.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War- Save $9.00
Raging Tiger- Save $9.00


Go Back   .com.unity Forums > Search Forums

Showing results 1 to 13 of 13
Search took 0.00 seconds.
Search: Posts Made By: Captain_Insano
Forum: WinSPWW2 April 4th, 2007, 02:44 PM
Replies: 17
Views: 1,195
Posted By Captain_Insano
Re: Insta-rout?

I've had this happen to me before. I like to think that it's because the 1 casualty was the section's beloved sarge getting his head blown off or something similarly unsettling for the rest of the...
Forum: WinSPWW2 March 8th, 2007, 05:33 PM
Replies: 7
Views: 920
Posted By Captain_Insano
Re: Why are my mortars hiding from the FO?

OK well then hveldenz can keep the 88 he owes me since I'm feeling generous today. I thought it would be the radio contact issue - most of the time it's pretty reliable but sometimes it just craps...
Forum: WinSPWW2 March 8th, 2007, 04:23 PM
Replies: 7
Views: 920
Posted By Captain_Insano
Re: Why are my mortars hiding from the FO?

I didn't look at your attachment but I'd bet you an 88 it has something to do with chain of command. Either your mortars are out of contact due to spotty radio communications or you are trying to...
Forum: WinSPWW2 January 16th, 2007, 05:05 PM
Replies: 13
Views: 1,292
Posted By Captain_Insano
Re: The Comp (WARNING: Newb Question)

All I can say is, dude I feel your pain, so let me offer my lessons learned. The infantry horde was most noticeable to me on delay missions. This is because the enemy gets a significant advantage...
Forum: WinSPWW2 December 21st, 2006, 03:44 PM
Replies: 14
Views: 2,571
Posted By Captain_Insano
Re: Strategy for taking out big AT guns

Yes, the German 88 AT guns are deadly. I find MMG infantry squads the best for taking out AT guns because their range is still pretty good and you can get them close enough to open up before being...
Forum: WinSPWW2 October 2nd, 2006, 05:26 PM
Replies: 8
Views: 1,276
Posted By Captain_Insano
Re: Best late war German arty for counter battery?

I'm going to have to agree with every one else. I use the 17cm gun for exclusive counter-battery fire. You have to have it in your core though because the experience gained will greatly increase...
Forum: WinSPWW2 August 31st, 2006, 02:32 PM
Replies: 4
Views: 1,068
Posted By Captain_Insano
experience for ammo units?

I'm thinking of adding some ammo units to my core. Does their increase in experience equal faster reload rates? A specific example would be that a munition wagon cannot keep 3 10cm mortars (2 tubes...
Forum: WinSPWW2 August 31st, 2006, 02:18 PM
Replies: 5
Views: 939
Posted By Captain_Insano
Re: I can\'t believe it

yeah, I've done that too but as DRG says you only do it once - or if you're really stupid like me then 3 times http://forum.shrapnelgames.com/images/smilies/happy.gif The power of negative...
Forum: WinSPWW2 August 31st, 2006, 02:12 PM
Replies: 3
Views: 948
Posted By Captain_Insano
Re: Japanese Long Campaign

This came up a while back about why Stug's were shooting HE at Char tanks when AP was available if I remember correctly. The end result of that discussion was that the tank crews are smarter than...
Forum: Salvo! August 29th, 2006, 02:14 PM
Replies: 7
Views: 7,283
Posted By Captain_Insano
Re: Battle generator question

I'd like to see the Nile as an option and Copenhagan would be fun, too with floating batteries and such. I might take a stab at the Nile when I get my copy of the game. Not sure how I would account...
Forum: WinSPWW2 August 17th, 2006, 02:02 PM
Replies: 5
Views: 1,234
Posted By Captain_Insano
Re: repair/change unit effects

I think it would be better if, for example, you have a 100 experience 12 man section that takes 6 casualties and the base experience for your forces is 70 that the new experience for that section...
Forum: WinSPWW2 August 11th, 2006, 02:43 PM
Replies: 3
Views: 1,515
Posted By Captain_Insano
Re: Feedback on a St-Lo Combat Campaign - WinSPWW2

I'm interested in being on the Axis side. I'm not a big armor guy but I love arty and halftracks/AC. No idea how the overall campaign thing works so fighting only for me.
Forum: WinSPWW2 July 11th, 2006, 02:05 PM
Replies: 3
Views: 1,202
Posted By Captain_Insano
upgrading A0 unit

I just installed my enhanced version and patch last night and have started my first campaign (btw am I the only one who puts a ridiculous amount of thought/time in to the purchasing units phase?)
Showing results 1 to 13 of 13

Forum Jump

All times are GMT -4. The time now is 08:02 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.