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Search: Posts Made By: CaptBenson
Forum: Scenarios and Mods February 11th, 2006, 03:35 PM
Replies: 2
Views: 2,139
Posted By CaptBenson
Re: Custom Planets

I'm not certain, but your best bet for getting answers is at

http://s7.invisionfree.com/SAIS_Forum/index.php?showforum=11

It's the Infinite Space Federation modder forum...where most of us...
Forum: Scenarios and Mods February 6th, 2006, 06:22 PM
Replies: 8
Views: 3,558
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 2.0

I was thinking either increase hitpoints across the board or decrease damage to make battles last longer. It won't be cheap to buy yourself a fleet of ISDs. I was thinking you would have to trade in...
Forum: Scenarios and Mods February 4th, 2006, 02:39 PM
Replies: 8
Views: 3,558
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 2.0

Yeah, I just tested it out last night at the lowest resolution it would let me set it to and I had no problems just scrolling it up and down by moving my mouse to the top of the screen or the bottom....
Forum: Scenarios and Mods February 4th, 2006, 03:05 AM
Replies: 8
Views: 3,558
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 2.0

I've done no changes to any weapons themselves, but it's slated for the total conversion mod. I just wanted to get out what I had finished since I promised it would be out this week and I'm not sure...
Forum: Scenarios and Mods February 2nd, 2006, 07:27 PM
Replies: 8
Views: 3,558
Posted By CaptBenson
WW: Imperial Star Destroyer mod 2.0

Version 2.0 is hot off the press. To install, unzip the attached file into your weird worlds directory. Make sure you read the readme.txt in the isd2.0 directory to see all the changes that have been...
Forum: Scenarios and Mods January 30th, 2006, 12:24 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

I'll look into kicking up the hitpoints by about 50% for version 2.0 which I should be able to release this week (been studying for a college exam. The semester started so work on the mod has been...
Forum: Scenarios and Mods January 22nd, 2006, 02:33 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

I have a working version now (got 35k in the last mission without blowing anything up). I don't know what I messed up the first time through, but I redid it from scratch (as far as ini files go). If...
Forum: Scenarios and Mods January 22nd, 2006, 01:13 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

I just removed the fighterbay from the ISD, noticed that I forgot to put END at the end of the TIE Fighter equipment section in the terran.ini file, and set the fighterbay up as the system hardpoint...
Forum: Scenarios and Mods January 20th, 2006, 01:55 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

I left it at the 'default' 500 for the starter ships (ISD and the Corvette). That shouldn't be affecting it. http://forum.shrapnelgames.com/images/smilies/frown.gif Thanks for the suggestions on it,...
Forum: Weird Worlds: Return to Infinite Space January 19th, 2006, 09:55 PM
Replies: 3
Views: 1,649
Posted By CaptBenson
Re: Why does my ship not work?

Well, there's a major issue with your image file for the ship. The alpha channel is pure white...so basically, your ship will have a huge black box around it any time that file is referenced for an...
Forum: Scenarios and Mods January 19th, 2006, 09:00 PM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

MajorDiarr: I just set it to 0 and managed to get a score of 22k which should have been in the 30k range. But it's still an improvement from the 17kish that I was getting. Thanks for the tip, but...
Forum: Weird Worlds: Return to Infinite Space January 18th, 2006, 05:32 PM
Replies: 3
Views: 1,649
Posted By CaptBenson
Re: Why does my ship not work?

I'm having trouble getting your file. The zip was corrupted when I downloaded it (both times). I suggest re-uploading.
Forum: Scenarios and Mods January 18th, 2006, 05:15 PM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

At the moment, I've come across a problem with points. I've been getting scores under 20k as a result of some changes..except I haven't changed any of the scoring stuff in my mod. I suspect it's the...
Forum: Weird Worlds: Return to Infinite Space January 15th, 2006, 04:59 PM
Replies: 18
Views: 3,733
Posted By CaptBenson
Re: BUG: Nebula Plow

Yeah, I did some testing and it doesn't seem to matter how big your fleet is or what ship it's on. What I have noticed, however, is that there seems to be pre-defined...borders..for lack of a better...
Forum: Weird Worlds: Return to Infinite Space January 9th, 2006, 11:31 PM
Replies: 18
Views: 3,733
Posted By CaptBenson
Re: BUG: Nebula Plow

You might also look to see if you have more than one ship. I read somewhere that the speed your flotilla goes is a function of the drive on your biggest (leader?) ship and an average of all the...
Forum: Weird Worlds: Return to Infinite Space January 9th, 2006, 11:21 PM
Replies: 5
Views: 2,230
Posted By CaptBenson
Re: Capturing ships?

If you make a mod for it, probably. I'm looking into it for my Star Wars mod. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Weird Worlds: Return to Infinite Space January 7th, 2006, 03:48 AM
Replies: 6
Views: 1,819
Posted By CaptBenson
Re: Wishing... I don\'t get it.

Okay, I just tested it and it doesn't work with ships (even player-created ships). Oh well. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Weird Worlds: Return to Infinite Space January 6th, 2006, 05:49 PM
Replies: 6
Views: 1,819
Posted By CaptBenson
Re: Wishing... I don\'t get it.

Can you wish for a non-unique ship to be added to your fleet or must it be an item? (but then, if I do my Star Wars conversion mod the way I want it, I'll have items that spawn ships to join your...
Forum: Scenarios and Mods January 1st, 2006, 04:04 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

Prometheus: A little update for you as well. Check out the attached pic and tell me your thoughts. I rendered out a turret...looks really detailed in the large pic, but it's basically just a box with...
Forum: Scenarios and Mods January 1st, 2006, 03:11 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

ImUrOBGYN: Here's a quick update for you. I re-rendered the ISD using an ink and paint material that basically makes it into a 2D cartoon with inked outlines...then I copied just the outlines and...
Forum: Scenarios and Mods December 31st, 2005, 07:29 PM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

Thanks for the comments! ImUrOBGYN, I'll see about re-rendering the Star Destroyer with the lights kicked down a notch for version 2.0. You'll be happy to know that I've made the ISD a carrier that...
Forum: Scenarios and Mods December 28th, 2005, 12:20 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
Re: WW: Imperial Star Destroyer mod 1.0

Eeek, I just saw that Tripod isn't happy about me hosting the file there. If anyone would like to host it, I'd love to have it out there as the first step toward a Star Wars total conversion for...
Forum: Scenarios and Mods December 28th, 2005, 12:19 AM
Replies: 18
Views: 3,794
Posted By CaptBenson
WW: Imperial Star Destroyer mod 1.0

I just wanted to announce version 1 of my Imperial Star Destroyer mod has been completed (spent the last day working on it). Check it out at CaptBenson's Imperial Star Destroyer Mod 1.0...
Showing results 1 to 23 of 23

 
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