Re:  Add_Tech_Area Mod question
			 
             
			
		
		
		
		So the Add_TechArea  function is telling the AI to research that tech (and prereq's)?  So in the Terran example, its saying we want the Terrans to research Weap Overloading path?   
 
In the Research file alot of tech areas are in the ages, why put it in the setup script?  Thanks 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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