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Search: Posts Made By: Moriarty
Forum: Space Empires: IV & V January 24th, 2007, 03:50 PM
Replies: 87
Views: 5,059
Posted By Moriarty
Re: What is the problem with SE5?

Simple answer: "death by a thousand cuts". That's the one reason. If you want a comprehensive list there are a bunch of threads that cover those.


A valid observation, but look at it another way...
Forum: Space Empires: IV & V November 17th, 2006, 11:16 AM
Replies: 10
Views: 1,732
Posted By Moriarty
Re: What resolution and settings are you running S

I only got mouse-lag (though it was extreme) when viewing the component list of a constructed ship/unit. That's on a poxy geforce 440MX
Forum: Space Empires: IV & V October 31st, 2006, 11:06 AM
Replies: 4
Views: 741
Posted By Moriarty
Re: Any way to retain AUTOSAVE settings?

Its not just autoplay, its any of the game-wide options.
If I don't want the end-turn confirmation dialog this game, why does the game think I'll want it turned on next game?
Forum: Space Empires: IV & V October 30th, 2006, 03:30 PM
Replies: 12
Views: 1,325
Posted By Moriarty
Re: Can\'t really play the game w/ fleet bug...

This is what I was doing, but it "seemed" (note: subjective) that when I did this, the units moved slower and there was a little more lag than usual. Maybe excessive pathfinding. :?
Forum: Space Empires: IV & V October 30th, 2006, 02:46 PM
Replies: 7
Views: 992
Posted By Moriarty
Re: Any way to tell a major empire from a minor?

Heh.
Another way: If you're playing with "three homeworlds" set in your game, minor races only start with one homeworld. I imagine this is also true for 5 and 10 homeworlds.
Forum: Space Empires: IV & V October 30th, 2006, 02:45 PM
Replies: 26
Views: 1,809
Posted By Moriarty
Re: Did anyone see this from Stardock?

I imagine that sucks for the people who brought SOTS solely for the single-player.
Forum: Space Empires: IV & V October 29th, 2006, 05:33 AM
Replies: 175
Views: 8,544
Posted By Moriarty
Re: 1.08 bugs.

Really? Because they didn't do it when I tried and had no number (i.e. 1/1) showing their movemement points.

And if they only get one movement point that it's STILL mis-reported the movement...
Forum: Space Empires: IV & V October 28th, 2006, 08:09 AM
Replies: 175
Views: 8,544
Posted By Moriarty
Re: 1.08 bugs.

I think we're communicating at odds here.
I've seen fighters can do the following:
- Fly around in space combat (speed double stated).
- Ground combat.

I've never managed to get them fly to...
Forum: Space Empires: IV & V October 28th, 2006, 08:03 AM
Replies: 26
Views: 1,809
Posted By Moriarty
Re: Did anyone see this from Stardock?

Anyone else notice the way the stardock representative slipped a mention of galciv2 in to the PR?


Maybe. But SOTS really isn't that good of a game (IMHO).
Outside of the pretty combat there is...
Forum: Space Empires: IV & V October 27th, 2006, 12:03 PM
Replies: 16
Views: 1,299
Posted By Moriarty
Re: Waging war in SE5

Yes, but playing a game for 30 turns and then having to restart and do it all over again does get boring.
Mind so does glassing an enemy that's still playing with toy frigates.


Personally I...
Forum: Space Empires: IV & V October 27th, 2006, 11:57 AM
Replies: 5
Views: 610
Posted By Moriarty
Re: Planet Menu - Systems to Avoid

I used the planets menu too but never bothered with "out of limits".
The best solution I can think of is to see if there is a column that lets you see if a system is out of limits (try creating a...
Forum: Space Empires: IV & V October 27th, 2006, 11:55 AM
Replies: 175
Views: 8,544
Posted By Moriarty
Re: 1.08 bugs.

Shadowstar: http://forum.shrapnelgames.com/images/smilies/laugh.gif



So what does the "21, 21" on the ship design represet then? I thought it was space and ground combat speeds.

Not to...
Forum: Space Empires: IV & V October 26th, 2006, 06:18 PM
Replies: 22
Views: 2,047
Posted By Moriarty
Re: More than just \'weak\' AI?

Long answer: Allow me to introduce you to the concept of rushing software out of the door in time to meet the christmas period.

Short Answer: Almost definately Yes. ...
Forum: Space Empires: IV & V October 26th, 2006, 06:09 PM
Replies: 175
Views: 8,544
Posted By Moriarty
Re: 1.08 bugs.

Ok, so I said I wouldn't report any more bugs. I lied, I find too many of the damnable things. :-/


32) The shield regenertor says it'll regen 52 shields per second (or whatever it is depending...
Forum: Shrapnel General October 26th, 2006, 05:57 PM
Replies: 7
Views: 1,199
Posted By Moriarty
Re: Why is everything centered?

True. My reasoning is something like the following:
"If they're not going to care about minority systems/software for their website then it follows they probably won't care about such things in...
Forum: Space Empires: IV & V October 26th, 2006, 01:28 PM
Replies: 24
Views: 2,173
Posted By Moriarty
Re: Video Interview with Aaron Hall

So we've all concluded he can't pronounce the name of his own company then?
http://forum.shrapnelgames.com/images/smilies/laugh.gif

Machinations is pronounced:
Mak - in- ations

The ch is...
Forum: Space Empires: IV & V October 26th, 2006, 09:07 AM
Replies: 17
Views: 1,613
Posted By Moriarty
Re: Organic & Crystal vehicle differences?

Personally I suspect that the organic ships would have had some sort of self-healing ability.
That's what organic ships traditionally get anyway.
Forum: Space Empires: IV & V October 26th, 2006, 09:05 AM
Replies: 22
Views: 2,047
Posted By Moriarty
Re: More than just \'weak\' AI?

Well in the UK you can probably return it under your statutory rights. The game isn't doing what its supposed to be doing after all (i.e. its AI is certainly no challenge, even on hard with 7...
Forum: Space Empires: IV & V October 26th, 2006, 08:52 AM
Replies: 15
Views: 1,588
Posted By Moriarty
Re: How do you reduce the size of news items SEV

The first time I saw that functionality (clicking the column header to shrink pics) I thought it was a bug and added it to my bug list. I eventually figured out it was intended behaviour.

For me...
Forum: Space Empires: IV & V October 25th, 2006, 07:56 PM
Replies: 175
Views: 8,544
Posted By Moriarty
Re: 1.08 bugs.

I've had attacking ships in the same column as a defending planet. They still attacked the planet and levelled it.

On the matter of no ordinance - I thought that was a commonly known bug. I've...
Forum: Space Empires: IV & V October 25th, 2006, 05:47 PM
Replies: 2
Views: 711
Posted By Moriarty
Re: A dirty hack to improve the AI\'s research

You can? Hmm, I would have thought it was espionage which is why I never found it.
Sabotage : Breaking stuff
Espionage : Learning stuff.

At least those are my definitions.
And noting how...
Forum: Space Empires: IV & V October 25th, 2006, 05:03 PM
Replies: 2
Views: 711
Posted By Moriarty
A dirty hack to improve the AI\'s research

So I'm playing a game against the AI, it's turn 150 and the AI is STILL playing with low 5 digit research points (I'm on 2.5mil and rising rapidly).
So what do I do about it?

Well, it's simple. I...
Forum: Space Empires: IV & V October 25th, 2006, 04:28 PM
Replies: 175
Views: 8,544
Posted By Moriarty
Re: 1.08 bugs.

16 bugs in my last one. Let's see how many this time shall we?


17) What is the trigger for combat finishing? Because its certainly not obvious. I know it ends at 5 mins, but I've had it end at...
Forum: Space Empires: IV & V October 25th, 2006, 03:35 PM
Replies: 175
Views: 8,544
Posted By Moriarty
Re: 1.08 bugs.

Heh. That was probably the only key I managed to miss in my random bashings try to get rid of it. Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif



That doesn't make sense. I...
Forum: Shrapnel General October 25th, 2006, 03:25 PM
Replies: 7
Views: 1,199
Posted By Moriarty
Re: Why is everything centered?

Okaaay.

If Shrapnel don't care about the 5% of the users that don't use IE/Firefox (or whatever your percent is), then I, as one of the market share you're not caring about, will be sure to not...
Showing results 1 to 25 of 31

 
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