.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 33
Search took 0.00 seconds.
Search: Posts Made By: Evil_Duckie
Forum: Space Empires: IV & V November 25th, 2005, 05:05 AM
Replies: 17
Views: 1,145
Posted By Evil_Duckie
Re: OT: Having fun with pictures

I use Directory Opus ( here (http://www.gpsoft.com.au) ) in place of Windows Explorer. It has a batch conversion option for images, allowing you to set filetype and size. Works quite well.
Forum: Space Empires: IV & V November 22nd, 2005, 10:08 AM
Replies: 54
Views: 3,879
Posted By Evil_Duckie
Re: OT: Off shore call center workers mad at Amer

Phil,

I'm Dutch (cheers) and last year I had the chance of speaking to a South African. We found out that if I spoke Dutch and he spoke Afrikaans, we could have a perfectly good conversation. Some...
Forum: Space Empires: IV & V May 3rd, 2005, 03:26 AM
Replies: 11
Views: 1,153
Posted By Evil_Duckie
Re: Ship capture

There's some 'rules' that I use for designing such a ship.
- make it small (harder to hit)
- no shields (they'll be dropped as soon as you attempt to board anyway)
- maybe one weapon for...
Forum: Space Empires: IV & V April 21st, 2005, 01:03 PM
Replies: 50
Views: 5,117
Posted By Evil_Duckie
Re: OT: Look what I can do...

GW-Basic for me. But I won't admit to being a programmer http://forum.shrapnelgames.com/images/smilies/biggrin.gif Despite having used various Basic dialects, Pascal, Delphi, a little bit of C, PHP...
Forum: Space Empires: IV & V April 8th, 2005, 02:33 AM
Replies: 18
Views: 1,208
Posted By Evil_Duckie
Re: Let\'s be friends (Getting AI to make peace)

It was years.

They had mined all the warp points into their system and I wasn't really in a position to research and build minesweepers. Eventually had to because my other enemy also started...
Forum: Space Empires: IV & V April 7th, 2005, 03:30 PM
Replies: 18
Views: 1,208
Posted By Evil_Duckie
Re: Let\'s be friends (Getting AI to make peace)

In a Proportions game I was playing recently I ended up starting right next to a neutral race. Found them on the 2nd turn, they declared war on me but since they were neutral I didn't really bother...
Forum: Space Empires: IV & V April 2nd, 2005, 03:17 AM
Replies: 328
Views: 13,858
Posted By Evil_Duckie
Re: SEV Betatest...

Congratulations everybody!
Forum: Space Empires: IV & V April 1st, 2005, 05:08 PM
Replies: 111
Views: 3,820
Posted By Evil_Duckie
Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

*drools*

This is sweet! I know what my favourite game is going to be... but that release date (Q4 2005)... I don't know if I can wait that long...
Forum: Space Empires: IV & V April 1st, 2005, 11:17 AM
Replies: 22
Views: 1,551
Posted By Evil_Duckie
Re: Ridiculously OT: Bike vs Walking

It does make a difference where in this country you are (obviously a different part than where I am, as I haven't seen any clogs, tulips or Grolsch today...). If you're in Amsterdam, go by bike. The...
Forum: Space Empires: IV & V April 1st, 2005, 06:42 AM
Replies: 46
Views: 3,005
Posted By Evil_Duckie
Re: OT: Nothing More Frustrating

Public transport is rather tricky to get working correctly, but if you do manage to get it that way, it will actually pay for itself (and make a nice profit too, in larger cities).

I think it's a...
Forum: Space Empires: IV & V April 1st, 2005, 06:39 AM
Replies: 15
Views: 1,609
Posted By Evil_Duckie
Re: New ships modding?(n00b question, sorry) ._.

Rudy,

I highly recommend that you patch up to the latest version. Not only might it solve this problem, but it'll be a big improvement to gameplay as well.

The patch should come in the form of...
Forum: Space Empires: IV & V April 1st, 2005, 06:34 AM
Replies: 6
Views: 971
Posted By Evil_Duckie
Re: OT: A Challenging Idea

Instar,

There's 2 that I know of:

MLCad (http://www.lm-software.com/mlcad/)
BlockCAD (http://web.telia.com/~u16122508/proglego.htm)

None of them are as fun as the real thing though. I...
Forum: Space Empires: IV & V April 1st, 2005, 03:16 AM
Replies: 46
Views: 3,005
Posted By Evil_Duckie
Re: OT: Nothing More Frustrating

TerranC,

How's the public transport in your city? If you make sure there's enough other modes of transit around, it can reduce the road traffic.

Another thing to consider is creating one-way...
Forum: Space Empires: IV & V March 31st, 2005, 04:54 AM
Replies: 18
Views: 1,356
Posted By Evil_Duckie
Re: Have you ever been as stupid as me??

Kamog,

It's worse if it happens on a work-project... I've been there...

There's one app that I use a lot that used to have the knack of suggesting a default name for saved files. The default...
Forum: Space Empires: IV & V March 31st, 2005, 04:49 AM
Replies: 4
Views: 738
Posted By Evil_Duckie
Re: OT: Receiving signals from Huygens probe

It was announced on a national news-site and the first half of the article was all science stuff that sounded legit. Then came the part on going outside with your cellphone...

The biggest (i.e....
Forum: Space Empires: IV & V March 31st, 2005, 02:16 AM
Replies: 4
Views: 738
Posted By Evil_Duckie
OT: Receiving signals from Huygens probe

Well, apparently the Huygens probe that landed on Titan a few months ago is still active. Scientists are going to try to receive it's (possibly last) faint signals by calling in the general audience....
Forum: Space Empires: IV & V March 30th, 2005, 05:43 PM
Replies: 22
Views: 1,708
Posted By Evil_Duckie
Re: OT - Computer Issues (aka \"blue screen of deat

Turin,

Have you tried booting up in 'safe' mode? It's a long shot, but I've found that one cycle of properly booting and shutting down Windows can often fix nasty stuff.

As for the 'you must...
Forum: Space Empires: IV & V March 29th, 2005, 02:48 AM
Replies: 26
Views: 1,682
Posted By Evil_Duckie
Re: Single Player Mods

One of the imagemod files, the components iirc, was broken on the main site, but the mirrors are okay.
Forum: Space Empires: IV & V March 25th, 2005, 04:05 AM
Replies: 12
Views: 1,092
Posted By Evil_Duckie
Re: Fleet position

Which brings on another question. When adding ships to a fleet, *sometimes* (I have no hard evidence to support this though) the most recently added ship becomes the leader, but sometimes not. Any...
Forum: Space Empires: IV & V March 24th, 2005, 05:15 AM
Replies: 12
Views: 1,092
Posted By Evil_Duckie
Re: Fleet position

I believe it has something to do with parameters like construction date. Personally, in solo games, one of the first things I do once I get close to the enemy is break all formations. More often than...
Forum: Intel Forum Bar & Grill March 22nd, 2005, 09:47 AM
Replies: 43
Views: 8,348
Posted By Evil_Duckie
Re: WALMART Employment Application

A good friend of mine used to work for Wal-Mart (corporate HQ) and she told me that if Wal-Mart would be a country, it'd be something like the 12th richest in the world.

Kinda makes you wonder...
Forum: Space Empires: IV & V March 22nd, 2005, 09:44 AM
Replies: 648
Views: 47,130
Posted By Evil_Duckie
Re: OT: How old are you ?

I'm 28 and working as a (self-employed) GIS engineer/cartographer.
Forum: Space Empires: IV & V March 11th, 2005, 05:43 PM
Replies: 8
Views: 1,086
Posted By Evil_Duckie
Re: OT: Q re getting started in web publishing....

I used to code hardcore manual html, but just to speed up things a 'real' editor comes in handy, although still I go into the code view of DW to manually do some things, lists is one thing DW has a...
Forum: Space Empires: IV & V March 11th, 2005, 12:54 PM
Replies: 8
Views: 1,086
Posted By Evil_Duckie
Re: OT: Q re getting started in web publishing....

Alarik,

I found the best way to go is simply dive in and get it done.
I've personally done a lot with PHP, which I found relatively easy to learn coming from a Basic/Delphi background. For...
Forum: Space Empires: IV & V March 11th, 2005, 11:53 AM
Replies: 33
Views: 3,543
Posted By Evil_Duckie
Re: Is There Any Way To Mod

Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
Showing results 1 to 25 of 33

 
Forum Jump

All times are GMT -4. The time now is 11:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.