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Search: Posts Made By: thesilliest
Forum: Space Empires: IV & V November 29th, 2006, 03:19 PM
Replies: 92
Views: 4,100
Posted By thesilliest
Re: Golden Eclipse BETA

i wish i could create a new colony and it would get supplies? <:o
and um ai :~)
Forum: Space Empires: IV & V November 25th, 2006, 12:06 PM
Replies: 9
Views: 1,319
Posted By thesilliest
Re: An idea for a new victory condition.

I never played Alpha Centauri or Galactic Civilizations. <:o

i dunno it's kind of different from a pure-research victory. it requires production and time - it opens up the possibility of...
Forum: Space Empires: IV & V November 22nd, 2006, 12:55 PM
Replies: 9
Views: 1,319
Posted By thesilliest
An idea for a new victory condition.

Hi. http://forum.shrapnelgames.com/images/smilies/happy.gif My idea is:
"Evolve to Energy-Based Lifeform."
mhm. :] This could give you a way to win without having to kill everybody else,...
Forum: Space Empires: IV & V November 21st, 2006, 12:04 AM
Replies: 4
Views: 754
Posted By thesilliest
Re: Bringing range of battle sounds \"out\"?

Sorry, I don't quite understand. Could you tell me which file to edit, which line...? Thanks!
Forum: Space Empires: IV & V November 18th, 2006, 06:14 AM
Replies: 4
Views: 754
Posted By thesilliest
Bringing range of battle sounds \"out\"?

I'd rather hear the sound effects at the default zoom, rather than have to zoom in super-close to hear shots, explosions, etc. Any setting I can change to bring this about? Thanks.
Forum: Space Empires: IV & V November 18th, 2006, 03:43 AM
Replies: 92
Views: 4,100
Posted By thesilliest
Re: Golden Eclipse BETA

Trying to build new colonies in my homeworld's system results in constant riots - they don't get any supplies. <:o
Forum: Space Empires: IV & V November 17th, 2006, 05:52 PM
Replies: 43
Views: 2,416
Posted By thesilliest
Re: Balance Mod to become Stock SEV Petition

I just want all the game-muddling bugs fixed. <:o Maybe everybody could work on that first. :]
Forum: Space Empires: IV & V November 8th, 2006, 09:51 PM
Replies: 7
Views: 1,060
Posted By thesilliest
Re: Drone Problem - Feature or Bug?

Oh okay, I think I get it. http://forum.shrapnelgames.com/images/smilies/happy.gif
Too bad my drones can't seem to stand up to enough punishment to get to their target to ram then. ...
Forum: Space Empires: IV & V November 7th, 2006, 01:24 AM
Replies: 7
Views: 1,060
Posted By thesilliest
Re: Drone Problem - Feature or Bug?

one bump before i give up on this http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V November 2nd, 2006, 03:17 AM
Replies: 27
Views: 1,898
Posted By thesilliest
Re: Any way to have a ship cycle its weapons/targe

My Kamikaze defense is totally trashed by the fact that they'll all go after the same ship at once half of the time. <:/

I'm new to this game, and I love it, but issues like these really take me...
Forum: Space Empires: IV & V November 2nd, 2006, 03:09 AM
Replies: 7
Views: 1,060
Posted By thesilliest
Drone Problem - Feature or Bug?

I've a Strategy made up that I give to frigates when I want them to keep as great a range as possible from their target while still attacking - it's just a tweaked "Maximum Weapons Range", really. ...
Forum: Space Empires: IV & V November 1st, 2006, 08:26 AM
Replies: 27
Views: 1,898
Posted By thesilliest
Re: Any way to have a ship cycle its weapons/targe

Where can I download GGmod anyway, just to give it a try?
I'm still a little unclear on what I need to change exactly. Could you maybe explain the settings a little more, or just take a screenshot...
Forum: Space Empires: IV & V November 1st, 2006, 08:15 AM
Replies: 27
Views: 1,898
Posted By thesilliest
Re: Any way to have a ship cycle its weapons/targe

So if I get GGmod, and use the <50% strategy setting, that'll make my ship do basically what I want? http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V October 31st, 2006, 05:07 PM
Replies: 27
Views: 1,898
Posted By thesilliest
Re: Any way to have a ship cycle its weapons/targets?

Does it matter what "order" weapons are put in with SE5?
Forum: Space Empires: IV & V October 31st, 2006, 09:09 AM
Replies: 27
Views: 1,898
Posted By thesilliest
Any way to have a ship cycle its weapons/targets?

I've got a Base Ship with tons of weapons, but it ends up wasting most of them by overkilling single ships, one at a time. <:/ So every five seconds it takes one down with about 1,000+ damage, when...
Forum: Space Empires: IV & V October 28th, 2006, 04:40 AM
Replies: 3
Views: 1,049
Posted By thesilliest
Empire-Wide Espionage and Technology...?

Hi. http://forum.shrapnelgames.com/images/smilies/happy.gif I'm new to the series and the game. I read the description of "Empire Wide Espionage", the way I read it, it sounded kind of like you'd...
Forum: Space Empires: IV & V October 28th, 2006, 02:26 AM
Replies: 0
Views: 670
Posted By thesilliest
Is there a way to add new Flags and/or Race Pics?

seivmod-ML-464129-ML-

Moved to the new SEV Modder's Knowledge Base subforum.
Forum: SEV Modders Knowledge Base October 28th, 2006, 02:26 AM
Replies: 1
Views: 2,761
Posted By thesilliest
Is there a way to add new Flags and/or Race Pics?

I'd just like to make my own to use in Singleplayer, that's all. http://forum.shrapnelgames.com/images/smilies/happy.gif I guess there wouldn't be a way to use them in multiplayer unless someone...
Forum: Weird Worlds: Return to Infinite Space October 26th, 2006, 08:20 AM
Replies: 1
Views: 2,991
Posted By thesilliest
A Suggestion for Random Events

Hi. http://forum.shrapnelgames.com/images/smilies/happy.gif
First I'd just like to say that it's nice to see a game where the creator(s) actually get involved in the forums, listening to...
Showing results 1 to 19 of 19

 
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