|
|
|
 |

February 24th, 2003, 02:29 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE5: GUI design discussion..
Quote:
Dazzle them with an over abundance of useless eye-candy and they will be drawn to it like a moth to flame!" and another phrase that can be extruded from the current industry is "Gameplay is a thing of the past, leave it to the archioligists and retro-gammers."
|
This is the opposite of everything MM has ever done.
Quote:
Also there should be several "main-screens", as someone already have suggested.
1: Building view (or something). Shows the system (without ships) and have information about all facilities and construction going on ( I especially miss an easy available list of systemwide facilities).
2: Movement view (or something). Shows ships and waypoints ++. Easy access to fleet information, easy navigation between systems.
3: Colonization View
4: ?
|
That would be bad and would create much unnecessary clutter.
[ February 24, 2003, 00:30: Message edited by: Imperator Fyron ]
|

February 24th, 2003, 03:02 AM
|
 |
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5: GUI design discussion..
Quote:
Originally posted by Imperator Fyron:
That would be bad and would create much unnecessary clutter.[/QB]
|
And why would that clutter Fyron ?
Do you ever give ship orders and construction orders at the same time ?
Too separate the screens will free up space to make valuable information available. To push a button to toggle between screens is really not a whole lot of work.
__________________
Never trust a cop with rubber gloves.
|

February 24th, 2003, 03:07 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE5: GUI design discussion..
It would clutter because it would require extra interface and extra work to get the same information.
|

February 24th, 2003, 03:26 AM
|
 |
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5: GUI design discussion..
If done correctly, It would be less work to get information. Not just a little, but a lot.
There would be space available to put all that information you now need to collect from 3-4 winduws an pull-down menues right in front of you.
__________________
Never trust a cop with rubber gloves.
|

February 24th, 2003, 03:35 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: SE5: GUI design discussion..
Quote:
Originally posted by David E. Gervais:
In support of this theory, I dare you to name a single game that has been released in the past 5 years that has not had a patch released following the release of the game.
|
Starlancer
|

February 24th, 2003, 03:49 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE5: GUI design discussion..
Quote:
Originally posted by primitive:
If done correctly, It would be less work to get information. Not just a little, but a lot.
There would be space available to put all that information you now need to collect from 3-4 winduws an pull-down menues right in front of you.
|
Only if you take space away from the maps, which is bad.
The colonization option that you proposes makes 0 sense. How would it be different than the Movement one?
|

February 25th, 2003, 02:20 AM
|
 |
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: SE5: GUI design discussion..
Starlancer has no patch, well paint me blue and spank me twice!  I also found another game that never needed a patch 'Dark Colony' So I guess I was totally wrong in saying that there are no games out there that don't need a patch. But wait I said in the past 5 years, oops well that get's Dark Colony off the list, When was Starlancer released?
I don't need to know when, I'll concede the point and rephrase.. "..and there are even some games out there that don't require patches! Although they're few and very far between!" Is that better? LOL
Cheers!
P.S. Fyron said.. This is the opposite of everything MM has ever done.
I agree and that's why I gave MM an exemption, they have basically released 'Tweaks' and 'enhancements' I said they made the mistake of calling them 'patches'
[ February 24, 2003, 12:24: Message edited by: David E. Gervais ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|