Re: UnitGen - Random nations with procedural sprites!
			 
             
			
		
		
		
		If possible (please) could you alter the routines so that not every race gets an heavy armed variant of each infantry ? Something like a 50 % chance to spawn a heavy variant would be great (for me). In additionn, please alter the amount of base types so that not each race gets 4 melee weapon variants. If you dont feel like altering it in general, would you kindly explain to me where these values are stored ? 
 
Regarding the mace/flail thingy, i was mistaken. It was not a mace, it was a morning star. I.e. many races had units with a flail artwork but a morning star equipment. I will run another 10 nations today evening and if i spot anything, i will post it. 
 
Here are the mods i was able to find. 
 
 
 
 
magicweapons 
-- 64: decay 
#unitname "prefix warped" 
#unitname "suffix 'of warp'" 
 
-- 216: Fire 
#unitname "prefix charring" 
#unitname "suffix 'of char'" 
 
-- raising 
#unitname "prefix soulbound" 
#unitname "suffix 'of reanimation'" 
 
 
sacredarmdesc 
"answering their gods call, %unitname% armed with both faith and %weapons%, they are staying true to their believe" 
"recruited into service, %unitname% are now leaving their holy ground, bringing justice in their gods name" 
"wilding %weapons% blessed by faith, %unitname% is now forcing everyone to acknowledge the one true god" 
 
majormagicdesc 
"The %unitname% of %nation% long studies make them knowledgeable in %magics%" 
"The %unitname% of %nation% are born with an affinity in %magics%" 
"The %unitname% of %nation% have reached expertise in %magics% due to long training" 
 
adjectives 
planar 3 astral earth death 
maelstrom 3 fire death nature  
putrid 2 death nature 
gorgonic 2 death nature 
Acashic 3 astral 
 
sacredparts 
-- Generic 
#define 
#name "divine" 
#tag "notsuffix" 
#basechance 1 
#end 
 
#define 
#name "just" 
#tag "notsuffix" 
#basechance 1 
#end 
 
-- Nature 
#define 
#name "firstborn" 
#basechance 0 
#chanceinc "magic nature 1" 
#tag "notsuffix" 
#end 
 
#define 
#name "primordial" 
#basechance 0 
#chanceinc "magic nature 1" 
#tag "notsuffix" 
#end 
 
-- Crosspath 
#define 
#name "hellbent" 
#basechance 0 
#tag "notsuffix" 
#chanceinc "magic earth fire 2" 
#end 
 
#define 
#name "radiant" 
#basechance 0 
#tag "notsuffix" 
#chanceinc "magic fire astral 2" 
#end 
 
#define 
#name "devouring" 
#basechance 0 
#tag "notsuffix" 
#chanceinc "magic earth nature 2" 
#end 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Ragnarok-X; April 11th, 2012 at 02:42 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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