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				 Re: troop damage troop loading shield troops 
 Not quite. The 30% isn't a to-hit modifier, its a damage modifier.
 So your troop with 3 ground cannons @ 20 dmg each will do only 18 damage if it hits.
 
 
 ECM and Sensors add together, but never go above 99% or below 1%.
 
 I multiplied the damage by the probability of a hit.  (Based on ECM/sensors/etc)
 In reality, it would be either 18 or zero, but since we're dealing with hundreds of troops, the expected damage is 18 * (probability of hit) * (number of shots)
 
 To expand that:
 [total damage per troop] * 0.3 * ( 100%-[ECM]+[CS]+[Net Racial modifier] ) * [number of troops]
 
 With the added caveat that the whole ECM/CS/etc part in the middle is limited to values between 0.01 and 0.99
 
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