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Old October 14th, 2006, 07:30 PM

aegisx aegisx is offline
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Default Re: Add_Tech_Area Mod question

So the Add_TechArea function is telling the AI to research that tech (and prereq's)? So in the Terran example, its saying we want the Terrans to research Weap Overloading path?

In the Research file alot of tech areas are in the ages, why put it in the setup script? Thanks
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Old October 14th, 2006, 07:51 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Add_Tech_Area Mod question

The setup script picks the starting techs in game setup, where the other ones are for in-game research.
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