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				mivayan said: 
Sure, that is a point. Perhaps the blitz playing population is a small percentage of the dom3 buyers. But settings cant fix it, unless we gain a setting like 'disable L9 blessing untill the pretender is awake / out of prison'. 
			
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 Settings can't unless something is changed. As I posted earlier in this thread, Helhirdlings are only slightly more 
expensive than other sacred cavalry that is clearly inferior to them (even if Rejuvenation is a nice ability). Increased price, as an example, and perhaps lower def and/or loss of stealth, could help. These can be changed in mods. That drastic changes aren't probably needed.
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				Endoperez said:with both gold and res at 250%, both Van and Helheim can produce 10 sacred units/turn, WITH Sloth 3.  
 
More like 6, since they cant afford higher dominion, but it doesn't matter.  
			
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 Fire 9, Water 9 and Dominion 10 CAN be done by both Vanheim and Helheim, thanks to Father of Winters who starts with Water 2, Dominion 3 and for whom new paths cost only 50 points. 
Fall in the First Year, or turn 8, I had 8 Helhirdings in the first expansion force, 10 in the second (they lost one) and 14 in the third. I only took Misfortune 1, and lucked out in getting a hero to lead the third group, otherwise I'd only have had 12 in that one. 30 Helhirdings with F9W9 on turn 8 is bad enough.
You did a nice job explaining why arrows won't work against Glamour. I don't like the result, but you presented them well. 
