 
			
				February 24th, 2003, 02:29 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: SE5: GUI design discussion..
			 
             
			
		
		
		
		
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				Dazzle them with an over abundance of useless eye-candy and they will be drawn to it like a moth to flame!" and another phrase that can be extruded from the current industry is "Gameplay is a thing of the past, leave it to the archioligists and retro-gammers."
			
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 This is the opposite of everything MM has ever done. 
 
 
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				Also there should be several "main-screens", as someone already have suggested.  
1: Building view (or something). Shows the system (without ships) and have information about all facilities and construction going on ( I especially miss an easy available list of systemwide facilities). 
2: Movement view (or something). Shows ships and waypoints ++. Easy access to fleet information, easy navigation between systems. 
3: Colonization View  
4: ?
			
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 That would be bad and would create much unnecessary clutter. 
  
 [ February 24, 2003, 00:30: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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