Quote:
Originally Posted by Deadnature
This may seem a bit radical of a change, but why not allow all forts to build two leaders: one mage/priest and one non-magical/non-holy commander? I say this because in competitive MP games it seems like no-one ever builds anything but a researcher at their forts in order to keep up with the other players.
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It's been suggested many times. I really like the idea, but there are currently several problematic units. First, there are commanders that can do some of the things a mage might, without being mages: Phisolophers of EA Arcos, Communicants of MA Pythium and perhaps few more. Second, and more importantly, there are mages that can be recruited without a lab (any mage with just random picks), including nations like EA Hinnom, MA Ashdod, MA Jotunheim, LA Man.
I'd love to have a way to recruit national scouts, spies, assassins and military leaders without forgoing recruitment of national mages, but there aren't any easy ways to do it.