Re: troop damage troop loading shield troops
			 
             
			
		
		
		
		Not quite. The 30% isn't a to-hit modifier, its a damage modifier. 
 
So your troop with 3 ground cannons @ 20 dmg each will do only 18 damage if it hits. 
 
 
ECM and Sensors add together, but never go above 99% or below 1%. 
 
I multiplied the damage by the probability of a hit.  (Based on ECM/sensors/etc) 
In reality, it would be either 18 or zero, but since we're dealing with hundreds of troops, the expected damage is 18 * (probability of hit) * (number of shots) 
 
To expand that: 
[total damage per troop] * 0.3 * ( 100%-[ECM]+[CS]+[Net Racial modifier] ) * [number of troops] 
 
With the added caveat that the whole ECM/CS/etc part in the middle is limited to values between 0.01 and 0.99 
		
	
		
		
		
		
		
		
			
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