?

Davout,

You need to click on the Weapon Mount button when designing ships and choose a weapon mount size. It will then display weapons with the larger mount size. Which mount you can use depends...
Forum: Space Empires: IV & V November 6th, 2001, 08:17 PM
Replies: 19
Views: 1,242
Posted By Commander G2
Re: Defender NOT Going First in v1.49 Strategic Combat

The fact that combat movement order is not fixed is very disappointing. It really makes multi-player games unbalanced. Hopefully, they can patch this item quickly instead of making us wait 3 months...
Forum: Space Empires: IV & V November 4th, 2001, 03:59 PM
Replies: 1
Views: 637
Posted By Commander G2
Re: Game on PBW - Gun Fight

We have 7 of 8 slots filled. We just need one more and we need the 5th player who signed up to cast the deciding vote as to whether we use Stellar Manipulation or not.
Forum: Space Empires: IV & V November 2nd, 2001, 07:27 PM
Replies: 1
Views: 637
Posted By Commander G2
Game on PBW - Gun Fight

http://seiv.pbw.cc/

I am hosting a game with no intelligence, 2000 points, and 50 hr turns after turn 25. Possibility of no Stellar Manipulation, depending on the deciding vote of the fifth...
Forum: Space Empires: IV & V November 2nd, 2001, 07:14 PM
Replies: 12
Views: 1,458
Posted By Commander G2
Re: Counter Intelligence Again

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
I agree that is what I am seeing. It appears that a single counter intel project can defend against...
Forum: Space Empires: IV & V November 1st, 2001, 07:35 PM
Replies: 10
Views: 1,034
Posted By Commander G2
Satelittes and Weapon Platforms Designs

Here is a strategy hint to consider:

Late in the game, Satellites and Weapon Platforms will have a hard time hitting ships with high defense (ship and fleet training/experience, ECMs, racial...
Forum: Space Empires: IV & V October 26th, 2001, 06:46 PM
Replies: 2
Views: 835
Posted By Commander G2
Suggested Improvement to Intelligence Ops

I sent the following suggestion to 'se4@malfador.com', but I am sure others here could elaborate and help add more to my suggestion. My attempt here is to improve the Intelligence side of the game...
Forum: Space Empires: IV Classic Threads (Newbie FAQS) October 17th, 2001, 07:36 PM
Replies: 30
Views: 13,618
Posted By Commander G2
Re: Play by web guide

Here are my tidbits of wisdom:

1. In addition to using racial combat modifiers to make you hard to hit, consider using Destroyers against battleships.

2. Scattering Armor and Stealth Armor...
Forum: Space Empires: IV & V October 17th, 2001, 07:36 PM
Replies: 30
Views: 1,747
Posted By Commander G2
Re: Play by web guide

Here are my tidbits of wisdom:

1. In addition to using racial combat modifiers to make you hard to hit, consider using Destroyers against battleships.

2. Scattering Armor and Stealth Armor...
Forum: Space Empires: IV & V October 17th, 2001, 07:01 PM
Replies: 6
Views: 689
Posted By Commander G2
Re: A Must Have on the next Patch!!!!!

Put fighters in your fleets, then at least they will not go through warp points.
Forum: Space Empires: IV & V October 16th, 2001, 07:36 PM
Replies: 72
Views: 4,498
Posted By Commander G2
Re: Psst, over here, I got the latest patch status... shhhh

I sent a suggestion in a couple days ago asking to change the initiative. I guess enough of us asked to finally convinced him to change it. I did suggest randomizing order for movement and combat,...
Forum: Space Empires: IV & V October 16th, 2001, 07:23 PM
Replies: 14
Views: 1,118
Posted By Commander G2
Re: Large Fleets

Ships milling around doing nothing? I have never seen that happen when playing strategically with large formations. The AI usually plops the extras out as clumps out on the wings. For warp point...
Forum: Space Empires: IV & V October 11th, 2001, 07:03 PM
Replies: 38
Views: 3,111
Posted By Commander G2
Re: A better system for combat

Most wargames introduce Opportunity fire either by the defender interrupting movement with an announcement or deferring opportunity fire until the defender is done moving. If a computer generated...
Forum: Space Empires: IV & V October 8th, 2001, 06:40 PM
Replies: 70
Views: 4,315
Posted By Commander G2
Re: Any more bug reports?

Biggest Bug in my Opinion for Simultaneous Games:

Movement in Player Ordinal Number. This gives a tremendous advantage in Warp Point conflicts. Automatic First Fire for lower ordinal position. ...
Forum: Space Empires: IV & V October 8th, 2001, 06:29 PM
Replies: 9
Views: 924
Posted By Commander G2
Re: Seekers performance in really BIG battles

Try putting 'Nearest' highest in your target priority. That will prevent them from all aiming at the same ship. If you do 'Biggest' or 'Smallest', they could all go toward the same ship.
Forum: Space Empires: IV & V October 8th, 2001, 06:26 PM
Replies: 70
Views: 4,315
Posted By Commander G2
Re: Any more bug reports?

Didn't someone report that some of the Cultural modifiers do not work, nameley Space Combant and one other. Racial modifiers work.

(Just noticed this was fixed in 1.45) Disregard.



[This...
Forum: Space Empires: IV & V October 5th, 2001, 07:18 PM
Replies: 6
Views: 738
Posted By Commander G2
Re: Wanted: Ability to save in simutaneous games

I agree, Simultaneous mode games should allow you to save an uncompleted turn. It makes sense to not allow this in non-Simultaneous games as you could save just before a battle and redo you turn if...
Forum: Space Empires: IV & V October 1st, 2001, 04:07 PM
Replies: 13
Views: 999
Posted By Commander G2
Re: Capture Ships

The combat engine considers certain weapons to not be weapons for purposes of closing with the enemy. You will find the same problem with creating a pure Point Defense ship. It will break formation...
Forum: Space Empires: IV Classic Threads (Newbie FAQS) September 26th, 2001, 06:45 PM
Replies: 10
Views: 9,266
Posted By Commander G2
Re: Strategic Mode Combat - Tricks, Hints, and Advise

I forgot to add, if you have trouble hitting, try using Short or Point Blank range so you ships will move in closer. Max Range is very bad for direct fire weapons, but great for missles. I am not...
Forum: Space Empires: IV & V September 26th, 2001, 06:45 PM
Replies: 10
Views: 1,111
Posted By Commander G2
Re: Strategic Mode Combat - Tricks, Hints, and Advise

I forgot to add, if you have trouble hitting, try using Short or Point Blank range so you ships will move in closer. Max Range is very bad for direct fire weapons, but great for missles. I am not...
Forum: Space Empires: IV & V September 26th, 2001, 06:39 PM
Replies: 10
Views: 1,111
Posted By Commander G2
Strategic Mode Combat - Tricks, Hints, and Advise

We need more topics on how to play better than we do discussing bugs and mods, so I am starting one on tricks to use in multiplayer, strategic mode games.

I am currently losing a major war to...
Forum: Space Empires: IV Classic Threads (Newbie FAQS) September 26th, 2001, 06:39 PM
Replies: 10
Views: 9,266
Posted By Commander G2
Strategic Mode Combat - Tricks, Hints, and Advise

We need more topics on how to play better than we do discussing bugs and mods, so I am starting one on tricks to use in multiplayer, strategic mode games.

I am currently losing a major war to...
Forum: Space Empires: IV & V September 21st, 2001, 06:39 PM
Replies: 13
Views: 956
Posted By Commander G2
Re: IMPORTANT fixes, take 2

#4 A quick temporary fix to the movement and combat order problem would be to randomly determine the order of movement so that the players with low ordinal positions do not consistently have an...
Forum: Space Empires: IV & V September 20th, 2001, 07:06 PM
Replies: 39
Views: 2,720
Posted By Commander G2
Re: What is the latest patch status?

I was surprised to see the cultural modifers were not fixed in 1.42. I believe early after 1.41 was released, people reported that some of the cultural modifers do not work. I never saw that...
Showing results 1 to 25 of 36

 
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